declare the openxr plugin as a dependency

This commit is contained in:
Mamadou Babaei
2024-03-22 20:54:53 +01:00
parent 8580c4a235
commit d7fc6dd211
2 changed files with 13 additions and 1 deletions
+1
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@@ -25,6 +25,7 @@ This is the second major release of the SenseGlove Unreal Engine Plugin adding s
### Changed
- SenseGlove libraries have been updated to v2.101.9-8abfc26d.
- The SenseGlove Unreal Engine Plugin now declares the OpenXR plugin as a dependency, so that the OpenXR plugin will be enabled automatically as soon as the SenseGlove Unreal Engine Plugin gets enabled.
- Various classes and parts of the API have been changed in order to reflect and adhere to upstream SenseGlove libraries.
- Reverse the Platform Support Matrix order from newer Unreal Engine versions to the older ones.
- Clarify the engine support policy in the main readme file by adding the corresponding references from the Epic Marketplace Guidelines and a URL to their guidelines page.
+11
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@@ -239,5 +239,16 @@
"Win64"
]
}
],
"Plugins": [
{
"Name": "OpenXR",
"Enabled": true,
"SupportedTargetPlatforms": [
"Android",
"Linux",
"Win64"
]
}
]
}