diff --git a/Handbook/src/appendix/changelog.md b/Handbook/src/appendix/changelog.md
index ed10fdf3..73412a38 100644
--- a/Handbook/src/appendix/changelog.md
+++ b/Handbook/src/appendix/changelog.md
@@ -7,11 +7,11 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [2.0.8] - 2024-07-15
-This is a minor release focusing mainly on bringing OpenXR-compatible hand tracking support (XR_EXT_hand_tracking) and Head-mounted Display automatic detection for adjusting wrist tracker offsets automatically at runtime.
+This is a minor release focusing mainly on bringing OpenXR-compatible hand tracking support (`XR_EXT_hand_tracking`) and Head-mounted Display automatic detection for adjusting wrist tracker offsets automatically at runtime.
### Added
-- Added SenseGloveTracking and module which provides OpenXR-compatible hand tracking by implementing XR_EXT_hand_tracking support, HMD auto-detection, and SenseGlove device tracking.
+- Added SenseGloveTracking and module which provides OpenXR-compatible hand tracking by implementing `XR_EXT_hand_tracking` support, HMD auto-detection, and SenseGlove device tracking.
- Added USenseGloveTrackingKismet module in order to expose part of the SenseGloveTracking functionality to Blueprint.
- Added FSGXRTracker, the underlying main class that implements the OpenXR compatibility.
- Added USGXRTrackerKismetLibrary in order to allow Blueprint to retrieve the FXRMotionControllerData directly from our tracking module.
@@ -67,7 +67,7 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track
- Added SGWristTrackingSettingsOverrides config structured by the new settings override system.
- Added support for Android API level 32 in addition to the API level 29.
- Introduced the SenseGlove Unreal Engine Handbook as an attempt at documenting the SenseGlove Unreal Engine Plugin.
-- Merged the pack utility branch to the plugin's source code at /Packager which adds the SenseGlove Unreal Engine Marketplace Packager v0.4.0-a65bb20 binaries and configurations.
+- Merged the `pack` utility branch to the plugin's source code at `/Packager` which adds the SenseGlove Unreal Engine Marketplace Packager v0.4.0-a65bb20 binaries and configurations.
### Fixed
@@ -93,12 +93,12 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track
- FSGDebugVirtualHand::Draw now accepts a FXRMotionControllerData parameter instead of all WristLocation, WristRotation, JointPositions, and JointRotations parameters.
- FSGDebugVirtualHandSettings has been renamed to FSGVirtualHandDebuggingSettings.
- Updated the Directory Structure section of the main README file to reflect the latest toolchain support status.
-- The /CHANGELOG.md file has been migrated to /Handbook/src/overview/changelog.md
-- The /LICENSE.md file has been migrated to /Handbook/src/license/senseglove-unreal-engine-plugin.md
-- The /LICENSE-THIRD-PARTY.md file has been migrated to /Handbook/src/license/third-party.md and every third-party component's license has been split; adding /Handbook/src/license/senseglove-sdk.md for the SenseGlove SDK, /Handbook/src/license/boost-cpp-libraries.md for the Boost C++ Libraries, and /Handbook/src/license/serial-communication-library.md for the Serial Communication Library.
-- The Platform Support Matrix section of the main README file has been migrated to /Handbook/src/overview/platform-support-matrix.md.
-- The Planned Features Completion Status section of the main README file has been migrated to /Handbook/src/overview/planned-features-completion-status.md.
-- The Directory Structure section of the main README file has been migrated to /Handbook/src/overview/directory-structure.md.
+- The `/CHANGELOG.md` file has been migrated to `/Handbook/src/overview/changelog.md`
+- The `/LICENSE.md` file has been migrated to `/Handbook/src/license/senseglove-unreal-engine-plugin.md`
+- The `/LICENSE-THIRD-PARTY.md` file has been migrated to `/Handbook/src/license/third-party.md` and every third-party component's license has been split; adding `/Handbook/src/license/senseglove-sdk.md` for the SenseGlove SDK, `/Handbook/src/license/boost-cpp-libraries.md` for the Boost C++ Libraries, and `/Handbook/src/license/serial-communication-library.md` for the Serial Communication Library.
+- The Platform Support Matrix section of the main README file has been migrated to `/Handbook/src/overview/platform-support-matrix.md`.
+- The Planned Features Completion Status section of the main README file has been migrated to `/Handbook/src/overview/planned-features-completion-status.md`.
+- The Directory Structure section of the main README file has been migrated to `/Handbook/src/overview/directory-structure.md`.
- The SenseGlove settings' main config struct is now marked as DefaultConfig which means it does not require to be saved when settings are changed and they take effect immediately as the user updates them.
- Replaced all bitfield uproperties with booleans.
- Changed the DocsURL from the [old Blueprint docs website](https://senseglove.gitlab.io/unreal-blueprint-docs/) to [the new SenseGlove Unreal Engine Handbook website](https://unreal.docs.senseglove.com/).
@@ -112,7 +112,7 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track
- Removed USGVirtualHandComponent::GetHandPose() and it's no longer possible to get the hand pose data from USGVirtualHandComponent as GetHandPose() has been removed. If you need it, you could always use the SenseGlove low-level API to retrieve it from the glove.
- Removed also GetFingerBoneName(), GetFingerBoneRefTransform(), GetFingerBoneRefRotation() and GetFingerBoneRefRotation() from USGVirtualHandComponent.
- Removed some remnants of UE 5.1 and older releases from the C++ code.
-- Removed the pack utility branch and merge it to the plugin's source code at /Packager.
+- Removed the `pack` utility branch and merge it to the plugin's source code at `/Packager`.
### Known Issues
@@ -195,7 +195,7 @@ This is a bugfix release.
- Fix a bug inside both SGVirtualHandComponent and SGWristTrackerComponent where the connected glove's UObject instance gets destroyed and re-instantiated every frame. With this fix now the glove instance will be created or destroyed only when a glove connects to or disconnects from the system.
- Update the outdated Platform Support Matrix and its remarks section to reflect the latest status information.
-- Fix the wrong header file description sections for the header files inside SenseGloveKismet/Public/SGKismet/.
+- Fix the wrong header file description sections for the header files inside `SenseGloveKismet/Public/SGKismet/`.
### Changed