fix the display name for various overloads of the Blueprint-exposed function Queue Command Vibro Level to expose sensible display names.
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@@ -177,7 +177,7 @@ public:
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* Queue a command to set the vibration level(s) of a Haptic Glove's finger. Note: This is only for Nova 1.0 and
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* DK1.0.
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*/
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Hand Layer")
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UFUNCTION(BlueprintCallable, DisplayName="Queue Command Vibro Level", Category="SenseGlove | Core | Hand Layer")
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static bool QueueCommand_VibroLevel_bRH_F_L01_bSI(
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bool bRightHanded, int32 Finger, float Level01, bool bSendImmediate);
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@@ -190,7 +190,7 @@ public:
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* @param Level01
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* @param bSendImmediate
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*/
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Hand Layer")
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UFUNCTION(BlueprintCallable, DisplayName="Queue Command Vibro Level", Category="SenseGlove | Core | Hand Layer")
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static bool QueueCommand_VibroLevel_bRH_AL_L01_bSI(
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bool bRightHanded, ESGHapticLocation AtLocation, float Level01, bool bSendImmediate);
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