From fb812d3de78247104c58c73313a28a89e6ead25f Mon Sep 17 00:00:00 2001 From: Mamadou Babaei Date: Tue, 28 Jan 2025 16:52:46 +0100 Subject: [PATCH] clarify how to setup the VIVE Wrist Trackers in various configurations --- Handbook/src/appendix/changelog.md | 1 + .../plugin-settings/tracking/wrist-tracking/README.md | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Handbook/src/appendix/changelog.md b/Handbook/src/appendix/changelog.md index c017fb75..11354311 100644 --- a/Handbook/src/appendix/changelog.md +++ b/Handbook/src/appendix/changelog.md @@ -32,6 +32,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Reintroduced the Handbook in ePub format. - Revamped the [Enabling XR_EXT_hand_tracking OpenXR Extension on VR Headsets](../getting-started/enabling-xr-ext-hand-tracking-vr-headsets/) and [Deploying to Android (Standalone)](../misc/android-standalone-deployment/) documentation and the `Meta XR`-compatibile and `ViveOpenXR`-compatibile instructions. +- Clarified [how to setup the VIVE Wrist Trackers in various configurations](../plugin-configuration/plugin-settings/tracking/wrist-tracking/). - Fixed a few broken URLs caused by bad markdown formatting. - Applied various Handbook Makefile fixes. - Clarified the HTC VIVE standalone support status in the platform support matrix. diff --git a/Handbook/src/plugin-configuration/plugin-settings/tracking/wrist-tracking/README.md b/Handbook/src/plugin-configuration/plugin-settings/tracking/wrist-tracking/README.md index 1eed7d76..08879cd2 100644 --- a/Handbook/src/plugin-configuration/plugin-settings/tracking/wrist-tracking/README.md +++ b/Handbook/src/plugin-configuration/plugin-settings/tracking/wrist-tracking/README.md @@ -62,7 +62,7 @@ Sets a custom rotation offset for right hand's wrist-tracking hardware. ## LeftHandMotionSource -Determines the motion source for the left hand. For Oculus HMDs, this is usually `Left`, and for VIVE HMDs, it's typically `LeftFoot`. +Determines the motion source for the left hand. For Oculus HMDs, this is usually `Left`, and for VIVE HMDs using VIVE Wrist Trackers, [VIVE Business Streaming, and SteamVR](../../../../getting-started/enabling-xr-ext-hand-tracking-vr-headsets/pcvr-mode/), it's typically `LeftFoot`. For the [`OpenXRVive` plugin on Android Standalone Mode](../../../../getting-started/enabling-xr-ext-hand-tracking-vr-headsets/standalone-mode/) using the VIVE Wrist Trackers, this typically is `LeftWristTracker`. > [!NOTE] > For VIVE devices using SteamVR, the motion source hardware for the left hand @@ -70,7 +70,7 @@ Determines the motion source for the left hand. For Oculus HMDs, this is usually ## RightHandMotionSource -Determines the motion source for the right hand. For Oculus HMDs, this is usually `Right`, and for VIVE HMDs, it's typically `RightFoot`. +Determines the motion source for the right hand. For Oculus HMDs, this is usually `Right`, and for VIVE HMDs using VIVE Wrist Trackers, [VIVE Business Streaming, and SteamVR](../../../../getting-started/enabling-xr-ext-hand-tracking-vr-headsets/pcvr-mode/), it's typically `RightFoot`. For the [`OpenXRVive` plugin on Android Standalone Mode](../../../../getting-started/enabling-xr-ext-hand-tracking-vr-headsets/standalone-mode/) using the VIVE Wrist Trackers, this typically is `RightWristTracker`. > [!NOTE] > For VIVE devices using SteamVR, the motion source hardware for the right hand