force stop all haptics when handedness changes
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@@ -268,6 +268,12 @@ void USGVirtualHandComponent::SetRight(const bool bInRight)
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{
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bRight = bInRight;
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const bool bAutoStopHaptics = GetVirtualHandSettings().HapticsSettings.bAutoStopAllHapticsOnEndPlay;
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if (bAutoStopHaptics)
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{
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Pimpl->AutoStopAllHaptics();
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}
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Pimpl->UpdateXRData();
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if (!Pimpl->IsUsingUserMesh())
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