From d4d51e8e0ea0ddc69bbebfac218e18c5aa2042a2 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Fri, 12 Jul 2024 20:38:15 +0200 Subject: [PATCH] rename bInIsVisibleWhenHandDataUnavailable to bInVisibleWhenHandDataUnavailable --- .../Private/SGKismet/SGVirtualHandComponentKismetLibrary.cpp | 4 ++-- .../Public/SGKismet/SGVirtualHandComponentKismetLibrary.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/SenseGloveKismet/Private/SGKismet/SGVirtualHandComponentKismetLibrary.cpp b/Source/SenseGloveKismet/Private/SGKismet/SGVirtualHandComponentKismetLibrary.cpp index ddf86e5f..0bebd70c 100644 --- a/Source/SenseGloveKismet/Private/SGKismet/SGVirtualHandComponentKismetLibrary.cpp +++ b/Source/SenseGloveKismet/Private/SGKismet/SGVirtualHandComponentKismetLibrary.cpp @@ -81,9 +81,9 @@ bool UVirtualHandComponentKismetLibrary::IsVisibleWhenHandDataUnavailable( } void UVirtualHandComponentKismetLibrary::SetVisibleWhenHandDataUnavailable( - USGVirtualHandComponent* VirtualHandComponent, const bool bInIsVisibleWhenHandDataUnavailable) + USGVirtualHandComponent* VirtualHandComponent, const bool bInVisibleWhenHandDataUnavailable) { - VirtualHandComponent->SetVisibleWhenHandDataUnavailable(bInIsVisibleWhenHandDataUnavailable); + VirtualHandComponent->SetVisibleWhenHandDataUnavailable(bInVisibleWhenHandDataUnavailable); } const FRotator& UVirtualHandComponentKismetLibrary::GetAnimationBoneRotationCorrectionOffset( diff --git a/Source/SenseGloveKismet/Public/SGKismet/SGVirtualHandComponentKismetLibrary.h b/Source/SenseGloveKismet/Public/SGKismet/SGVirtualHandComponentKismetLibrary.h index 7e5c4a20..63139958 100644 --- a/Source/SenseGloveKismet/Public/SGKismet/SGVirtualHandComponentKismetLibrary.h +++ b/Source/SenseGloveKismet/Public/SGKismet/SGVirtualHandComponentKismetLibrary.h @@ -85,7 +85,7 @@ public: UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Virtual Hand Component") static void SetVisibleWhenHandDataUnavailable(UPARAM(ref) USGVirtualHandComponent* VirtualHandComponent, - bool bInIsVisibleWhenHandDataUnavailable); + bool bInVisibleWhenHandDataUnavailable); UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Virtual Hand Component") static const FRotator& GetAnimationBoneRotationCorrectionOffset(