add htc standalone mode deprecation warnings to the upcoming v2.7.x changelog and the relevant htc standalone mode sections in the docs
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+26
@@ -34,6 +34,32 @@ To set up `XR_EXT_hand_tracking` support on Meta Quest HMDs in Standalone mode,
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To set up `XR_EXT_hand_tracking` support on HTC VIVE HMDs in Standalone mode, additional plugins or configuration steps are required.
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> [!CAUTION]
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> The SenseGlove Unreal Engine Plugin `v2.7.x` is the last release series to
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> support Unreal Engine `5.4`, and its support will be removed in future minor
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> or major releases. This is important to keep in mind if your target
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> development and deployment platform is HTC VIVE in Standalone Mode.
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> Unfortunately, HTC has not released any updates to their HTC ViveOpenXR
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> plugin since December 6, 2024. Their
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> [latest release](https://developer.vive.com/resources/openxr/unreal/unreal-download/latest/)
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> [[1]](https://web.archive.org/web/20251113165658/https://developer.vive.com/resources/openxr/unreal/unreal-download/latest/)
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> [[2]](https://archive.ph/DlrLr), ViveOpenXR Plugin `v2.5.0`, supports only
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> Unreal Engine `5.3` and `5.4`.
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> [HTC VIVE PCVR Mode](../pcvr-mode/index.html#htc-vive) is unaffected and will
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> remain fully functional because, on Microsoft Windows, it is supported via the
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> [OpenXRViveTracker Plugin](../pcvr-mode/index.html#openxrvivetracker-plugin),
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> which is bundled with Unreal Engine and officially maintained by Epic Games.
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> If you still intend to target HTC in Standalone Mode, you are welcome to
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> continue using the latest SenseGlove Unreal Engine Plugin `v2.7.x`, which will
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> retain HTC Standalone Mode support. However, please keep in mind that once
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> newer versions of the SenseGlove Unreal Engine Plugin are released and UE
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> `5.4` is no longer supported, the latest release of the plugin supporting UE
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> `5.4` will not receive new features, hardware support, or bug fixes. If at any
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> point in the future HTC releases a new version of their ViveOpenXR plugin that
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> supports any Unreal Engine version we actively support,+
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> [in accordance with our support policy and Platform Support Matrix](../../../appendix/platform-support-matrix.html),
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> we will make every reasonable effort to reintroduce HTC Standalone Mode support.
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### OpenXRViveTracker Plugin
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Unlike the [PCVR-mode on Windows](../pcvr-mode/), the `OpenXRViveTracker` plugin is not required on Android since it only provides an implementation of the `XR_HTCX_vive_tracker_interaction` OpenXR extension which is necessary when we use VIVE Trackers on Windows or we [emulate the VIVE Wrist Trackers as VIVE Trackers on Windows](../pcvr-mode/#vive-business-streaming-app). Instead, we require the `XR_HTCX_vive_wrist_tracker_interaction` OpenXR extension to be able to use VIVE Wrist Trackers on Android, which is provided by the [`ViveOpenXR` plugin](#viveopenxr-plugin). So, you can safely ignore enabling this plugin for Android standalone deployments.
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@@ -44,6 +44,33 @@ When running in PCVR mode, the functional wrist-tracking settings looks somethin
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### Standalone Mode
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> [!CAUTION]
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> The SenseGlove Unreal Engine Plugin `v2.7.x` is the last release series to
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> support Unreal Engine `5.4`, and its support will be removed in future minor
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> or major releases. This is important to keep in mind if your target
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> development and deployment platform is
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> [HTC VIVE in Standalone Mode](../enabling-xr-ext-hand-tracking-vr-headsets/standalone-mode/index.html#htc-vive).
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> Unfortunately, HTC has not released any updates to their HTC ViveOpenXR
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> plugin since December 6, 2024. Their
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> [latest release](https://developer.vive.com/resources/openxr/unreal/unreal-download/latest/)
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> [[1]](https://web.archive.org/web/20251113165658/https://developer.vive.com/resources/openxr/unreal/unreal-download/latest/)
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> [[2]](https://archive.ph/DlrLr), ViveOpenXR Plugin `v2.5.0`, supports only
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> Unreal Engine `5.3` and `5.4`.
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> [HTC VIVE PCVR Mode](../enabling-xr-ext-hand-tracking-vr-headsets/pcvr-mode/index.html#htc-vive) is unaffected and will
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> remain fully functional because, on Microsoft Windows, it is supported via the
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> [OpenXRViveTracker Plugin](../pcvr-mode/index.html#openxrvivetracker-plugin),
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> which is bundled with Unreal Engine and officially maintained by Epic Games.
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> If you still intend to target HTC in Standalone Mode, you are welcome to
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> continue using the latest SenseGlove Unreal Engine Plugin `v2.7.x`, which will
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> retain HTC Standalone Mode support. However, please keep in mind that once
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> newer versions of the SenseGlove Unreal Engine Plugin are released and UE
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> `5.4` is no longer supported, the latest release of the plugin supporting UE
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> `5.4` will not receive new features, hardware support, or bug fixes. If at any
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> point in the future HTC releases a new version of their ViveOpenXR plugin that
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> supports any Unreal Engine version we actively support,+
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> [in accordance with our support policy and Platform Support Matrix](../../appendix/platform-support-matrix.html),
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> we will make every reasonable effort to reintroduce HTC Standalone Mode support.
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When running in Standalone mode, the functional wrist-tracking settings looks something like this:
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")
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")
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