From f1d0d77a13102262aa461d1422d669c8a1d9ed68 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Thu, 1 Jun 2023 21:40:54 +0200 Subject: [PATCH] fix the changelog typos and errors --- CHANGELOG.md | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index ad914917..8612043f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -16,16 +16,16 @@ This is a hotfix release addressing a few critical issues. ## [v1.4.1] - 2023-05-29 -This is a bugfix release with focus Android build issues. +This is a bugfix release with a focus on Android build issues. ### Fixed -- Fix an Android Gradle build issue which happens when the games package name won't start with com.senseglove.*. -- Suppress a grade warning for non-arm64 architectures when the build target is android. +- Fix an Android Gradle build issue that happens when the game's package name won't start with com.senseglove.*. +- Suppress a grade warning for non-arm64 architectures when the build target is Android. ### Removed -- Remove dead Gradle code from the android module. +- Remove dead Gradle code from the Android module. ## [v1.4.0] - 2023-05-19 @@ -36,7 +36,7 @@ This release breaks ABI/API compatibility with the previous versions. - Added support for the stable release of Unreal Engine 5.2 (the preview release has been supported since v1.2.0). - Added Linux AArch64 platform support. - Added a new Grab component that can turn any actor into a grabbable object. -- Added a new Touch component that enables haptic feedbacks such as Buzz and Force-Feedback commands. +- Added a new Touch component that enables haptic feedback such as Buzz and Force-Feedback commands. - Added an optional feature in order to automatically stop all haptics on the EndPlay event, wherever the virtual hand component is used. By default, it's enabled. ### Fixed @@ -74,7 +74,7 @@ This release breaks ABI/API compatibility with the previous versions in addition ### Fixed -- Fix the wrist tracker miscalculations for the Quest 2 controllers (other headsets might needs fixing as well, in that case future releases will address that). +- Fix the wrist tracker miscalculations for the Quest 2 controllers (other headsets might need fixing as well, in that case, future releases will address that). - Minor code improvement and fixes. - Minor documentation fixes. @@ -114,7 +114,7 @@ This release breaks ABI/API compatibility with the previous versions. ### Removed -- Removed a few thousands lines of archaic pre-public-release dead code. +- Removed a few thousand lines of archaic pre-public-release dead code. - Dropped Android NDK r21b binaries used by the older engine versions. - Purged the dead code for dropped engine versions by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version. - Removed redundant SGConnectImpl/SGPlatform. @@ -146,7 +146,7 @@ This release breaks ABI/API compatibility with the previous versions. - Whitelist Android as a target platform. - Introduce Android support. -- Add third-pary library SGConnect for Android v1.1.0. +- Add third-party library SGConnect for Android v1.1.0. ### Fixed @@ -188,7 +188,7 @@ This is a minor release focusing on adherence to the Unreal Engine Marketplace G ### Added - Added the newly acquired Unreal Engine Market Place Offer ID to the .uplugin file. -- List the dot files inside FilterPlugin.ini file as well. +- List the dotfiles inside the FilterPlugin.ini file as well. - Add the copyright notice to the source files missing it. - Add the SenseGlove SDK license to the third-party license file.