bump the plugin version to v1.7.0

This commit is contained in:
Mamadou Babaei
2023-09-14 18:53:21 +02:00
parent ace4479b7a
commit d6813ded60
3 changed files with 7 additions and 6 deletions
+5 -4
View File
@@ -14,9 +14,10 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib
| **4.25** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
| **4.26** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
| **4.27** | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x (r21e) | ⚠️ v1.3.1 | ⚠️ v1.4.3 |
| **5.0** | ❌ | v1.6.x | v1.6.x | v1.6.x | v1.6.x | v1.6.x (r21e) | v1.6.1 | v1.6.1 |
| **5.1** | ❌ | ✅ v1.6.x | ✅ v1.6.x | ✅ v1.6.x | ✅ v1.6.x | ✅ v1.6.x (r25b) | ✅ v1.6.1 | ✅ v1.6.1 |
| **5.2** | ❌ | ✅ v1.6.x | ✅ v1.6.x | ✅ v1.6.x | ✅ v1.6.x | ✅ v1.6.x (r25b) | ✅ v1.6.1 | ✅ v1.6.1 |
| **5.0** | ❌ | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x (r21e) | ⚠️ v1.6.1 | ⚠️ v1.6.1 |
| **5.1** | ❌ | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x (r25b) | ✅ v1.7.0 | ✅ v1.7.0 |
| **5.2** | ❌ | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x (r25b) | ✅ v1.7.0 | ✅ v1.7.0 |
| **5.3** | ❌ | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x | ✅ v1.7.x (r25b) | ✅ v1.7.0 | ✅ v1.7.0 |
* <code>✅</code> Supported
* <code>⚠️</code> Not supported by the latest release and might be lacking features
@@ -238,4 +239,4 @@ The SenseGlove plug-in for Unreal Engine is licensed under the terms of the [MIT
### Third-Party Licenses
Please note that while the SenseGlove plug-in for Unreal Engine is made available under the [MIT License](LICENSE.md), it utilizes a few third-party libraries with permissive free licenses as well, in order to power various components. For a list of these libraries and their own respective open-source licenses take a look at [LICENSE-THIRD-PARTY.md](LICENSE-THIRD-PARTY.md), please.
Please note that while the SenseGlove plug-in for Unreal Engine is made available under the [MIT License](LICENSE.md), it utilizes a few third-party libraries with permissive free licenses as well, in order to power various components. For a list of these libraries and their own respective open-source licenses take a look at [LICENSE-THIRD-PARTY.md](LICENSE-THIRD-PARTY.md), please.