diff --git a/Handbook/src/advanced-topics/roll-your-own-hand-manipulation-system/sghandtrackercomponent/README.md b/Handbook/src/advanced-topics/roll-your-own-hand-manipulation-system/sghandtrackercomponent/README.md index 37caea5c..7a6f488d 100644 --- a/Handbook/src/advanced-topics/roll-your-own-hand-manipulation-system/sghandtrackercomponent/README.md +++ b/Handbook/src/advanced-topics/roll-your-own-hand-manipulation-system/sghandtrackercomponent/README.md @@ -16,6 +16,8 @@ Adding `SGHandTrackerComponent` is straightforward. In the `Components` panel, c ![SGHandTrackerComponent - Adding component](sghandtrackercomponent-add-component.png "SGHandTrackerComponent - Adding Component") +![SGHandTrackerComponent - Added component](sghandtrackercomponent-added-component.png "SGHandTrackerComponent - Added Component") + ## Blueprint Properties `SGHandTrackerComponent` exposes the following properties through the `Details` panel in Unreal’s Blueprint Editor: diff --git a/Handbook/src/advanced-topics/roll-your-own-hand-manipulation-system/sghandtrackercomponent/sghandtrackercomponent-added-component.png b/Handbook/src/advanced-topics/roll-your-own-hand-manipulation-system/sghandtrackercomponent/sghandtrackercomponent-added-component.png new file mode 100644 index 00000000..02422012 --- /dev/null +++ b/Handbook/src/advanced-topics/roll-your-own-hand-manipulation-system/sghandtrackercomponent/sghandtrackercomponent-added-component.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:49bc49d96fbd3e25e30574d7dd1e685524fbd25eea99900ad44c011469bcefef +size 108151