fix linux aarch64 build issues and for ue 4.27 up to 5.2
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@@ -157,22 +157,24 @@ public class SenseGloveConnectImpl : ModuleRules
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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}
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else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#if UE_5_2_OR_LATER
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if (Target.Architecture == UnrealArch.Arm64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
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}
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else if (Target.Architecture == UnrealArch.X64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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}
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else
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{
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Debug.Assert(false, "Unsupported Linux architecture!");
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}
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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#elif UE_5_0_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
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#elif UE_4_27_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
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#else
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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@@ -305,22 +307,24 @@ public class SenseGloveConnectImpl : ModuleRules
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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}
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else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#if UE_5_2_OR_LATER
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if (Target.Architecture == UnrealArch.Arm64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
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}
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else if (Target.Architecture == UnrealArch.X64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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}
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else
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{
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Debug.Assert(false, "Unsupported Linux architecture!");
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}
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
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#elif UE_5_0_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
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#elif UE_4_27_OR_LATER
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
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#else
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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