rename SGGameUserSettingSettings to SGGameUserSettingsSettings
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+3
-3
@@ -33,14 +33,14 @@
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*/
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*/
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#include "SGSettings/SGGameUserSettingSettings.h"
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#include "SGSettings/SGGameUserSettingsSettings.h"
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FSGGameUserSettingSettings::FSGGameUserSettingSettings()
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FSGGameUserSettingsSettings::FSGGameUserSettingsSettings()
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: HardwareBenchmarkingSettings{FSGHardwareBenchmarkingSettings{}}
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: HardwareBenchmarkingSettings{FSGHardwareBenchmarkingSettings{}}
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{
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{
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}
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}
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FSGGameUserSettingSettings::FSGGameUserSettingSettings(
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FSGGameUserSettingsSettings::FSGGameUserSettingsSettings(
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const FSGHardwareBenchmarkingSettings& InHardwareBenchmarkingSettings)
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const FSGHardwareBenchmarkingSettings& InHardwareBenchmarkingSettings)
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: HardwareBenchmarkingSettings{InHardwareBenchmarkingSettings}
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: HardwareBenchmarkingSettings{InHardwareBenchmarkingSettings}
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{
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{
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+5
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@@ -39,23 +39,23 @@
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#include "SGSettings/SGHardwareBenchmarkingSettings.h"
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#include "SGSettings/SGHardwareBenchmarkingSettings.h"
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#include "SGGameUserSettingSettings.generated.h"
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#include "SGGameUserSettingsSettings.generated.h"
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/**
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/**
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* Implements the game user settings.
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* Implements the game user settings.
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*/
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*/
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USTRUCT(BlueprintType)
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USTRUCT(BlueprintType)
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struct SENSEGLOVESETTINGS_API FSGGameUserSettingSettings
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struct SENSEGLOVESETTINGS_API FSGGameUserSettingsSettings
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{
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{
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GENERATED_USTRUCT_BODY()
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GENERATED_USTRUCT_BODY()
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public:
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public:
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UPROPERTY(Config, EditDefaultsOnly, Category = "Game User Setting")
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UPROPERTY(Config, EditDefaultsOnly, Category = "Game User Settings")
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FSGHardwareBenchmarkingSettings HardwareBenchmarkingSettings;
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FSGHardwareBenchmarkingSettings HardwareBenchmarkingSettings;
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public:
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public:
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FSGGameUserSettingSettings();
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FSGGameUserSettingsSettings();
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FSGGameUserSettingSettings(
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FSGGameUserSettingsSettings(
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const FSGHardwareBenchmarkingSettings& InHardwareBenchmarkingSettings);
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const FSGHardwareBenchmarkingSettings& InHardwareBenchmarkingSettings);
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};
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};
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@@ -39,7 +39,7 @@
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#include "Templates/UniquePtr.h"
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#include "Templates/UniquePtr.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ObjectMacros.h"
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#include "SGSettings/SGGameUserSettingSettings.h"
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#include "SGSettings/SGGameUserSettingsSettings.h"
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#include "SGSettings/SGInitializationSettings.h"
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#include "SGSettings/SGInitializationSettings.h"
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#include "SGSettings/SGTrackingSettings.h"
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#include "SGSettings/SGTrackingSettings.h"
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#include "SGSettings/SGVirtualHandSettings.h"
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#include "SGSettings/SGVirtualHandSettings.h"
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@@ -73,7 +73,7 @@ private:
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FSGInitializationSettings InitializationSettings;
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FSGInitializationSettings InitializationSettings;
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UPROPERTY(Config, EditDefaultsOnly, Category = "SenseGlove")
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UPROPERTY(Config, EditDefaultsOnly, Category = "SenseGlove")
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FSGGameUserSettingSettings GameUserSettings;
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FSGGameUserSettingsSettings GameUserSettings;
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UPROPERTY(Config, EditDefaultsOnly, Category = "SenseGlove")
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UPROPERTY(Config, EditDefaultsOnly, Category = "SenseGlove")
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FSGTrackingSettings TrackingSettings;
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FSGTrackingSettings TrackingSettings;
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@@ -95,12 +95,12 @@ public:
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InitializationSettings = InInitializationSettings;
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InitializationSettings = InInitializationSettings;
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}
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}
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FORCEINLINE const FSGGameUserSettingSettings& GetGameUserSettings() const
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FORCEINLINE const FSGGameUserSettingsSettings& GetGameUserSettings() const
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{
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{
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return GameUserSettings;
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return GameUserSettings;
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}
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}
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void SetGameUserSettings(const FSGGameUserSettingSettings& InGameUserSettings)
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void SetGameUserSettings(const FSGGameUserSettingsSettings& InGameUserSettings)
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{
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{
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GameUserSettings = InGameUserSettings;
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GameUserSettings = InGameUserSettings;
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}
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}
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