fix inconsistent blueprint ufunction category paths in nova and nova2 Kismet libraries
This commit is contained in:
@@ -5,6 +5,12 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Fixed
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- Fix inconsistent Unreal Engine Blueprint `UFUNCTION` category paths in `Nova` and `Nova 2` Kismet libraries.
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## [2.8.0] - 2026-02-24
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## [2.8.0] - 2026-02-24
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This minor release introduces high-level haptics and hand-tracking components, simplifies OpenXR integration around `FXRHandTrackingState`, and removes legacy `FXRMotionControllerData` APIs. It also includes ABI-breaking changes, Unreal Engine deprecations, documentation expansions, and various internal improvements.
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This minor release introduces high-level haptics and hand-tracking components, simplifies OpenXR integration around `FXRHandTrackingState`, and removes legacy `FXRMotionControllerData` APIs. It also includes ABI-breaking changes, Unreal Engine deprecations, documentation expansions, and various internal improvements.
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@@ -268,50 +268,50 @@ public:
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/*
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/*
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* Retrieve the calibration status of this Nova 2.0 Glove.
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* Retrieve the calibration status of this Nova 2.0 Glove.
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*/
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*/
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UFUNCTION(BlueprintPure, Category="Nova2Glove | Core | Nova | Nova 2 Glove")
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Nova | Nova 2 Glove")
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static ESGHapticGloveCalibrationState GetCalibrationState(const USGNova2Glove* Nova2Glove);
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static ESGHapticGloveCalibrationState GetCalibrationState(const USGNova2Glove* Nova2Glove);
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/*
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/*
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* Completes sensor Normalization on the Nova 2.0's end.
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* Completes sensor Normalization on the Nova 2.0's end.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="Nova2Glove | Core | Nova | Nova 2 Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova 2 Glove")
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static void EndCalibration(UPARAM(ref) USGNova2Glove* Nova2Glove);
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static void EndCalibration(UPARAM(ref) USGNova2Glove* Nova2Glove);
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/*
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/*
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* Completes sensor Normalization on the Nova 2.0's end.
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* Completes sensor Normalization on the Nova 2.0's end.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="Nova2Glove | Core | Nova | Nova 2 Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova 2 Glove")
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static void ResetCalibration(UPARAM(ref) USGNova2Glove* Nova2Glove);
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static void ResetCalibration(UPARAM(ref) USGNova2Glove* Nova2Glove);
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public:
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public:
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/*
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/*
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* Stop all haptic feedback effects playing on this device.
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* Stop all haptic feedback effects playing on this device.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="Nova2Glove | Core | Nova | Nova 2 Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova 2 Glove")
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static void StopHaptics(UPARAM(ref) USGNova2Glove* Nova2Glove);
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static void StopHaptics(UPARAM(ref) USGNova2Glove* Nova2Glove);
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/**
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/**
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* Stop only all vibrotactile feedback.
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* Stop only all vibrotactile feedback.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="Nova2Glove | Core | Nova | Nova 2 Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova 2 Glove")
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static void StopVibrations(UPARAM(ref) USGNova2Glove* Nova2Glove);
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static void StopVibrations(UPARAM(ref) USGNova2Glove* Nova2Glove);
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/**
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/**
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* Flush all streaming haptic effects on the different fingers to the Nova 2.0 Glove.
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* Flush all streaming haptic effects on the different fingers to the Nova 2.0 Glove.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="Nova2Glove | Core | SG | Nova 2 Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Nova 2 Glove")
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static bool SendHaptics(UPARAM(ref) USGNova2Glove* Nova2Glove);
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static bool SendHaptics(UPARAM(ref) USGNova2Glove* Nova2Glove);
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/**
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/**
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* Returns true if this Glove supports the chosen haptic location.
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* Returns true if this Glove supports the chosen haptic location.
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*/
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*/
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UFUNCTION(BlueprintPure, Category="Nova2Glove | Core | Nova | Nova 2 Glove")
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Nova | Nova 2 Glove")
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static bool SupportsCustomWaveform(const USGNova2Glove* Nova2Glove, ESGHapticLocation AtLocation);
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static bool SupportsCustomWaveform(const USGNova2Glove* Nova2Glove, ESGHapticLocation AtLocation);
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/**
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/**
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* Send a custom waveform to the Nova 2.0.
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* Send a custom waveform to the Nova 2.0.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="Nova2Glove | Core | Nova | Nova 2 Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova 2 Glove")
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static bool SendCustomWaveform(UPARAM(ref) USGNova2Glove* Nova2Glove,
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static bool SendCustomWaveform(UPARAM(ref) USGNova2Glove* Nova2Glove,
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USGCustomWaveform* OutWaveform, ESGHapticLocation Location);
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USGCustomWaveform* OutWaveform, ESGHapticLocation Location);
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@@ -320,13 +320,13 @@ public:
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*
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*
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* @remarks Devices that 'only' have on/off FFB will treat any value > 0.0 as 1.0.
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* @remarks Devices that 'only' have on/off FFB will treat any value > 0.0 as 1.0.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="Nova2Glove | Core | Nova | Nova 2 Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova 2 Glove")
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static bool QueueForceFeedbackLevels(UPARAM(ref) USGNova2Glove* Nova2Glove, const TArray<float>& Levels01);
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static bool QueueForceFeedbackLevels(UPARAM(ref) USGNova2Glove* Nova2Glove, const TArray<float>& Levels01);
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/**
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/**
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* Set the Force-Feedback value of a particular finger to a specific level.
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* Set the Force-Feedback value of a particular finger to a specific level.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="Nova2Glove | Core | Nova | Nova 2 Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova 2 Glove")
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static bool QueueForceFeedbackLevel(UPARAM(ref) USGNova2Glove* Nova2Glove, int32 Finger, float Level01);
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static bool QueueForceFeedbackLevel(UPARAM(ref) USGNova2Glove* Nova2Glove, int32 Finger, float Level01);
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/**
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/**
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@@ -334,14 +334,14 @@ public:
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*
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*
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* @remarks Devices that 'only' have on/off FFB will treat any value > 0.0 as 1.0.
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* @remarks Devices that 'only' have on/off FFB will treat any value > 0.0 as 1.0.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="Nova2Glove | Core | Nova | Nova 2 Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova 2 Glove")
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static bool QueueVibroLevels(UPARAM(ref) USGNova2Glove* Nova2Glove, const TArray<float>& Amplitudes);
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static bool QueueVibroLevels(UPARAM(ref) USGNova2Glove* Nova2Glove, const TArray<float>& Amplitudes);
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/**
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/**
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* Queue a command to set the (continuous) vibration level at a specific location to a set amplitude. This is to
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* Queue a command to set the (continuous) vibration level at a specific location to a set amplitude. This is to
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* support backwards compatibility for older plugins. Use of Customwaveforms is encouraged.
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* support backwards compatibility for older plugins. Use of Customwaveforms is encouraged.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="Nova2Glove | Core | Nova | Nova 2 Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova 2 Glove")
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static bool QueueVibroLevel(UPARAM(ref) USGNova2Glove* Nova2Glove, ESGHapticLocation Location, float Level01);
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static bool QueueVibroLevel(UPARAM(ref) USGNova2Glove* Nova2Glove, ESGHapticLocation Location, float Level01);
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/**
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/**
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@@ -288,32 +288,32 @@ public:
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/*
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/*
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* Retrieve the calibration status of this Nova Glove.
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* Retrieve the calibration status of this Nova Glove.
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*/
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*/
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UFUNCTION(BlueprintPure, Category="NovaGlove | Core | Nova | Nova Glove")
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Nova | Nova Glove")
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static ESGHapticGloveCalibrationState GetCalibrationState(const USGNovaGlove* NovaGlove);
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static ESGHapticGloveCalibrationState GetCalibrationState(const USGNovaGlove* NovaGlove);
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/*
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/*
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* Completes sensor Normalization on the Nova's end.
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* Completes sensor Normalization on the Nova's end.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="NovaGlove | Core | Nova | Nova Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova Glove")
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static void EndCalibration(UPARAM(ref) USGNovaGlove* NovaGlove);
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static void EndCalibration(UPARAM(ref) USGNovaGlove* NovaGlove);
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/*
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/*
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* Completes sensor Normalization on the Nova's end.
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* Completes sensor Normalization on the Nova's end.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="NovaGlove | Core | Nova | Nova Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova Glove")
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static void ResetCalibration(UPARAM(ref) USGNovaGlove* NovaGlove);
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static void ResetCalibration(UPARAM(ref) USGNovaGlove* NovaGlove);
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public:
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public:
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/*
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/*
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* Stop all haptic feedback effects playing on this device.
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* Stop all haptic feedback effects playing on this device.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="NovaGlove | Core | Nova | Nova Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova Glove")
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static void StopHaptics(UPARAM(ref) USGNovaGlove* NovaGlove);
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static void StopHaptics(UPARAM(ref) USGNovaGlove* NovaGlove);
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/**
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/**
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* Stop only all vibrotactile feedback.
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* Stop only all vibrotactile feedback.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="NovaGlove | Core | Nova | Nova Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova Glove")
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static void StopVibrations(UPARAM(ref) USGNovaGlove* NovaGlove);
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static void StopVibrations(UPARAM(ref) USGNovaGlove* NovaGlove);
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/**
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/**
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@@ -324,19 +324,19 @@ public:
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*
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*
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* @remarks Generic function across any Haptic Interface in SGCore.
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* @remarks Generic function across any Haptic Interface in SGCore.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="NovaGlove | Core | SG | Nova Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Nova Glove")
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static bool SendHaptics(UPARAM(ref) USGNovaGlove* NovaGlove);
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static bool SendHaptics(UPARAM(ref) USGNovaGlove* NovaGlove);
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/**
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/**
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* Returns true if this Glove supports the chosen haptic location.
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* Returns true if this Glove supports the chosen haptic location.
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*/
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*/
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UFUNCTION(BlueprintPure, Category="NovaGlove | Core | Nova | Nova Glove")
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UFUNCTION(BlueprintPure, Category="SenseGlove | Core | Nova | Nova Glove")
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static bool SupportsCustomWaveform(const USGNovaGlove* NovaGlove, ESGHapticLocation AtLocation);
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static bool SupportsCustomWaveform(const USGNovaGlove* NovaGlove, ESGHapticLocation AtLocation);
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/**
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/**
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* Send a custom waveform to the Nova.
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* Send a custom waveform to the Nova.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="NovaGlove | Core | Nova | Nova Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova Glove")
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static bool SendCustomWaveform(UPARAM(ref) USGNovaGlove* NovaGlove,
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static bool SendCustomWaveform(UPARAM(ref) USGNovaGlove* NovaGlove,
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USGCustomWaveform* OutWaveform, ESGHapticLocation Location);
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USGCustomWaveform* OutWaveform, ESGHapticLocation Location);
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@@ -345,13 +345,13 @@ public:
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*
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*
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* @remarks Devices that 'only' have on/off FFB will treat any value > 0.0 as 1.0.
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* @remarks Devices that 'only' have on/off FFB will treat any value > 0.0 as 1.0.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="NovaGlove | Core | Nova | Nova Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova Glove")
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static bool QueueForceFeedbackLevels(UPARAM(ref) USGNovaGlove* NovaGlove, const TArray<float>& Levels01);
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static bool QueueForceFeedbackLevels(UPARAM(ref) USGNovaGlove* NovaGlove, const TArray<float>& Levels01);
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/**
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/**
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* Set the Force-Feedback value of a particular finger to a specific level.
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* Set the Force-Feedback value of a particular finger to a specific level.
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*/
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*/
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UFUNCTION(BlueprintCallable, Category="NovaGlove | Core | Nova | Nova Glove")
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UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | Nova | Nova Glove")
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static bool QueueForceFeedbackLevel(UPARAM(ref) USGNovaGlove* NovaGlove, int32 Finger, float Level01);
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static bool QueueForceFeedbackLevel(UPARAM(ref) USGNovaGlove* NovaGlove, int32 Finger, float Level01);
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/**
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/**
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