clean up and remove the redundant asset type actions no longer required by the senseglove sockets editor

This commit is contained in:
Mamadou Babaei
2024-08-16 18:01:40 +02:00
parent 31b7184016
commit c8f9072de9
6 changed files with 0 additions and 381 deletions
@@ -1,116 +0,0 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2024 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGEditor/SGAssetTypeActions_SkeletalMesh.h"
#include "Toolkits/IToolkitHost.h"
#include "ToolMenuSection.h"
#include "UObject/Class.h"
#include "UObject/Object.h"
FText FSGAssetTypeActions_SkeletalMesh::GetName() const
{
return NSLOCTEXT("AssetTypeActions", "SGAssetTypeActions_SkeletalMesh", "SGSkeletalMesh");
}
FColor FSGAssetTypeActions_SkeletalMesh::GetTypeColor() const
{
return FColor(105, 181, 205);
}
UClass* FSGAssetTypeActions_SkeletalMesh::GetSupportedClass() const
{
return USkeletalMesh::StaticClass();
}
bool FSGAssetTypeActions_SkeletalMesh::HasActions(const TArray<UObject*>& InObjects) const
{
return true;
}
void FSGAssetTypeActions_SkeletalMesh::GetActions(const TArray<UObject*>& InObjects, FMenuBuilder& MenuBuilder)
{
const FAssetToolsModule& AssetToolsModule{FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"))};
const TSharedPtr<IAssetTypeActions> EngineActions{
AssetToolsModule.Get().GetAssetTypeActionsForClass(GetSupportedClass()->GetSuperClass()).Pin()
};
if (EngineActions.IsValid())
{
EngineActions->GetActions(InObjects, MenuBuilder);
}
MenuBuilder.AddMenuEntry(
FText::FromString("Show Message"),
FText::FromString("Show a message box"),
FSlateIcon{FAppStyle::GetAppStyleSetName(), "LevelEditor.ViewOptions"},
FUIAction{
FExecuteAction::CreateLambda(
[&](TArray<UObject*>)-> void
{
}, InObjects)
},
NAME_None,
EUserInterfaceActionType::Button,
NAME_None);
}
void FSGAssetTypeActions_SkeletalMesh::GetActions(const TArray<UObject*>& InObjects, FToolMenuSection& Section)
{
const FAssetToolsModule& AssetToolsModule{FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"))};
const TSharedPtr<IAssetTypeActions> EngineActions{
AssetToolsModule.Get().GetAssetTypeActionsForClass(GetSupportedClass()->GetSuperClass()).Pin()
};
if (EngineActions.IsValid())
{
EngineActions->GetActions(InObjects, Section);
}
}
void FSGAssetTypeActions_SkeletalMesh::OpenAssetEditor(const TArray<UObject*>& InObjects,
TSharedPtr<IToolkitHost> EditWithinLevelEditor)
{
const FAssetToolsModule& AssetToolsModule{FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"))};
const TSharedPtr<IAssetTypeActions> EngineActions{
AssetToolsModule.Get().GetAssetTypeActionsForClass(GetSupportedClass()->GetSuperClass()).Pin()
};
if (EngineActions.IsValid())
{
EngineActions->OpenAssetEditor(InObjects, EditWithinLevelEditor);
}
}
uint32 FSGAssetTypeActions_SkeletalMesh::GetCategories()
{
return EAssetTypeCategories::Animation;
}
@@ -1,116 +0,0 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2024 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGEditor/SGAssetTypeActions_Skeleton.h"
#include "Toolkits/IToolkitHost.h"
#include "ToolMenuSection.h"
#include "UObject/Class.h"
#include "UObject/Object.h"
FText FSGAssetTypeActions_Skeleton::GetName() const
{
return NSLOCTEXT("AssetTypeActions", "SGAssetTypeActions_Skeleton", "SGSkeleton");
}
FColor FSGAssetTypeActions_Skeleton::GetTypeColor() const
{
return FColor(105, 181, 205);
}
UClass* FSGAssetTypeActions_Skeleton::GetSupportedClass() const
{
return USkeleton::StaticClass();
}
bool FSGAssetTypeActions_Skeleton::HasActions(const TArray<UObject*>& InObjects) const
{
return true;
}
void FSGAssetTypeActions_Skeleton::GetActions(const TArray<UObject*>& InObjects, FMenuBuilder& MenuBuilder)
{
const FAssetToolsModule& AssetToolsModule{FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"))};
const TSharedPtr<IAssetTypeActions> EngineActions{
AssetToolsModule.Get().GetAssetTypeActionsForClass(GetSupportedClass()->GetSuperClass()).Pin()
};
if (EngineActions.IsValid())
{
EngineActions->GetActions(InObjects, MenuBuilder);
}
MenuBuilder.AddMenuEntry(
FText::FromString("Show Message"),
FText::FromString("Show a message box"),
FSlateIcon{FAppStyle::GetAppStyleSetName(), "LevelEditor.ViewOptions"},
FUIAction{
FExecuteAction::CreateLambda(
[&](TArray<UObject*>)-> void
{
}, InObjects)
},
NAME_None,
EUserInterfaceActionType::Button,
NAME_None);
}
void FSGAssetTypeActions_Skeleton::GetActions(const TArray<UObject*>& InObjects, FToolMenuSection& Section)
{
const FAssetToolsModule& AssetToolsModule{FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"))};
const TSharedPtr<IAssetTypeActions> EngineActions{
AssetToolsModule.Get().GetAssetTypeActionsForClass(GetSupportedClass()->GetSuperClass()).Pin()
};
if (EngineActions.IsValid())
{
EngineActions->GetActions(InObjects, Section);
}
}
void FSGAssetTypeActions_Skeleton::OpenAssetEditor(const TArray<UObject*>& InObjects,
TSharedPtr<IToolkitHost> EditWithinLevelEditor)
{
const FAssetToolsModule& AssetToolsModule{FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"))};
const TSharedPtr<IAssetTypeActions> EngineActions{
AssetToolsModule.Get().GetAssetTypeActionsForClass(GetSupportedClass()->GetSuperClass()).Pin()
};
if (EngineActions.IsValid())
{
EngineActions->OpenAssetEditor(InObjects, EditWithinLevelEditor);
}
}
uint32 FSGAssetTypeActions_Skeleton::GetCategories()
{
return EAssetTypeCategories::Animation;
}
@@ -39,7 +39,6 @@
#include "ISkeletonEditorModule.h"
#include "Modules/ModuleManager.h"
// #include "SGEditor/SGAssetTypeActions_Skeleton.h"
#include "SGEditor/SGPluginStyle.h"
#include "SGEditor/SGSocketsEditorCommands.h"
@@ -92,7 +91,6 @@ FSGSocketsEditor::~FSGSocketsEditor() = default;
void FSGSocketsEditor::Initialize() const
{
//RegisterAssetTypeActions();
RegisterCommands();
ExtendMenu();
ExtendToolbar();
@@ -103,19 +101,6 @@ void FSGSocketsEditor::Deinitialize() const
UnregisterCommands();
}
void FSGSocketsEditor::RegisterAssetTypeActions() const
{
// if (Pimpl->AssetActions.IsValid())
// {
// Pimpl->AssetActions.Reset();
// }
// Pimpl->AssetActions = MakeShared<FSGAssetTypeActions_Skeleton>();
//
// IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get();
//
// AssetTools.RegisterAssetTypeActions(Pimpl->AssetActions.ToSharedRef());
}
void FSGSocketsEditor::RegisterCommands() const
{
if (Pimpl->EditorCommands.IsValid())
@@ -1,66 +0,0 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2024 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "AssetTypeActions_Base.h"
#include "Containers/Array.h"
#include "Internationalization/Text.h"
#include "Math/Color.h"
#include "HAL/Platform.h"
#include "Templates/SharedPointer.h"
#include "Toolkits/IToolkit.h"
#include "ToolMenuSection.h"
#include "UObject/Object.h"
class FMenuBuilder;
class IToolkitHost;
class UClass;
class UObject;
class SENSEGLOVEEDITOR_API FSGAssetTypeActions_SkeletalMesh : public FAssetTypeActions_Base
{
public:
virtual FText GetName() const override;
virtual FColor GetTypeColor() const override;
virtual UClass* GetSupportedClass() const override;
virtual bool HasActions(const TArray<UObject*>& InObjects) const override;
virtual void GetActions(const TArray<UObject*>& InObjects, FMenuBuilder& MenuBuilder) override;
virtual void GetActions(const TArray<UObject*>& InObjects, FToolMenuSection& Section) override;
virtual void OpenAssetEditor(
const TArray<UObject*>& InObjects,
TSharedPtr<IToolkitHost> EditWithinLevelEditor = TSharedPtr<IToolkitHost>()) override;
virtual uint32 GetCategories() override;
};
@@ -1,66 +0,0 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2024 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "AssetTypeActions_Base.h"
#include "Containers/Array.h"
#include "Internationalization/Text.h"
#include "Math/Color.h"
#include "HAL/Platform.h"
#include "Templates/SharedPointer.h"
#include "Toolkits/IToolkit.h"
#include "ToolMenuSection.h"
#include "UObject/Object.h"
class FMenuBuilder;
class IToolkitHost;
class UClass;
class UObject;
class SENSEGLOVEEDITOR_API FSGAssetTypeActions_Skeleton : public FAssetTypeActions_Base
{
public:
virtual FText GetName() const override;
virtual FColor GetTypeColor() const override;
virtual UClass* GetSupportedClass() const override;
virtual bool HasActions(const TArray<UObject*>& InObjects) const override;
virtual void GetActions(const TArray<UObject*>& InObjects, FMenuBuilder& MenuBuilder) override;
virtual void GetActions(const TArray<UObject*>& InObjects, FToolMenuSection& Section) override;
virtual void OpenAssetEditor(
const TArray<UObject*>& InObjects,
TSharedPtr<IToolkitHost> EditWithinLevelEditor = TSharedPtr<IToolkitHost>()) override;
virtual uint32 GetCategories() override;
};
@@ -62,8 +62,6 @@ public:
void Initialize() const;
void Deinitialize() const;
void RegisterAssetTypeActions() const;
void RegisterCommands() const;
void UnregisterCommands() const;