rename variable

This commit is contained in:
Mamadou Babaei
2024-08-16 18:02:08 +02:00
parent dfdf279612
commit ca9c8caf39
@@ -614,7 +614,7 @@ void USGVirtualHandComponent::FImpl::UpdateVisibility()
const bool bGotMotionControllerData = Owner->GetMotionControllerData(MotionControllerData); const bool bGotMotionControllerData = Owner->GetMotionControllerData(MotionControllerData);
const bool bHandDataAvailable = bGotMotionControllerData && MotionControllerData.bValid; const bool bHandDataAvailable = bGotMotionControllerData && MotionControllerData.bValid;
const bool bIsHandVisible = Owner->GetVisibleFlag(); const bool bIsHandVisible = Owner->GetVisibleFlag();
const bool bShouldHandBeVisibleWhenHandDataUnavailable = Owner->IsVisibleWhenHandDataUnavailable(); const bool bShouldBeVisibleWhenHandDataUnavailable = Owner->IsVisibleWhenHandDataUnavailable();
bool bSetNewVisibility = false; bool bSetNewVisibility = false;
@@ -633,7 +633,7 @@ void USGVirtualHandComponent::FImpl::UpdateVisibility()
{ {
if (bIsHandVisible) if (bIsHandVisible)
{ {
if (bShouldHandBeVisibleWhenHandDataUnavailable) if (bShouldBeVisibleWhenHandDataUnavailable)
{ {
bSetNewVisibility = false; bSetNewVisibility = false;
} }
@@ -644,7 +644,7 @@ void USGVirtualHandComponent::FImpl::UpdateVisibility()
} }
else else
{ {
if (bShouldHandBeVisibleWhenHandDataUnavailable) if (bShouldBeVisibleWhenHandDataUnavailable)
{ {
bSetNewVisibility = true; bSetNewVisibility = true;
} }