From f3dd6f5751d672cc6c31025262b9aca7f8cf6c58 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Tue, 12 Mar 2024 15:27:39 +0100 Subject: [PATCH] update the changelog --- CHANGELOG.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 888270fe..4968458a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -18,6 +18,8 @@ This is the second major release of the SenseGlove Unreal Engine Plugin adding s ### Fixed - A few critical bug fixes that have already been backported to the v1.x.x series through v1.9.3 to v1.9.7 releases. +- A few other crashes in the low-level API that has not been backported to the v1.x.x series. +- Revamped the way we do FVector <-> SGVect3D, FQuat <-> SGQuat, and SenseGlove <-> Unreal Engine angles conversions in order to properly translate between the SenseGlove and Unreal Engine coordinate systems. - Fix a bug where the right hand mesh is always hidden inside the game no matter whether the right glove is connected or not. - SenseGlove Backend Libraries v2.101.x series address a critical crash with DK1 gloves. - Fix the modules' order inside the .uplugin file.