add linux aarch64 platform support for unreal 5.2+ and bump senseglove libraries to v2.7.1-965f90c
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@@ -156,6 +156,23 @@ public class SenseGloveConnectImpl : ModuleRules
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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#if UE_5_2_OR_LATER
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if (Target.Architecture == UnrealArch.Arm64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
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}
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else if (Target.Architecture == UnrealArch.X64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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}
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else
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{
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Debug.Assert(false, "Unsupported Linux architecture!");
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}
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#else
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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#endif
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}
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else if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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@@ -287,6 +304,23 @@ public class SenseGloveConnectImpl : ModuleRules
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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#if UE_5_2_OR_LATER
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if (Target.Architecture == UnrealArch.Arm64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
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}
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else if (Target.Architecture == UnrealArch.X64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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}
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else
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{
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Debug.Assert(false, "Unsupported Linux architecture!");
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}
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#else
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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#endif
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}
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else if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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@@ -162,6 +162,23 @@ public class SenseGloveCoreImpl : ModuleRules
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#else
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Debug.Assert(false, "Unsupported engine version or compiler!");
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#endif
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#if UE_5_2_OR_LATER
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if (Target.Architecture == UnrealArch.Arm64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
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}
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else if (Target.Architecture == UnrealArch.X64)
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{
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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}
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else
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{
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Debug.Assert(false, "Unsupported Linux architecture!");
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}
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#else
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LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
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#endif
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}
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else if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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