From cb1c473136f6bad4fe76c98aa86250cafb578363 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Tue, 12 Mar 2024 20:29:39 +0100 Subject: [PATCH] bump the plugin version to v1.9.8 --- CHANGELOG.md | 21 +++++++++++++++++---- README.md | 8 ++++---- 2 files changed, 21 insertions(+), 8 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 42ef9020..d51cd35b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -17,11 +17,9 @@ This is the second major release of the SenseGlove Unreal Engine Plugin adding s ### Fixed -- A few critical bug fixes that have already been backported to the v1.x.x series through v1.9.3 to v1.9.7 releases. +- A few critical bug fixes that have already been backported to the v1.x.x series through v1.9.3 to v1.9.8 releases. - A few other crashes in the low-level API that has not been backported to the v1.x.x series. - Revamped the way we do FVector <-> SGVect3D, FQuat <-> SGQuat, and SenseGlove <-> Unreal Engine angles conversions in order to properly translate between the SenseGlove and Unreal Engine coordinate systems. -- Fix a bug where the right hand mesh is always hidden inside the game no matter whether the right glove is connected or not. -- SenseGlove Backend Libraries v2.101.x series address a critical crash with DK1 gloves. - Fix the modules' order inside the .uplugin file. - Fix changelog formatting. @@ -33,7 +31,6 @@ This is the second major release of the SenseGlove Unreal Engine Plugin adding s - Clarify the engine support policy in the main readme file by adding the corresponding references from the Epic Marketplace Guidelines and a URL to their guidelines page. - The SGTouchComponent uproperties BuzzDuration and BuzzLevel now utilize different different names in order to correspond to the underlying API changes. They have been renamed to VibrotactileDuration and VibrotacktileLevel. - The SGTouchComponent uproperties ForceFeedbackLevel and BuzzLevel (now VibrotacktileLevel) parameters type have changed from int32 to float with the value range varying between 0.0f to 1.0f instead of 1 to 100 in order to correspond to the underlying API changes. -- The BonesRotations TMap is no longer a public field of FSGVirtualHandAnimInstanceProxy and instead could be retrieved by calling the GetBonesRotations() method. - The SGVirtualHandComponent now assumes the default grab point's name as GenericGrabPoint instead of GrabPoint as default if not specified in the Unreal Blueprint Editor. ### Removed @@ -41,6 +38,22 @@ This is the second major release of the SenseGlove Unreal Engine Plugin adding s - Various classes and parts of the API have been removed in order to reflect and adhere to upstream SenseGlove libraries. - Removed the redundant SGIC_int32_Ref interop type. +## [1.9.8] - 2024-03-12 + +This is a bugfix release with containing bugfixes backported from the next major release of the plugin as documented below. + +### Fixed + +- Fix a bug where the right hand mesh is always hidden inside the game no matter whether the right glove is connected or not. +- Fix a crash inside the USGHandPose::FromHandAngles method. +- Some performance optimizations by utilizing MoveTemp in return statements. +- Some improvements applied to the source code. +- Some other minor fixes. + +### Changed + +- The BonesRotations TMap is no longer a public field of FSGVirtualHandAnimInstanceProxy and instead could be retrieved by calling the GetBonesRotations() method. + ## [1.9.7] - 2024-02-18 This is a bugfix release with containing bugfixes backported from the next major release of the plugin as documented below. diff --git a/README.md b/README.md index cb6a619e..75c09f37 100644 --- a/README.md +++ b/README.md @@ -9,9 +9,9 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib | | **Windows (MSVC 2017)** | **Windows (MSVC 2019)** | **Windows (MSVC 2022)** | **Linux x86-64 (Native Toolchain)** | **Linux AArch64 (Native Toolchain)** | **Android (NDK)** | **UE Marketplace Version** | **Azure DevOps Version** | |----------|:-----------------------:|:-----------------------:|:-----------------------:|:-----------------------------------:|:------------------------------------:|:-----------------:|:--------------------------:|:------------------------:| | **5.4** | ❌ | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ❌ | ❌ | -| **5.3** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.7 | ✅ v1.9.7 | -| **5.2** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.7 | ✅ v1.9.7 | -| **5.1** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.7 | ✅ v1.9.7 | +| **5.3** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.8 | ✅ v1.9.8 | +| **5.2** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.8 | ✅ v1.9.8 | +| **5.1** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.8 | ✅ v1.9.8 | | **5.0** | ❌ | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x (r21e) | ⚠️ v1.6.1 | ⚠️ v1.6.1 | | **4.27** | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x (r21e) | ⚠️ v1.3.1 | ⚠️ v1.4.3 | | **4.26** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ⚠️ v1.0.4 | @@ -56,7 +56,7 @@ Please note that modules postfixed with **Impl** are intended for interal use an ## Planned Features Completion Status -### Implemented as of v1.9.7 +### Implemented as of v1.9.8 - [X] Full SenseGlove low-level core API access through Unreal C++. - [X] Full SenseGlove low-level core API access through Blueprint.