minor fixes and clean up

This commit is contained in:
Mamadou Babaei
2024-07-29 15:05:33 +02:00
parent de68b53e1b
commit f1d831f454
2 changed files with 4 additions and 4 deletions
-1
View File
@@ -302,7 +302,6 @@ serve: install-build-deps
serve: prepare serve: prepare
serve: serve:
@echo "Serving $(SG_HANDBOOK_DIR)..." @echo "Serving $(SG_HANDBOOK_DIR)..."
@echo "$(PATH)"
@env SG_PROJECT_NAME='$(SG_PROJECT_NAME)' \ @env SG_PROJECT_NAME='$(SG_PROJECT_NAME)' \
SG_HANDBOOK_REVISION='$(SG_HANDBOOK_REVISION)' \ SG_HANDBOOK_REVISION='$(SG_HANDBOOK_REVISION)' \
SG_GIT_BRANCH='$(SG_GIT_BRANCH)' \ SG_GIT_BRANCH='$(SG_GIT_BRANCH)' \
@@ -97,9 +97,10 @@ class VIRTUALHANDCPP_API ADebugPawn : public APawn
private: private:
// The virtual hand drawing settings. // The virtual hand drawing settings.
UPROPERTY(EditDefaultsOnly, Category="DebugPawn") UPROPERTY(EditDefaultsOnly, Category="DebugPawn",
meta=(AllowPrivateAccess="false"))
FSGDebugGizmoSettings HandDrawingSettings; FSGDebugGizmoSettings HandDrawingSettings;
public: public:
// Sets default values for this pawn's properties // Sets default values for this pawn's properties
ADebugPawn(); ADebugPawn();
@@ -108,7 +109,7 @@ protected:
// Called when the game starts or when spawned // Called when the game starts or when spawned
virtual void BeginPlay() override; virtual void BeginPlay() override;
public: public:
// Called every frame // Called every frame
virtual void Tick(float DeltaTime) override; virtual void Tick(float DeltaTime) override;