add a debug virtual hand and some other fixes
This commit is contained in:
@@ -0,0 +1,111 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGTypes/SGDebugTypes.h"
|
||||
|
||||
#include "SGDebugVirtualHandSettings.generated.h"
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct SENSEGLOVESETTINGS_API FSGDebugVirtualHandSettings
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, Category = "Debug Virtual Hand Settings")
|
||||
ESGDebugVirtualHandDrawingMode DrawingMode;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Debug Virtual Hand Settings",
|
||||
meta=(EditCondition="DrawingMode == ESGDebugVirtualHandDrawingMode::CubicJoints", EditConditionHides))
|
||||
FVector CubeExtent;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Debug Virtual Hand Settings",
|
||||
meta=(EditCondition="DrawingMode == ESGDebugVirtualHandDrawingMode::CubicJoints", EditConditionHides))
|
||||
FColor CubeColor;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Debug Virtual Hand Settings",
|
||||
meta=(EditCondition="DrawingMode == ESGDebugVirtualHandDrawingMode::CubicJoints", EditConditionHides))
|
||||
float CubeThickness;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Debug Virtual Hand Settings",
|
||||
meta=(EditCondition="DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides))
|
||||
float GizmoLength;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Debug Virtual Hand Settings",
|
||||
meta=(EditCondition="DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides))
|
||||
float GizmoThickness;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Debug Virtual Hand Settings",
|
||||
meta=(EditCondition="DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides))
|
||||
FColor GizmoXAxisColor;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Debug Virtual Hand Settings",
|
||||
meta=(EditCondition="DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides))
|
||||
FColor GizmoYAxisColor;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Debug Virtual Hand Settings",
|
||||
meta=(EditCondition="DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides))
|
||||
FColor GizmoZAxisColor;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Debug Virtual Hand Settings",
|
||||
meta=(EditCondition="DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides))
|
||||
uint8 bPersistentLines : 1;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Debug Virtual Hand Settings",
|
||||
meta=(EditCondition="DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides))
|
||||
float LifeTimeModifier;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = "Debug Virtual Hand Settings",
|
||||
meta=(EditCondition="DrawingMode == ESGDebugVirtualHandDrawingMode::GizmoJoints", EditConditionHides))
|
||||
uint8 DepthPriority;
|
||||
|
||||
public:
|
||||
explicit FSGDebugVirtualHandSettings(
|
||||
ESGDebugVirtualHandDrawingMode InDrawingMode = ESGDebugVirtualHandDrawingMode::None,
|
||||
const FVector& InCubeExtent = FVector(0.5f, 0.5f, 0.5f),
|
||||
const FColor& InCubeColor = FColor(255, 0, 0, 255),
|
||||
float InCubeThickness = 0.1f,
|
||||
float InGizmoLength = 1.0f,
|
||||
float InGizmoThickness = 0.2f,
|
||||
const FColor& InGizmoXAxisColor = FColor(255, 0, 0, 255),
|
||||
const FColor& InGizmoYAxisColor = FColor(0, 255, 0, 255),
|
||||
const FColor& InGizmoZAxisColor = FColor(0, 0, 255, 255),
|
||||
bool bInPersistentLines = false,
|
||||
float InLifeTimeModifier = 1.1f,
|
||||
uint8 InDepthPriority = 0);
|
||||
};
|
||||
Reference in New Issue
Block a user