fix the display name for various overloads of the Blueprint-exposed function Queue Command Vibro Level to expose sensible display names.

This commit is contained in:
Mamadou Babaei
2024-08-16 18:01:08 +02:00
parent 18db75ad78
commit ceace2ebac
2 changed files with 4 additions and 2 deletions
@@ -177,7 +177,7 @@ public:
* Queue a command to set the vibration level(s) of a Haptic Glove's finger. Note: This is only for Nova 1.0 and
* DK1.0.
*/
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Hand Layer")
UFUNCTION(BlueprintCallable, DisplayName="Queue Command Vibro Level", Category="SenseGlove | Core | Hand Layer")
static bool QueueCommand_VibroLevel_bRH_F_L01_bSI(
bool bRightHanded, int32 Finger, float Level01, bool bSendImmediate);
@@ -190,7 +190,7 @@ public:
* @param Level01
* @param bSendImmediate
*/
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Hand Layer")
UFUNCTION(BlueprintCallable, DisplayName="Queue Command Vibro Level", Category="SenseGlove | Core | Hand Layer")
static bool QueueCommand_VibroLevel_bRH_AL_L01_bSI(
bool bRightHanded, ESGHapticLocation AtLocation, float Level01, bool bSendImmediate);