implement USGHandTrackerComponent to allow easy retrieval or visualization of FXRHandTrackingState
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2026 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#include "SGKismet/SGHandTrackerComponentKismetLibrary.h"
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#include "SenseGlove/Components/SGHandTrackerComponent.h"
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bool UHandTrackerComponentKismetLibrary::IsLeft(
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const USGHandTrackerComponent* HandTrackerComponent)
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{
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return HandTrackerComponent->IsLeft();
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}
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bool UHandTrackerComponentKismetLibrary::IsRight(
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const USGHandTrackerComponent* HandTrackerComponent)
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{
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return HandTrackerComponent->IsRight();
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}
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void UHandTrackerComponentKismetLibrary::SetRight(
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USGHandTrackerComponent* HandTrackerComponent, const bool bInRight)
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{
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HandTrackerComponent->SetRight(bInRight);
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}
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bool UHandTrackerComponentKismetLibrary::IsVisualized(
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const USGHandTrackerComponent* HandTrackerComponent)
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{
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return HandTrackerComponent->IsVisualized();
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}
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void UHandTrackerComponentKismetLibrary::SetVisualize(
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USGHandTrackerComponent* HandTrackerComponent, const bool bInVisualize)
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{
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HandTrackerComponent->SetVisualize(bInVisualize);
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}
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const FXRHandTrackingState& UHandTrackerComponentKismetLibrary::GetHandTrackingState(
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USGHandTrackerComponent* HandTrackerComponent)
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{
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return HandTrackerComponent->GetHandTrackingState();
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}
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@@ -0,0 +1,69 @@
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/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2026 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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* copies of the Software, and to permit persons to whom the Software is
|
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "SGKismet/SGBlueprintFunctionLibrary.h"
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#include "SGHandTrackerComponentKismetLibrary.generated.h"
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class AActor;
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class USGHandTrackerComponent;
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UCLASS(meta=(ScriptName = "SenseGloveHandTrackerComponentKismetLibrary"))
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class SENSEGLOVEKISMET_API UHandTrackerComponentKismetLibrary final : public USGBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Hand Tracker Component")
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static bool IsLeft(const USGHandTrackerComponent* HandTrackerComponent);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Hand Tracker Component")
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static bool IsRight(const USGHandTrackerComponent* HandTrackerComponent);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Hand Tracker Component")
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static void SetRight(UPARAM(ref) USGHandTrackerComponent* HandTrackerComponent, bool bInRight);
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UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Hand Tracker Component")
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static bool IsVisualized(const USGHandTrackerComponent* HandTrackerComponent);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Hand Tracker Component")
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static void SetVisualize(UPARAM(ref) USGHandTrackerComponent* HandTrackerComponent, bool bInVisualize);
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Hand Tracker Component")
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static const FXRHandTrackingState& GetHandTrackingState(
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UPARAM(ref) USGHandTrackerComponent* HandTrackerComponent);
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};
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