From daa0181540b96d75fa498415fabd0120f940944d Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Mon, 27 May 2024 16:39:09 +0200 Subject: [PATCH] update the changelog --- CHANGELOG.md | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 33cfa7bf..930ef9a8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -44,11 +44,8 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track - Dropped support for Unreal Engine 5.1 and Epic Native Toolchain v20 (used to build UE 5.0 and 5.1 Linux dependencies). - Removed ASGVirtualHandActor as it was experimental and we no longer maintain it and haven't been doing so for a long time. - Removed FSGVirtualHandAnimInstanceProxy::GetBonesRotations(). -- Removed USGVirtualHandComponent::GetFingerBoneName(). -- Removed USGVirtualHandComponent::GetFingerBoneRefTransform(). -- Removed USGVirtualHandComponent::GetFingerBoneRefRotation(). -- Removed USGVirtualHandComponent::GetFingerBoneRefRotation(). - Removed USGVirtualHandComponent::GetHandPose() and it's no longer possible to get the hand pose data from USGVirtualHandComponent as GetHandPose() has been removed. If you need it, you could always use the SenseGlove low-level API to retrieve it from the glove. +- Removed also GetFingerBoneName(), GetFingerBoneRefTransform(), GetFingerBoneRefRotation() and GetFingerBoneRefRotation() from USGVirtualHandComponent. ## [2.0.2] - 2024-04-25