fix a wrist tracker bug where hands are getting tracked in reverse
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@@ -387,8 +387,8 @@ void USGWristTrackerComponent::FImpl::UpdateMotionSource() const
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if (GEngine)
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if (GEngine)
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{
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{
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Owner->SetTrackingSource(Owner->IsRight()
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Owner->SetTrackingSource(Owner->IsRight()
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? Owner->GetWristTrackingSettings().LeftHandMotionSource
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? Owner->GetWristTrackingSettings().RightHandMotionSource
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: Owner->GetWristTrackingSettings().RightHandMotionSource);
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: Owner->GetWristTrackingSettings().LeftHandMotionSource);
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}
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}
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}
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}
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