do checks against the right hand which is cleaner to read

This commit is contained in:
Mamadou Babaei
2023-07-13 19:38:54 +02:00
parent 15d55faf82
commit b7bd72d7d5
@@ -573,19 +573,19 @@ public:
FORCEINLINE bool CanGrab(const USGVirtualHandComponent* Hand, const AActor* Actor) const FORCEINLINE bool CanGrab(const USGVirtualHandComponent* Hand, const AActor* Actor) const
{ {
return Hand == HandLeft ? CanLeftHandGrab(Actor) : CanRightHandGrab(Actor); return Hand == HandRight ? CanRightHandGrab(Actor) : CanLeftHandGrab(Actor);
} }
FORCEINLINE bool IsGrabbing(const USGVirtualHandComponent* Hand, const AActor* Actor) const FORCEINLINE bool IsGrabbing(const USGVirtualHandComponent* Hand, const AActor* Actor) const
{ {
return Hand == HandLeft ? IsLeftHandGrabbing(Actor) : IsRightHandGrabbing(Actor); return Hand == HandRight ? IsRightHandGrabbing(Actor) : IsLeftHandGrabbing(Actor);
} }
bool IsGrabbing(const USGVirtualHandComponent* Hand, AActor*& OutActor) const; bool IsGrabbing(const USGVirtualHandComponent* Hand, AActor*& OutActor) const;
FORCEINLINE bool IsGrabbing(const USGVirtualHandComponent* Hand) const FORCEINLINE bool IsGrabbing(const USGVirtualHandComponent* Hand) const
{ {
return Hand == HandLeft ? IsLeftHandGrabbing() : IsRightHandGrabbing(); return Hand == HandRight ? IsRightHandGrabbing() : IsLeftHandGrabbing();
} }
public: public:
@@ -607,6 +607,6 @@ public:
FORCEINLINE void Release(const USGVirtualHandComponent* Hand) FORCEINLINE void Release(const USGVirtualHandComponent* Hand)
{ {
return Hand == HandLeft ? ReleaseLeft() : ReleaseRight(); return Hand == HandRight ? ReleaseRight() : ReleaseLeft();
} }
}; };