merge the pack branch into the plugin's source and add the sgum-packager v0.3.0 utility for automatic packaging and deployment to epic marketplace
This commit is contained in:
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-1
@@ -43,4 +43,8 @@ Source/ThirdParty/**/* filter=lfs diff=lfs merge=lfs -text
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Handbook/dist/**/* filter=lfs diff=lfs merge=lfs -text
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Handbook/dist/**/* filter=lfs diff=lfs merge=lfs -text
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# Except
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# Except
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.gitignore filter= diff= merge= text
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.gitignore filter= diff= merge= text
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.gitattributes filter= diff= merge= text
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.gitattributes filter= diff= merge= text
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# LFS: sgum-packager Linux and Windows binaries
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Packager/sgum-packager filter=lfs diff=lfs merge=lfs -text
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Packager/sgum-packager.exe filter=lfs diff=lfs merge=lfs -text
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@@ -128,4 +128,8 @@ DerivedDataCache/*
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# The Handbook
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# The Handbook
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Documentation/
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Documentation/
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Handbook/book/
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Handbook/book/
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# sgum-packager
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# Do not ignore the sgum-packager Windows binary
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!Packager/sgum-packager.exe
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@@ -67,6 +67,7 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track
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- Added SGWristTrackingSettingsOverrides config structured by the new settings override system.
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- Added SGWristTrackingSettingsOverrides config structured by the new settings override system.
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- Added support for Android API level 32 in addition to the API level 29.
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- Added support for Android API level 32 in addition to the API level 29.
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- Introduced the SenseGlove Unreal Engine Handbook as an attempt at documenting the SenseGlove Unreal Engine Plugin.
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- Introduced the SenseGlove Unreal Engine Handbook as an attempt at documenting the SenseGlove Unreal Engine Plugin.
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- Merged the <code>pack</code> utility branch to the plugin's source code at <code>/Packager</code>.
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### Fixed
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### Fixed
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@@ -109,6 +110,7 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track
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- Removed USGVirtualHandComponent::GetHandPose() and it's no longer possible to get the hand pose data from USGVirtualHandComponent as GetHandPose() has been removed. If you need it, you could always use the SenseGlove low-level API to retrieve it from the glove.
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- Removed USGVirtualHandComponent::GetHandPose() and it's no longer possible to get the hand pose data from USGVirtualHandComponent as GetHandPose() has been removed. If you need it, you could always use the SenseGlove low-level API to retrieve it from the glove.
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- Removed also GetFingerBoneName(), GetFingerBoneRefTransform(), GetFingerBoneRefRotation() and GetFingerBoneRefRotation() from USGVirtualHandComponent.
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- Removed also GetFingerBoneName(), GetFingerBoneRefTransform(), GetFingerBoneRefRotation() and GetFingerBoneRefRotation() from USGVirtualHandComponent.
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- Removed some remnants of UE 5.1 and older releases from the C++ code.
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- Removed some remnants of UE 5.1 and older releases from the C++ code.
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- Removed the <code>pack</code> utility branch and merge it to the plugin's source code at <code>/Packager</code>.
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### Known Issues
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### Known Issues
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@@ -0,0 +1,3 @@
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# SenseGlove Unreal Engine Marketplace Packager
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The `sgum-packager` utility is only meant to be used by the publisher of this plugin in to automatically package the plugin in adherence to the Unreal Engine Marketplace Guidelines.
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BIN
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# The SenseGlove Unreal Engine Marketplace Packager configuration file.
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# This file is in YAML format.
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# Although, the SenseGlove Unreal Engine Marketplace Packager is able to load
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# configurations from various file formats by detecting their file extensions.
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# Currently, the following configuration formats are supported:
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# - JSON
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# - TOML
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# - YAML
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# - HCL
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# - INI
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# - envfile
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# - Java properties config files
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Archive:
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# Levels range from 1 (BestSpeed) to 9 (BestCompression); higher levels
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# typically run slower but compress more. Level 0 (NoCompression) does not
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# attempt any compression; it only adds the necessary DEFLATE framing. Level
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# -1 (DefaultCompression) uses the default compression level. Level -2
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# (HuffmanOnly) will use Huffman compression only, giving a very fast
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# compression for all types of input, but sacrificing considerable compression
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# efficiency.
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CompressionLevel: 9
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Directory:
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Linux: /tmp/SenseGlove-Unreal/Archive
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Windows: "%TEMP%\\SenseGlove-Unreal\\Archive"
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# Brnach will be replaced with the Brnach name corresponding to the engine
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# version, e.g. 5.1; and, version will be extracted from the latest tag, e.g.
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# v1.0.4; producing SenseGlove-Unreal-5.1-v1.0.4.zip.
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NameTemplate: "SenseGlove-Unreal-{BRANCH}-{VERSION}.zip"
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Deploy:
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Repository: https://{USERNAME}:{PASSWORD}@dev.azure.com/SenseGlove/SenseGlove-Unreal/_git/SenseGlove-Unreal
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UsernameEnvVar: SGUM_PACKAGER_REPOSITORY_USERNAME
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PasswordEnvVar: SGUM_PACKAGER_REPOSITORY_PASSWORD
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Branches:
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- "5.4"
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- "5.3"
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- "5.2"
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Exclusions:
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- .git
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- sgum-packager
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- .clang-format
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- .editorconfig
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- .gitattributes
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- .gitignore
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- LICENSE-THIRD-PARTY.md
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- LICENSE.md
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- README.md
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Git:
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Executable:
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Linux: /usr/bin/git
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Windows: "%PROGRAMFILES%\\Git\\bin\\git.exe"
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CloneArguments:
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- "--depth"
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- "1"
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- "--recurse-submodules"
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- "--shallow-submodules"
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- "--jobs"
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- "16"
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CloneDirectory:
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Linux: /tmp/SenseGlove-Unreal/Repo
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Windows: "%TEMP%\\SenseGlove-Unreal\\Repo"
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GoogleDrive:
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LocalAuthServerPort: 11111
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# Follow the instructions below in order to generate the credentials file:
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#
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# Enable the AP
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# In the Google Cloud console, enable the Google Drive API.
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# https://console.cloud.google.com/flows/enableapi?apiid=drive.googleapis.com
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#
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# Authorize credentials for a web application
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# 1. In the Google Cloud console, go to Menu menu > APIs & Services > Credentials.
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# https://console.cloud.google.com/apis/credentials
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# 2. Click Create Credentials > OAuth client ID.
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# 3. Click Application type > Desktop app.
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# 4. In the Name field, type a name for the credential. This name is only shown in the Google Cloud console.
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# 5. Click Create. The OAuth client created screen appears, showing your new Client ID and Client secret.
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# 6. Click OK. The newly created credential appears under OAuth 2.0 Client IDs.
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# 7. Save the downloaded JSON file as credentials.json, and move the file to your desired directory.
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CredentialsFile:
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Linux: ~/.config/sgum-packager/credentials.json
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Windows: "%LOCALAPPDATA%\\sgum-packager\\credentials.json"
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# This will be auto-generated on the first run
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TokenFile:
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Linux: ~/.config/sgum-packager/token.json
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Windows: "%LOCALAPPDATA%\\sgum-packager\\token.json"
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FolderNameTemplate: SenseGlove-Unreal-{VERSION}
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# Logging configurations
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Logging:
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# The file to write logs to. Supports absolute path or relative paths
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# containing environment variables as well.Backup log files will be retained
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# in the same directory. It's optional and if left empty, no logs will be
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# preserved and logs only go to screen instead of both screen and log files.
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Filename:
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Linux: ~/.cache/sgum-packager/sgum-packager.log
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Windows: "%LOCALAPPDATA%\\sgum-packager\\sgum-packager.log"
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# The maximum allowed size in MBs for the log file before it gets rotated.
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# It defaults to 100 megabytes if not specified.
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MaxSize: 100
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# The maximum number of days to retain old log files based on the timestamp
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# encoded in their filename. Note that a day is defined as 24 hours and may
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# not exactly correspond to calendar days due to daylight savings, leap
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# seconds, etc. If not specified, the default is not to remove old log files
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# based on age.
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MaxAge: 30
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# Maximum number of old log files to retain. If not specified, the default is
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# to retain all old log files (though MaxAge may still cause them to get
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# deleted).
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MaxBackups: 10
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# Determines if the time used for formatting the timestamps in backup files is
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# the computer's local time. The default is to use UTC time, if not specified.
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LocalTime: true
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# Determines whether the rotated log files should be compressed using the gzip
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# compression algorithm, or not. The default is not to perform compression, in
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# case it's not specified.
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Compress: true
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Rocket:
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RunUAT: true
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UPluginFile: SenseGlove.uplugin
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PackageDirectory: "%TEMP%\\SenseGlove-Unreal\\Rocket"
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EnginePaths:
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- "5.4": "C:\\OPT\\UE_5.4"
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- "5.3": "C:\\OPT\\UE_5.3"
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- "5.2": "C:\\OPT\\UE_5.2"
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NDKPaths:
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- "5.4": "%LOCALAPPDATA%\\Android\\Sdk\\ndk\\25.1.8937393"
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- "5.3": "%LOCALAPPDATA%\\Android\\Sdk\\ndk\\25.1.8937393"
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- "5.2": "%LOCALAPPDATA%\\Android\\Sdk\\ndk\\25.1.8937393"
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Rsync:
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Executable:
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Linux: /usr/bin/rsync
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Windows: "%PROGRAMFILES%\\cwrsync\\bin\\rsync.exe"
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StageArguments:
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- "--checksum"
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- "--delete-after"
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- "--ignore-errors"
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- "--ignore-times"
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- "--links"
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- "--perms"
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- "--recursive"
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- "--verbose"
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DestinationDirectory:
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Linux: /tmp/SenseGlove-Unreal/Stage
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Windows: "%TEMP%\\SenseGlove-Unreal\\Stage"
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Reference in New Issue
Block a user