diff --git a/Handbook/src/SUMMARY.md b/Handbook/src/SUMMARY.md
index 18358d64..4b8930b6 100644
--- a/Handbook/src/SUMMARY.md
+++ b/Handbook/src/SUMMARY.md
@@ -54,8 +54,9 @@ Welcom to the SenseGlove Unreal Engine Handbook!
# ๐ก Miscellaneous
-- [Upgrade Guide]()
- [SenseGlove Console Commands](misc/console-commands/README.md)
+- [Deploying to Android (Standalone)](misc/android-standalone-deployment/README.md)
+- [Upgrade Guide]()
- [Optimizing for more FPS]()
# ๐ ๏ธ Advanced Topics
diff --git a/Handbook/src/appendix/platform-support-matrix.md b/Handbook/src/appendix/platform-support-matrix.md
index 48a09540..86b80856 100644
--- a/Handbook/src/appendix/platform-support-matrix.md
+++ b/Handbook/src/appendix/platform-support-matrix.md
@@ -20,8 +20,8 @@
* โ Unknown or untested
Remarks:
-* Per [Epic's Marketplace Guidelines](https://www.unrealengine.com/en-US/marketplace-guidelines) in regards to Code Plugins (sections 2.6.3.d and 3.1.b), we are only able to distribute or update the SenseGlove plugin for the last 3 stable versions of Unreal Engine. As a result, we won't be able to publish updates or bug fixes for the older versions of the Engine except on rare occasions and only through our official repository on Microsoft Azure DevOps.
-* All third-party libraries on Windows built against Windows SDK 10.0.
+* Per [Epic's Marketplace Guidelines](https://www.unrealengine.com/en-US/marketplace-guidelines) in regards to Code Plugins (sections `2.6.3`.d and `3.1.b`), we are only able to distribute or update the SenseGlove plugin for the last `3` stable versions of Unreal Engine. As a result, we won't be able to publish updates or bug fixes for the older versions of the Engine except on rare occasions and only through our official repository on Microsoft Azure DevOps.
+* All third-party libraries on Windows built against Windows SDK `10.0`.
* Oculus and VIVE support is only provided through the recommended Android NDK versions by Epic Games.
-* [wjwwood/serial](https://github.com/wjwwood/serial) requires Android NDK API Level 28+ in order to be built successfully.
-* All third-party libraries target Android NDK API Level 29, thus any project relying on the plug-in should be build with the same NDK API Level.
\ No newline at end of file
+* [wjwwood/serial](https://github.com/wjwwood/serial) requires Android NDK API Level `28+` in order to be built successfully.
+* All third-party libraries target Android NDK API Level `29`, thus any project relying on the plug-in should be build with the same NDK API Level.
diff --git a/Handbook/src/misc/android-standalone-deployment/README.md b/Handbook/src/misc/android-standalone-deployment/README.md
new file mode 100644
index 00000000..6fd3bb67
--- /dev/null
+++ b/Handbook/src/misc/android-standalone-deployment/README.md
@@ -0,0 +1,17 @@
+# Deploying to Android (Standalone)
+
+Epic Games provides official documentation for setting up Unreal projects targeting Android:
+
+- [Setting Up Android SDK and NDK for Unreal](https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-android-sdk-and-ndk-for-unreal)
+- [Android Quick Start](https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-unreal-engine-projects-for-android-development)
+
+Here are a few important notes to consider:
+
+- Since SenseGlove provides native libraries built for Android, itโs crucial to consult the [Platform Support Matrix](../../appendix/platform-support-matrix.html) before deciding to deploy your project to Android.
+- Currently, all third-party native libraries are built against Android NDK API Level `29`.
+- On Meta Quest devices, building against Android SDK API Level `29` or `32` has been tested and is supported.
+- A [video tutorial on deploying to Oculus Quest devices and Android](https://youtu.be/zU8Nf4ssOO0) is also available.
+
+