add support for android armeabi-v7a with neon, x86-64, and x86 builds in addition to arm64-v8a
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@@ -86,18 +86,41 @@ public class SenseGloveConnectImpl : ModuleRules
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#if ! UE_5_2_OR_LATER
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IAndroidToolChain ToolChain = AndroidExports.CreateToolChain(Target.ProjectFile);
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List<string> Architectures = ToolChain.GetAllArchitectures();
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "android"));
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foreach (string Arch in Architectures)
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{
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if (Arch != "-arm64")
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if (Arch == "-arm64")
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "arm64"));
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break;
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}
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else if (Arch == "-armv7")
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "armv7"));
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break;
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}
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else if (Arch == "-x64")
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x64"));
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break;
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}
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else if (Arch == "-86")
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86"));
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break;
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}
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else
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{
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Debug.Assert(false, "Only AArch64/ARM64 variant of Android is supported!");
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break;
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}
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}
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "oculus"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#else
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Debug.Assert(false, "Developing for Android on UE 5.2 is not yet supported!");
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Debug.Assert(false, "Developing for Android on UE 5.2+ is not yet supported!");
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#endif
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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@@ -187,18 +210,41 @@ public class SenseGloveConnectImpl : ModuleRules
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#if ! UE_5_2_OR_LATER
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IAndroidToolChain ToolChain = AndroidExports.CreateToolChain(Target.ProjectFile);
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List<string> Architectures = ToolChain.GetAllArchitectures();
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "android"));
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foreach (string Arch in Architectures)
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{
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if (Arch != "-arm64")
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if (Arch == "-arm64")
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "arm64"));
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break;
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}
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else if (Arch == "-armv7")
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "armv7"));
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break;
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}
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else if (Arch == "-x64")
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x64"));
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break;
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}
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else if (Arch == "-86")
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86"));
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break;
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}
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else
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{
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Debug.Assert(false, "Only AArch64/ARM64 variant of Android is supported!");
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break;
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}
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}
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "oculus"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#else
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Debug.Assert(false, "Developing for Android on UE 5.2 is not yet supported!");
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Debug.Assert(false, "Developing for Android on UE 5.2+ is not yet supported!");
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#endif
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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@@ -85,18 +85,41 @@ public class SenseGloveCoreImpl : ModuleRules
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#if ! UE_5_2_OR_LATER
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IAndroidToolChain ToolChain = AndroidExports.CreateToolChain(Target.ProjectFile);
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List<string> Architectures = ToolChain.GetAllArchitectures();
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "android"));
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foreach (string Arch in Architectures)
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{
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if (Arch != "-arm64")
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if (Arch == "-arm64")
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "arm64"));
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break;
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}
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else if (Arch == "-armv7")
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "armv7"));
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break;
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}
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else if (Arch == "-x64")
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x64"));
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break;
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}
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else if (Arch == "-86")
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86"));
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break;
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}
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else
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{
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Debug.Assert(false, "Only AArch64/ARM64 variant of Android is supported!");
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break;
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}
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}
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "oculus"));
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LibraryName = string.Format("lib{0}.a", LibraryName);
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#else
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Debug.Assert(false, "Developing for Android on UE 5.2 is not yet supported!");
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Debug.Assert(false, "Developing for Android on UE 5.2+ is not yet supported!");
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#endif
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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