fix the wrong default gizmo colors when initialized using the default constructor.

This commit is contained in:
Mamadou Babaei
2023-08-14 17:28:06 +02:00
parent b32163d35e
commit ed36d6e0e1
2 changed files with 6 additions and 2 deletions
+4
View File
@@ -12,6 +12,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Add support for the upcoming Unreal Engine 5.3.
- Now, the hand's velocity is applied to grabbed actors after being released from the hand.
### Fixed
- Fix the wrong default debug virtual hand gizmo colors when initialized using the default constructor.
### Changed
- SenseGlove libraries have been updated to v2.11.0-b775a05.