bump the plugin version to v2.7.0
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@@ -5,7 +5,7 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [2.7.0] - 2025-11-18
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This minor release focuses on delivering performance improvements, made possible by major optimizations in the underlying proprietary SenseGlove libraries, while also introducing some breaking changes.
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@@ -1,6 +1,6 @@
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## Planned Features Completion Status
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### Implemented as of v2.6.x
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### Implemented as of v2.7.x
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- [X] Full SenseGlove low-level core API access through Unreal C++.
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- [X] Full SenseGlove low-level core API access through Blueprint.
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@@ -42,7 +42,7 @@
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- [X] Ability to automatically ask for the required permissions on Android when the plugin is enabled in any UE project.
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- [X] `ViveOpenXR` plugin compatibility.
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### Upcoming features planned for the v2.6.x release
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### Upcoming features planned for the v2.7.x release
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### Planned features long-term
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+1
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@@ -1,7 +1,7 @@
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "2.6.3",
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"VersionName": "2.7.0",
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"FriendlyName": "SenseGlove",
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"Description": "Integrating the SenseGlove haptic controller into Unreal Engine",
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"Category": "Virtual Reality",
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