fix a release-detection logic error
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@@ -223,7 +223,7 @@ void ASGPlayerController::BeginPlay()
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if (SGPawn->IsGrabbing(Hand))
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{
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if (!IsValid(ActorThumbCanGrab) ||
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(ActorIndexCanGrab != ActorThumbCanGrab || ActorMiddleCanGrab != ActorThumbCanGrab))
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(ActorIndexCanGrab != ActorThumbCanGrab && ActorMiddleCanGrab != ActorThumbCanGrab))
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{
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SGPawn->Release(Hand);
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}
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