update the outdated platform support matrix remarks
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@@ -27,11 +27,9 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib
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Remarks:
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* Per [Epic's Marketplace Guidelines](https://www.unrealengine.com/en-US/marketplace-guidelines) in regards to Code Plugins (sections 2.6.3.d and 3.1.b), we are only able to distribute or update the SenseGlove plugin for the last 3 stable versions of Unreal Engine. As a result, we won't be able to publish updates or bug fixes for the older versions of the Engine except on rare occasions and only through our official repository on Microsoft Azure DevOps.
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* Microsoft Visual Studio 2022 is not supported by Unreal Engine 4.22 through 4.26.
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* All third-party libraries on Windows built against Windows SDK 10.0.
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* Oculus support is only provided through the recommended Android NDK versions by Epic Games.
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* The Unreal Engine 4.27+ support is provided for Android/Oculus development.
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* [wjwwood/serial](https://github.com/wjwwood/serial) requires Android NDK API Level 28+ in order to be built successfully, thus some older NDKs such as r14b.
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* Oculus and VIVE support is only provided through the recommended Android NDK versions by Epic Games.
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* [wjwwood/serial](https://github.com/wjwwood/serial) requires Android NDK API Level 28+ in order to be built successfully.
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* All third-party libraries target Android NDK API Level 29, thus any project relying on the plug-in should be build with the same NDK API Level.
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## Changelog
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