add the new documentation sections place holders

This commit is contained in:
Mamadou Babaei
2026-02-24 10:42:44 +01:00
parent 526eeee4b0
commit e2d128468e
7 changed files with 24 additions and 0 deletions
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@@ -73,6 +73,10 @@ Welcom to the SenseGlove Unreal Engine Handbook!
# 🛠️ Advanced Topics
- [Safe Glove Access in Blueprint](advanced-topics/safe-glove-access-blueprint/README.md)
- [Roll Your Own Hand Manipulation System](advanced-topics/roll-your-own-hand-manipulation-system/README.md)
- [SGPawn Events](advanced-topics/roll-your-own-hand-manipulation-system/sgpawn-events/README.md)
- [SGHandTrackerComponent](advanced-topics/roll-your-own-hand-manipulation-system/sghandtrackercomponent/README.md)
- [SGHapticsComponent](advanced-topics/roll-your-own-hand-manipulation-system/sghapticscomponent/README.md)
- [OpenXR](advanced-topics/openxr/README.md)
- [Consuming FXRHandTrackingState](advanced-topics/openxr/consuming-fxrhandtrackingstate/README.md)
- [Blueprint](advanced-topics/openxr/consuming-fxrhandtrackingstate/blueprint.md)
@@ -0,0 +1,3 @@
# Roll Your Own Customized Hand Manipulation and Interaction System
@@ -0,0 +1,3 @@
# SGHandTrackerComponent
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@@ -37,6 +37,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Documentation
- Added a [v2.7.x to v2.8.x migration guide](../misc/upgrade-guide/#upgrading-from-v27x-to-v28x) for transitioning from `FXRMotionControllerData` to `FXRHandTrackingState` for projects that directly consume SenseGlove OpenXR data.
- Added documentation section [Roll Your Own Hand Manipulation System](../advanced-topics/roll-your-own-hand-manipulation-system/).
- Added documentation section [SGPawn Events](../advanced-topics/roll-your-own-hand-manipulation-system/sgpawn-events/).
- Added documentation section [SGHandTrackerComponent](../advanced-topics/roll-your-own-hand-manipulation-system/sghandtrackercomponent/).
- Added documentation section [SGHapticsComponent](../advanced-topics/roll-your-own-hand-manipulation-system/sghapticscomponent/).
- Updated [Enabling XR_EXT_hand_tracking on VR Headsets](../getting-started/enabling-xr-ext-hand-tracking-vr-headsets/) documentation, replacing `FXRMotionControllerData` usage with `FXRHandTrackingState`.
- Updated [Setup the Virtual Hand Meshes](../getting-started/setup-virtual-hand-meshes/) documentation, replacing `FXRMotionControllerData` usage with `FXRHandTrackingState`.
- Updated [Plugin Configuration > Plugin Settings > Virtual Hand > Mesh](../plugin-configuration/plugin-settings/virtual-hand/mesh.md) documentation, replacing `FXRMotionControllerData` usage with `FXRHandTrackingState`.
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@@ -75,6 +75,10 @@ Toipcs that do not fall under any specific category:
For users familiar with the basics, this section explores advanced features of the plugin:
- [Safe Glove Access in Blueprint](../advanced-topics/safe-glove-access-blueprint/)
- [Roll Your Own Hand Manipulation System](../advanced-topics/roll-your-own-hand-manipulation-system/)
- [SGPawn Events](../advanced-topics/roll-your-own-hand-manipulation-system/sgpawn-events/)
- [SGHandTrackerComponent](../advanced-topics/roll-your-own-hand-manipulation-system/sghandtrackercomponent/)
- [SGHapticsComponent](../advanced-topics/roll-your-own-hand-manipulation-system/sghapticscomponent/)
- [OpenXR](../advanced-topics/openxr/)
- [Consuming FXRHandTrackingState](../advanced-topics/openxr/consuming-fxrhandtrackingstate/)
- [Blueprint](../advanced-topics/openxr/consuming-fxrhandtrackingstate/blueprint.md)