use the value of GrabAttachPointSocketName from the plugin settings as default for USGGrabComponent's AttachmentSocketName uproperty
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@@ -18,6 +18,11 @@ Setting up the SenseGlove Grab/Release System involves two main steps. The first
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> property prefixed with `Detachment` is a parameter directly passed to
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> Unreal's `FDetachmentTransformRules` during the release process.
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> [!CAUTION]
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> If `AttachmentSocketName` is unspecified, or incorrect the grabbable object
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> will be attached to the root bone of the virtual hand mesh, which probably is
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> not ideal.
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4. A key setting for the release system is located within your [`SGPawn`](../setup-senseglove-default-classes/sgpawn.md) instance. In the `Details` panel for your `SGPawn`, find the `Max Number of Hand Velocity Samples` setting and adjust it according to your needs. This setting determines the velocity of objects released from the hands by averaging the specified number of frames. Optimizing this value depends on the framerate of your simulation at runtime.
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