add custom asset type actions for skeletons

This commit is contained in:
Mamadou Babaei
2023-03-28 10:39:14 +02:00
parent e007c9e7f2
commit ead3ae8cd0
6 changed files with 226 additions and 16 deletions
@@ -0,0 +1,82 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGEditor/SGAssetTypeActions_Skeleton.h"
#include "Toolkits/IToolkitHost.h"
#include "ToolMenuSection.h"
#include "UObject/Class.h"
#include "UObject/Object.h"
FText FSGAssetTypeActions_Skeleton::GetName() const
{
return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Skeleton", "Skeleton");
}
FColor FSGAssetTypeActions_Skeleton::GetTypeColor() const
{
return FColor(105, 181, 205);
}
UClass* FSGAssetTypeActions_Skeleton::GetSupportedClass() const
{
return USkeleton::StaticClass();
}
bool FSGAssetTypeActions_Skeleton::HasActions(const TArray<UObject*>& InObjects) const
{
return true;
}
void FSGAssetTypeActions_Skeleton::GetActions(const TArray<UObject*>& InObjects, FToolMenuSection& Section)
{
/*MenuBuilder.AddMenuEntry(
FText::FromString("Show Message"),
FText::FromString("Show a message box"),
FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.ViewOptions"),
FUIAction(FExecuteAction::CreateRaw(this, &FMyAssetActions::ShowMessage, InObjects))
);*/
}
void FSGAssetTypeActions_Skeleton::OpenAssetEditor(const TArray<UObject*>& InObjects,
TSharedPtr<IToolkitHost> EditWithinLevelEditor)
{
//FAssetTypeActions_Base::OpenAssetEditor(InObjects, EditWithinLevelEditor);
}
uint32 FSGAssetTypeActions_Skeleton::GetCategories()
{
return EAssetTypeCategories::Animation;
}
@@ -35,15 +35,49 @@
#include "SGEditor/SGSkeletonEditor.h"
#include "Framework/MultiBox/MultiBoxExtender.h"
#include "ISkeletonEditor.h"
#include "ISkeletonEditorModule.h"
#include "Modules/ModuleManager.h"
#include "SGEditor/SGAssetTypeActions_Skeleton.h"
#include "SGEditor/SGSkeletonEditorCommands.h"
#define LOCTEXT_NAMESPACE "SkeletonEditor"
struct FSGSkeletonEditor::FImpl
{
/************************
* Member variables
************************/
TSharedPtr<FExtender> ToolbarExtender;
TSharedPtr<FSGSkeletonEditorCommands> EditorCommands;
TSharedPtr<FSGAssetTypeActions_Skeleton> AssetActions;
/************************
* Owner object
************************/
FSGSkeletonEditor* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(FSGSkeletonEditor* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
};
FSGSkeletonEditor::FSGSkeletonEditor()
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
}
@@ -51,41 +85,66 @@ FSGSkeletonEditor::~FSGSkeletonEditor() = default;
void FSGSkeletonEditor::ExtendToolbar()
{
if (EditorCommands.IsValid())
if (Pimpl->EditorCommands.IsValid())
{
EditorCommands.Reset();
Pimpl->EditorCommands.Reset();
}
EditorCommands = MakeShared<FSGSkeletonEditorCommands>();
EditorCommands->RegisterCommands();
Pimpl->EditorCommands = MakeShared<FSGSkeletonEditorCommands>();
Pimpl->EditorCommands->RegisterCommands();
if (ToolbarExtender.IsValid())
if (Pimpl->ToolbarExtender.IsValid())
{
ToolbarExtender.Reset();
Pimpl->ToolbarExtender.Reset();
}
ToolbarExtender = MakeShared<FExtender>();
Pimpl->ToolbarExtender = MakeShared<FExtender>();
ISkeletonEditorModule& SkeletonEditorModule{
FModuleManager::LoadModuleChecked<ISkeletonEditorModule>("SkeletonEditor")
};
TSharedPtr<FExtensibilityManager> ExtensibilityManager{SkeletonEditorModule.GetToolBarExtensibilityManager()};
ToolbarExtender->AddToolBarExtension(
Pimpl->ToolbarExtender->AddToolBarExtension(
"Skeleton",
EExtensionHook::Before,
EditorCommands->CommandList,
Pimpl->EditorCommands->CommandList,
FToolBarExtensionDelegate::CreateLambda([&](FToolBarBuilder& ToolbarBuilder)-> void
{
ToolbarBuilder.BeginSection("SenseGlove");
{
ToolbarBuilder.AddToolBarButton(
EditorCommands->UpdateSkeletonReferencePose,
Pimpl->EditorCommands->UpdateSkeletonReferencePose,
NAME_None,
LOCTEXT("UpdateSkeletonReferencePose", "Update Skeleton Reference Pose"));
}
ToolbarBuilder.EndSection();
}
));
ExtensibilityManager->AddExtender(ToolbarExtender);
ExtensibilityManager->AddExtender(Pimpl->ToolbarExtender);
}
void FSGSkeletonEditor::RegisterAssetTypeActions() const
{
if (Pimpl->AssetActions.IsValid())
{
Pimpl->AssetActions.Reset();
}
Pimpl->AssetActions = MakeShared<FSGAssetTypeActions_Skeleton>();
IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get();
AssetTools.RegisterAssetTypeActions(Pimpl->AssetActions.ToSharedRef());
}
FSGSkeletonEditor::FImpl::FImpl(FSGSkeletonEditor* InOwner)
: Owner(InOwner)
{
}
FSGSkeletonEditor::FImpl::~FImpl() = default;
void FSGSkeletonEditor::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
#undef LOCTEXT_NAMESPACE
@@ -45,6 +45,7 @@ void FSenseGloveEditorModule::StartupModule()
SkeletonEditor = MakeShared<FSGSkeletonEditor>();
SkeletonEditor->ExtendToolbar();
SkeletonEditor->RegisterAssetTypeActions();
}
void FSenseGloveEditorModule::PreUnloadCallback()
@@ -0,0 +1,62 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "AssetTypeActions_Base.h"
#include "Containers/Array.h"
#include "Internationalization/Text.h"
#include "Math/Color.h"
#include "HAL/Platform.h"
#include "Templates/SharedPointer.h"
struct FToolMenuSection;
class IToolkitHost;
class UClass;
class UObject;
class FSGAssetTypeActions_Skeleton : public FAssetTypeActions_Base
{
public:
virtual FText GetName() const override;
virtual FColor GetTypeColor() const override;
virtual UClass* GetSupportedClass() const override;
virtual bool HasActions(const TArray<UObject*>& InObjects) const override;
virtual void GetActions(const TArray<UObject*>& InObjects, FToolMenuSection& Section) override;
virtual void OpenAssetEditor(
const TArray<UObject*>& InObjects,
TSharedPtr<IToolkitHost> EditWithinLevelEditor = TSharedPtr<IToolkitHost>()) override;
virtual uint32 GetCategories() override;
};
@@ -39,13 +39,18 @@
#include "Framework/MultiBox/MultiBoxExtender.h"
#include "Templates/SharedPointer.h"
class FSGSkeletonEditorCommands;
class FSGSkeletonEditor
{
private:
TSharedPtr<FExtender> ToolbarExtender;
TSharedPtr<FSGSkeletonEditorCommands> EditorCommands;
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
FSGSkeletonEditor();
@@ -53,4 +58,5 @@ public:
public:
void ExtendToolbar();
void RegisterAssetTypeActions() const;
};
@@ -48,7 +48,7 @@ public:
public:
FSGSkeletonEditorCommands();
virtual ~FSGSkeletonEditorCommands();
virtual ~FSGSkeletonEditorCommands() override;
public:
virtual void RegisterCommands() override;