From f8f091fb28adf5ad0e7f2195d346bd0be0b970e3 Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Mon, 20 Mar 2023 22:37:15 +0100 Subject: [PATCH] fix the changelog typos and errors --- CHANGELOG.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index c79ea411..65338723 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -13,7 +13,7 @@ This release is breaking ABI/API compatibility with the previous versions. - Introduced the animated Virtual Hand Model (a component and an actor) with in-editor animation availability. - Introduce SGPawn, SGPlayerController, SGGameModeBase, etc classes. -- Add an internal SenseGloveCoreTypes module in order to share common SenseGloveCore types between various modules. +- Added an internal SenseGloveCoreTypes module in order to share common SenseGloveCore types between various modules. - Segregated Android binaries for NDK r21e (UE 4.27 and 5.0) and r25b (UE 5.1, 5.2). - Fully functional and stable Linux development support. - Fully functional and stable Unreal Engine 5.2 preview support has been added. @@ -29,7 +29,7 @@ This release is breaking ABI/API compatibility with the previous versions. - Removed ~4000 archaic lines of pre-public-release dead code. - Dropped Android NDK r21b binaries used by the older engine versions. -- Purging the dead for dropped engine versions by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version. +- Purged the dead code for dropped engine versions by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version. - Removed redundant SGConnectImpl/SGPlatform. - Removed redundant SGTypes/SGConnectTypes.