From b88c124e4b23fb0e277b880c665ec03034b0b7b3 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Fri, 9 Aug 2024 10:48:09 +0200 Subject: [PATCH] minor fix --- .../src/getting-started/setup-wrist-tracking-hardware/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Handbook/src/getting-started/setup-wrist-tracking-hardware/README.md b/Handbook/src/getting-started/setup-wrist-tracking-hardware/README.md index 8b0fed7d..350e64e5 100644 --- a/Handbook/src/getting-started/setup-wrist-tracking-hardware/README.md +++ b/Handbook/src/getting-started/setup-wrist-tracking-hardware/README.md @@ -2,4 +2,4 @@ To enable the SenseGlove Unreal Engine Plugin to track the gloves position and rotation in the world, you need to specify a positional tracking hardware, referred to as Wrist Tracking Hardware within the plugin. By default, if the Wrist Tracking Hardware is not explicitly set, the plugin will attempt to automatically detect it by identifying your Head-mounted display (HMD) hardware. However, this auto-detection feature may not be entirely reliable, as it is still experimental, and it may occasionally fail. -For more detailed instructions, please visit [the Wrist Tracking Hardware and HMD auto-detection configuration section](../../plugin-configuration/plugin-settings/tracking/wrist-tracking/). +For detailed information, please visit [the Wrist Tracking Hardware and HMD auto-detection configuration section](../../plugin-configuration/plugin-settings/tracking/wrist-tracking/).