add missing sense glove wrappers in layer 1/2/3/4 of the api and also more documentation
This commit is contained in:
@@ -47,6 +47,7 @@
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#include "SGInterop/SGIC_ESGDeviceType.h"
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#include "SGInterop/SGIC_ESGFinger.h"
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#include "SGInterop/SGIC_ESGPositionalTrackingHardware.h"
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#include "SGInterop/SGIC_ESGSenseGloveThumperCommand.h"
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#include "SGInterop/SGIC_FQuat.h"
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#include "SGInterop/SGIC_FSGBasicHandModelImpl.h"
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#include "SGInterop/SGIC_FSGBuzzCommandImpl.h"
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@@ -692,13 +693,50 @@ bool USGSenseGlove::GetHandPose(UObject* Outer, const USGHandProfile* HandProfil
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return bResult;
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}
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bool USGSenseGlove::SendHaptics(const USGForceFeedbackCommand* ForceFeedbackCommand, const USGBuzzCommand* BuzzCommand,
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ESGSenseGloveThumperCommand ThumperCommand)
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{
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SyncImplObject();
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FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
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FSGIC_FSGForceFeedbackCommandImpl ForceFeedbackCommandContainer{
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ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()
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};
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FSGIC_FSGBuzzCommandImpl BuzzCommandContainer{
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BuzzCommand->ToBuzzCommandImpl().Get()
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};
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FSGIC_ESGSenseGloveThumperCommand ThumperCommandContainer{ThumperCommand};
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const bool bResult =
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SGCoreImpl_FSGSenseGloveImpl_SendHaptics_ForceFeedbackCommand_BuzzCommand_ESenseGloveThumperCommand(
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&InstanceContainer, &ForceFeedbackCommandContainer, &BuzzCommandContainer, &ThumperCommandContainer);
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SyncUProperties();
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return bResult;
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}
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bool USGSenseGlove::SendHaptics(ESGSenseGloveThumperCommand ThumperCommand)
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{
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SyncImplObject();
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FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
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FSGIC_ESGSenseGloveThumperCommand ThumperCommandContainer{ThumperCommand};
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const bool bResult = SGCoreImpl_FSGSenseGloveImpl_SendHaptics_ThumperCommand(
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&InstanceContainer, &ThumperCommandContainer);
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SyncUProperties();
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return bResult;
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}
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void USGSenseGlove::SendHaptics(const USGForceFeedbackCommand* ForceFeedbackCommand)
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{
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SyncImplObject();
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FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
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FSGIC_FSGForceFeedbackCommandImpl ForceFeedbackCommandContainer{
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ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()};
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ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()
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};
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SGCoreImpl_FSGSenseGloveImpl_SendHaptics_ForceFeedbackCommand(&InstanceContainer, &ForceFeedbackCommandContainer);
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SyncUProperties();
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@@ -723,7 +761,8 @@ void USGSenseGlove::SendHaptics(const USGForceFeedbackCommand* ForceFeedbackComm
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FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
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FSGIC_FSGForceFeedbackCommandImpl ForceFeedbackCommandContainer{
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ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()};
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ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()
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};
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FSGIC_FSGBuzzCommandImpl BuzzCommandContainer{BuzzCommand->ToBuzzCommandImpl().Get()};
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FSGIC_FSGThumperCommandImpl ThumperCommandContainer{ThumperCommand->ToThumperCommandImpl()};
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SGCoreImpl_FSGSenseGloveImpl_SendHaptics_ForceFeedbackCommand_BuzzCommand_ThumperCommand(
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@@ -29,7 +29,8 @@
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*
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* @section DESCRIPTION
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*
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*
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* An interface for the Sense Glove exoskeleton glove.
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* Contains methods for Kinematics, Haptics and Serialization.
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*/
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@@ -56,6 +57,9 @@ class FSGSenseGloveImpl;
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class USGBuzzCommand;
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class USGForceFeedbackCommand;
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/**
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* Interface for the Sense Glove; and exoskeleton Force-Feedback glove.
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*/
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UCLASS(BlueprintType)
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class SENSEGLOVECORE_API USGSenseGlove final : public USGHapticGlove
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{
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@@ -67,56 +71,108 @@ public:
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static USGSenseGlove* NewSenseGlove(UObject* Outer, TSharedRef<FSGSenseGloveImpl> SenseGloveImpl);
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public:
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/**
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*
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*/
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static USGSenseGlove* NewSenseGlove(UObject* Outer);
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/**
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* Create a new instance of a Sense Glove.
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*/
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static USGSenseGlove* NewSenseGlove(UObject* Outer, const USGSenseGloveInfo& Model);
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public:
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/**
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* Byte indicating a new Sense Glove haptic command.
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*/
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static ANSICHAR GetHapticsByte();
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/**
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* Byte indicating a new Thumper command.
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*/
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static ANSICHAR GetThumperByte();
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public:
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/**
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* Calculates a GlovePose based on sensor angles and a glove model.
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*
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* @remarks Use this when you already have gloveAngles collected.
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*/
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static USGSenseGlovePose* CalculateGlovePose(UObject* Outer,
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const USGSenseGloveSensorData* SensorData,
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const USGSenseGloveInfo* GloveModel);
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/**
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* Calculates a GlovePose based on gloveAngles and a glove model.
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*
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* @remarks Use this when you already have gloveAngles collected.
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*/
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static USGSenseGlovePose* CalculateGlovePose(UObject* Outer,
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const TArray<TArray<FVector>>& GloveAngles,
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const USGSenseGloveInfo* GloveModel);
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/**
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* @remarks Use this when you already have a GlovePose.
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*/
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static USGHandPose* CalculateHandPose(UObject* Outer,
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const USGSenseGlovePose* GlovePose,
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const USGBasicHandModel* HandModel,
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const USGSenseGloveHandProfile* Profile);
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public:
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/**
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* Deserializes a Sense Glove from its ConstantsString. Returns a nullptr if unsuccessful.
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*/
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static USGDevice* Parse(UObject* Outer, const FString& ConstantsString);
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/**
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* Retrieve all Sense Gloves connected to this system.
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*/
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static TArray<USGSenseGlove*> GetSenseGloves(UObject* Outer);
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/**
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* Retrieve the first connected Sense Glove there is.
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*/
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static bool GetSenseGlove(UObject* Outer, USGSenseGlove*& OutGlove);
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/**
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* Retrieve the first (connected) right or left handed sense glove.
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*/
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static bool GetSenseGlove(UObject* Outer, bool bRightHanded, USGSenseGlove*& OutGlove);
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public:
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/**
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* Convert a SenseGlove GlovePose into calibrationValues.
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*/
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static TArray<FVector> GetCalibrationValues(const USGSenseGlovePose* GlovePose);
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/**
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* Apply interpolation values to the correct fields in the SenseGlove Profile, based on min/max sensor values.
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*/
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static void CalibrateInterpolation(UObject* Outer,
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const TArray<FVector>& MinValues, const TArray<FVector>& MaxValues,
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bool bRightHanded, USGSenseGloveHandProfile*& OutProfile);
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public:
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/**
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* Retrieve the location of the glove origin, based on a reference location without requiring an object reference.
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*/
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static void CalculateGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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bool bRightHanded, ESGFinger MountedOn,
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FVector& OutGlovePosition, FQuat& OutGloveRotation);
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/**
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* Retrieve the location of the glove origin, based on a reference location without requiring an object reference.
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*/
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static void CalculateGloveLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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bool bRightHanded, ESGFinger MountedOn,
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FVector& OutGlovePosition, FRotator& OutGloveRotation);
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/**
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* Calculates the full wrist location.
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*/
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static void CalculateWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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bool bRightHanded, ESGFinger MountedOn,
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@@ -124,6 +180,9 @@ public:
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const FQuat& GloveWristRotationOffset,
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FVector& OutWristPosition, FQuat& OutWristRotation);
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/**
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* Calculates the full wrist location.
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*/
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static void CalculateWristLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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bool bRightHanded, ESGFinger MountedOn,
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@@ -143,8 +202,14 @@ private:
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FImplDeleter PimplDeleter;
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protected:
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/**
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*
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*/
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USGSenseGlove();
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/**
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* Create a new instance of a Sense Glove.
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*/
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explicit USGSenseGlove(const USGSenseGloveInfo& Model);
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public:
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@@ -203,94 +268,203 @@ protected:
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virtual void SyncUProperties() override;
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public:
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/**
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* Retrieve this glove's hardware model, which contains its hardware data.
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*/
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USGSenseGloveInfo* GetGloveModel(UObject* Outer) const;
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/**
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* Check if this Sense Glove is right handed.
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*
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* @remarks While the variable is stored in SG_GloveModel, added direct access here since its frequently used.
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*/
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virtual bool IsRight() const override;
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public:
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/**
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* Get the DeviceType enumerator of this SenseGlove, used in DeviceList enumeration.
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*/
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virtual ESGDeviceType GetDeviceType() const override;
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/**
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* Retrieve this Sense Glove's unique identifier.
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*/
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virtual FString GetDeviceId() const override;
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/**
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* Retrieve this glove's hardware (sub) version.
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*/
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virtual FString GetHardwareVersion() const override;
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/**
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* Retrieve this device's firmware version.
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*/
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virtual int32 GetFirmwareVersion() const override;
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/**
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* Retrieve this device's sub-firmware version.
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*/
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virtual int32 GetSubFirmwareVersion() const override;
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public:
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/**
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* Get the latest Sensor Data from this Sense Glove.
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*/
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bool GetSensorData(UObject* Outer, USGSenseGloveSensorData*& OutSensorData) const;
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/**
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*
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*/
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virtual bool GetImuRotation(FQuat& OutImu) override;
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/**
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*
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*/
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virtual bool GetImuRotation(FRotator& OutImu) override;
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/**
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* Get the pose of this Sense Glove's hardware, based on its latest Sensor Data.
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*/
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bool GetGlovePose(UObject* Outer, USGSenseGlovePose*& OutGlovePose);
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/**
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* Get the pose of this Sense Glove's hardware based on a set of Sensor Data.
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*/
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bool GetGlovePose(UObject* Outer, const USGSenseGloveSensorData* SensorData, USGSenseGlovePose*& OutGlovePose);
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/// HACK
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/// 'FSGSenseGloveImpl::GetHandPose' hides overloaded virtual functions [-Werror,-Woverloaded-virtual]
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/// tell the compiler we want both the GetHandPose from FSGHapticGloveImpl and FSGSenseGloveImpl
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/// tell the compiler we want both the GetHandPose from USGHapticGlove and USGSenseGlove
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using USGHapticGlove::GetHandPose;
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/**
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* Retrieve a new hand pose using this glove's data, based on (calibrated) user data.
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*/
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bool GetHandPose(UObject* Outer, const USGBasicHandModel* HandModel, const USGSenseGloveHandProfile* Profile,
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USGHandPose*& OutHandPose);
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/**
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* Calculate the Hand Pose of this device, provided it has Hand Tracking available.
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*/
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virtual bool GetHandPose(UObject* Outer, const USGBasicHandModel* HandGeometry, const USGHandProfile* HandProfile,
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USGHandPose*& OutHandPose) override;
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/**
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* Calculate the HandPose of this Device, taking into account user values, but not hand geometry.
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*/
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virtual bool GetHandPose(UObject* Outer, const USGHandProfile* HandProfile, USGHandPose*& OutHandPose) override;
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public:
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/// HACK
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/// 'USGSenseGlove::SendHaptics' hides overloaded virtual functions [-Werror,-Woverloaded-virtual]
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/// tell the compiler we want both the SendHaptics from USGHapticGlove and USGSenseGlove
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using USGHapticGlove::SendHaptics;
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/**
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* Set the level(s) of Force and Vibrotactile feedback, with an optional thumper command.
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*/
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bool SendHaptics(const USGForceFeedbackCommand* ForceFeedbackCommand,
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const USGBuzzCommand* BuzzCommand,
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ESGSenseGloveThumperCommand ThumperCommand = ESGSenseGloveThumperCommand::None);
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/**
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* Send a thumper command.
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*/
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bool SendHaptics(ESGSenseGloveThumperCommand ThumperCommand);
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/**
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* Send Haptic Commands to this Glove.
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*/
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virtual void SendHaptics(const USGForceFeedbackCommand* ForceFeedbackCommand) override;
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/**
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* Send Haptic Commands to this Glove.
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*/
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virtual void SendHaptics(const USGBuzzCommand* BuzzCommand) override;
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/**
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* Retrieve this device's firmware version.
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*/
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virtual void SendHaptics(const USGForceFeedbackCommand* ForceFeedbackCommand,
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const USGBuzzCommand* BuzzCommand,
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const USGThumperCommand* ThumperCommand) override;
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public:
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/**
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* Retrieve calibration values of this glove, as an array of size 5, containing x (roll), y (flexion), z (abduction) values.
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*/
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virtual bool GetCalibrationValues(TArray<FVector>& OutValues) override;
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/**
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* Reset the glove's calibration range.
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*/
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virtual void ResetCalibrationRange() override;
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/**
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* Apply this glove's calibration range to a handProfile.
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*/
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virtual void ApplyCalibration(UObject* Outer, USGHandProfile*& OutProfile) const override;
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/**
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* Apply this glove's calibration range to a SenseGloveHandProfile.
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*/
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void ApplyCalibration(UObject* Outer, USGSenseGloveHandProfile*& OutProfile) const;
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public:
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/**
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* Retrieve the location of the glove origin, based on a reference location.
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*/
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virtual void GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutGlovePosition, FQuat& OutGloveRotation) const override;
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/**
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* Retrieve the location of the glove origin, based on a reference location.
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*/
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virtual void GetGloveLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutGlovePosition, FRotator& OutGloveRotation) const override;
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/**
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* Retrieve the location of the glove origin, based on a reference location.
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*/
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void GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware, ESGFinger MountedOn,
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FVector& OutGlovePosition, FQuat& OutGloveRotation) const;
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/**
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* Retrieve the location of the glove origin, based on a reference location.
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*/
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void GetGloveLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware, ESGFinger MountedOn,
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FVector& OutGlovePosition, FRotator& OutGloveRotation) const;
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/**
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* Retrieve the location of the wrist, based on a reference location and default glove-hand offsets.
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*/
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virtual void GetWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutWristPosition, FQuat& OutWristRotation) const override;
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/**
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*
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*/
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virtual void GetWristLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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FVector& OutWristPosition, FRotator& OutWristRotation) const override;
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/**
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*
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*/
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void GetWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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const FVector& GloveWristPositionOffset,
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const FQuat& GloveWristRotationOffset,
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FVector& OutWristPosition, FQuat& OutWristRotation) const;
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/**
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*
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*/
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void GetWristLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation,
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ESGPositionalTrackingHardware TrackingHardware,
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const FVector& GloveWristPositionOffset,
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@@ -298,5 +472,8 @@ public:
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FVector& OutWristPosition, FRotator& OutWristRotation) const;
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public:
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/**
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*
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*/
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virtual FString ToString() const override;
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};
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@@ -354,6 +354,70 @@ ESGPositionalTrackingHardware FSGCoreEnumCast::ToESGPositionalTrackingHardware(c
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return ESGPositionalTrackingHardware::None;
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}
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FSGCoreEnumCast::FESenseGloveThumperCommandType FSGCoreEnumCast::ToESenseGloveThumperCommand(
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const ESGSenseGloveThumperCommand Enum)
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{
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switch (Enum)
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{
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case ESGSenseGloveThumperCommand::None:
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return FESenseGloveThumperCommandType::None;
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case ESGSenseGloveThumperCommand::TurnOff:
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return FESenseGloveThumperCommandType::TurnOff;
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case ESGSenseGloveThumperCommand::CueGameOver:
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return FESenseGloveThumperCommandType::CueGameOver;
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case ESGSenseGloveThumperCommand::ButtonDouble100:
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return FESenseGloveThumperCommandType::ButtonDouble100;
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case ESGSenseGloveThumperCommand::ButtonDouble60:
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return FESenseGloveThumperCommandType::ButtonDouble60;
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case ESGSenseGloveThumperCommand::ImpactThump30:
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return FESenseGloveThumperCommandType::ImpactThump30;
|
||||
case ESGSenseGloveThumperCommand::ImpactThump10:
|
||||
return FESenseGloveThumperCommandType::ImpactThump10;
|
||||
case ESGSenseGloveThumperCommand::ImpactThump100:
|
||||
return FESenseGloveThumperCommandType::ImpactThump100;
|
||||
case ESGSenseGloveThumperCommand::ObjectGrasp100:
|
||||
return FESenseGloveThumperCommandType::ObjectGrasp100;
|
||||
case ESGSenseGloveThumperCommand::ObjectGrasp60:
|
||||
return FESenseGloveThumperCommandType::ObjectGrasp60;
|
||||
case ESGSenseGloveThumperCommand::ObjectGrasp30:
|
||||
return FESenseGloveThumperCommandType::ObjectGrasp30;
|
||||
}
|
||||
|
||||
// Keep the compiler satisfied!
|
||||
return FESenseGloveThumperCommandType::None;
|
||||
}
|
||||
|
||||
ESGSenseGloveThumperCommand FSGCoreEnumCast::ToESGSenseGloveThumperCommand(const FESenseGloveThumperCommandType Enum)
|
||||
{
|
||||
switch (Enum)
|
||||
{
|
||||
case FESenseGloveThumperCommandType::None:
|
||||
return ESGSenseGloveThumperCommand::None;
|
||||
case FESenseGloveThumperCommandType::TurnOff:
|
||||
return ESGSenseGloveThumperCommand::TurnOff;
|
||||
case FESenseGloveThumperCommandType::CueGameOver:
|
||||
return ESGSenseGloveThumperCommand::CueGameOver;
|
||||
case FESenseGloveThumperCommandType::ButtonDouble100:
|
||||
return ESGSenseGloveThumperCommand::ButtonDouble100;
|
||||
case FESenseGloveThumperCommandType::ButtonDouble60:
|
||||
return ESGSenseGloveThumperCommand::ButtonDouble60;
|
||||
case FESenseGloveThumperCommandType::ImpactThump30:
|
||||
return ESGSenseGloveThumperCommand::ImpactThump30;
|
||||
case FESenseGloveThumperCommandType::ImpactThump10:
|
||||
return ESGSenseGloveThumperCommand::ImpactThump10;
|
||||
case FESenseGloveThumperCommandType::ImpactThump100:
|
||||
return ESGSenseGloveThumperCommand::ImpactThump100;
|
||||
case FESenseGloveThumperCommandType::ObjectGrasp100:
|
||||
return ESGSenseGloveThumperCommand::ObjectGrasp100;
|
||||
case FESenseGloveThumperCommandType::ObjectGrasp60:
|
||||
return ESGSenseGloveThumperCommand::ObjectGrasp60;
|
||||
case FESenseGloveThumperCommandType::ObjectGrasp30:
|
||||
return ESGSenseGloveThumperCommand::ObjectGrasp30;
|
||||
}
|
||||
|
||||
return ESGSenseGloveThumperCommand::None;
|
||||
}
|
||||
|
||||
FSGCoreEnumCast::FEThumbMovementType FSGCoreEnumCast::ToEThumbMovement(const ESGThumbMovement Enum)
|
||||
{
|
||||
switch (Enum)
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <SenseGlove/Core/Fingers.hpp>
|
||||
#include <SenseGlove/Core/SenseGloveThumperCommand.hpp>
|
||||
|
||||
#include "SGBuildHacks/SGInclude_Core_Fingers.h"
|
||||
#include "SGBuildHacks/SGInclude_Core_HapticGloveCalibrationCheck.h"
|
||||
@@ -43,6 +44,7 @@
|
||||
#include "SGBuildHacks/SGInclude_Core_SenseGloveHandProfile.h"
|
||||
#include "SGBuildHacks/SGInclude_Core_SGDevice.h"
|
||||
#include "SGBuildHacks/SGInclude_Core_Tracking.h"
|
||||
#include "SGCoreImpl/SGHapticGloveCommandBufferImpl.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
class SENSEGLOVECOREIMPL_API FSGCoreEnumCast
|
||||
@@ -56,37 +58,41 @@ public:
|
||||
typedef SGCore::Kinematics::EFingerMovement FEFingerMovementType;
|
||||
typedef SGCore::SG::EFingerSolver FEFingerSolverType;
|
||||
typedef SGCore::EPositionalTrackingHardware FEPositionalTrackingHardware;
|
||||
typedef SGCore::Haptics::ESenseGloveThumperCommand FESenseGloveThumperCommandType;
|
||||
typedef SGCore::Kinematics::EThumbMovement FEThumbMovementType;
|
||||
typedef SGCore::SG::EThumbSolver FEThumbSolverType;
|
||||
|
||||
public:
|
||||
static FEBackendType ToEBackendType(const ESGBackendType Enum);
|
||||
static ESGBackendType ToESGBackendType(const FEBackendType Enum);
|
||||
static FEBackendType ToEBackendType(ESGBackendType Enum);
|
||||
static ESGBackendType ToESGBackendType(FEBackendType Enum);
|
||||
|
||||
static FECalibrationStageType ToECalibrationStage(const ESGCalibrationStage Enum);
|
||||
static ESGCalibrationStage ToESGCalibrationStage(const FECalibrationStageType Enum);
|
||||
static FECalibrationStageType ToECalibrationStage(ESGCalibrationStage Enum);
|
||||
static ESGCalibrationStage ToESGCalibrationStage(FECalibrationStageType Enum);
|
||||
|
||||
static FEConnectionType ToEConnectionType(const ESGConnectionType Enum);
|
||||
static ESGConnectionType ToESGConnectionType(const FEConnectionType Enum);
|
||||
static FEConnectionType ToEConnectionType(ESGConnectionType Enum);
|
||||
static ESGConnectionType ToESGConnectionType(FEConnectionType Enum);
|
||||
|
||||
static FEDeviceType ToEDeviceType(const ESGDeviceType Enum);
|
||||
static ESGDeviceType ToESGDeviceType(const FEDeviceType Enum);
|
||||
static FEDeviceType ToEDeviceType(ESGDeviceType Enum);
|
||||
static ESGDeviceType ToESGDeviceType(FEDeviceType Enum);
|
||||
|
||||
static FEFingerType ToEFinger(const ESGFinger Enum);
|
||||
static ESGFinger ToESGFinger(const FEFingerType Enum);
|
||||
static FEFingerType ToEFinger(ESGFinger Enum);
|
||||
static ESGFinger ToESGFinger(FEFingerType Enum);
|
||||
|
||||
static FEFingerMovementType ToEFingerMovement(const ESGFingerMovement Enum);
|
||||
static ESGFingerMovement ToESGFingerMovement(const FEFingerMovementType Enum);
|
||||
static FEFingerMovementType ToEFingerMovement(ESGFingerMovement Enum);
|
||||
static ESGFingerMovement ToESGFingerMovement(FEFingerMovementType Enum);
|
||||
|
||||
static FEFingerSolverType ToEFingerSolver(const ESGFingerSolver Enum);
|
||||
static ESGFingerSolver ToESGFingerSolver(const FEFingerSolverType Enum);
|
||||
static FEFingerSolverType ToEFingerSolver(ESGFingerSolver Enum);
|
||||
static ESGFingerSolver ToESGFingerSolver(FEFingerSolverType Enum);
|
||||
|
||||
static FEPositionalTrackingHardware ToEPositionalTrackingHardware(const ESGPositionalTrackingHardware Enum);
|
||||
static ESGPositionalTrackingHardware ToESGPositionalTrackingHardware(const FEPositionalTrackingHardware Enum);
|
||||
static FEPositionalTrackingHardware ToEPositionalTrackingHardware(ESGPositionalTrackingHardware Enum);
|
||||
static ESGPositionalTrackingHardware ToESGPositionalTrackingHardware(FEPositionalTrackingHardware Enum);
|
||||
|
||||
static FEThumbMovementType ToEThumbMovement(const ESGThumbMovement Enum);
|
||||
static ESGThumbMovement ToESGThumbMovement(const FEThumbMovementType Enum);
|
||||
static FESenseGloveThumperCommandType ToESenseGloveThumperCommand(ESGSenseGloveThumperCommand Enum);
|
||||
static ESGSenseGloveThumperCommand ToESGSenseGloveThumperCommand(FESenseGloveThumperCommandType Enum);
|
||||
|
||||
static FEThumbSolverType ToEThumbSolver(const ESGThumbSolver Enum);
|
||||
static ESGThumbSolver ToESGThumbSolver(const FEThumbSolverType Enum);
|
||||
static FEThumbMovementType ToEThumbMovement(ESGThumbMovement Enum);
|
||||
static ESGThumbMovement ToESGThumbMovement(FEThumbMovementType Enum);
|
||||
|
||||
static FEThumbSolverType ToEThumbSolver(ESGThumbSolver Enum);
|
||||
static ESGThumbSolver ToESGThumbSolver(FEThumbSolverType Enum);
|
||||
};
|
||||
@@ -5033,6 +5033,26 @@ bool SGCoreImpl_FSGSenseGloveImpl_GetHandPose_HandProfile_OutHandPose(
|
||||
StaticCast<FSGIC_FSGHandPoseImpl*>(OutHandPose)->HandPoseImpl);
|
||||
}
|
||||
|
||||
bool SGCoreImpl_FSGSenseGloveImpl_SendHaptics_ForceFeedbackCommand_BuzzCommand_ESenseGloveThumperCommand(
|
||||
void* Instance,
|
||||
void* ForceFeedbackCommand,
|
||||
void* BuzzCommand,
|
||||
void* ThumperCommand)
|
||||
{
|
||||
return StaticCast<FSGIC_TSharedPtr_FSGSenseGloveImpl*>(Instance)->Ptr->SendHaptics(
|
||||
StaticCast<FSGIC_FSGForceFeedbackCommandImpl*>(ForceFeedbackCommand)->ForceFeedbackCommandImpl,
|
||||
StaticCast<FSGIC_FSGBuzzCommandImpl*>(BuzzCommand)->BuzzCommandImpl,
|
||||
StaticCast<FSGIC_ESGSenseGloveThumperCommand*>(ThumperCommand)->Command);
|
||||
}
|
||||
|
||||
bool SGCoreImpl_FSGSenseGloveImpl_SendHaptics_ThumperCommand(
|
||||
void* Instance,
|
||||
void* ThumperCommand)
|
||||
{
|
||||
return StaticCast<FSGIC_TSharedPtr_FSGSenseGloveImpl*>(Instance)->Ptr->SendHaptics(
|
||||
StaticCast<FSGIC_ESGSenseGloveThumperCommand*>(ThumperCommand)->Command);
|
||||
}
|
||||
|
||||
void SGCoreImpl_FSGSenseGloveImpl_SendHaptics_ForceFeedbackCommand(
|
||||
void* Instance,
|
||||
void* ForceFeedbackCommand)
|
||||
|
||||
@@ -426,6 +426,20 @@ bool FSGSenseGloveImpl::GetHandPose(const FSGHandProfileImpl& HandProfile, FSGHa
|
||||
return bResult;
|
||||
}
|
||||
|
||||
bool FSGSenseGloveImpl::SendHaptics(const FSGForceFeedbackCommandImpl& ForceFeedbackCommand,
|
||||
const FSGBuzzCommandImpl& BuzzCommand,
|
||||
ESGSenseGloveThumperCommand ThumperCommand)
|
||||
{
|
||||
return ToSenseGlovePtrChecked()->SendHaptics(ForceFeedbackCommand.ToForceFeedbackCommand(),
|
||||
BuzzCommand.ToBuzzCommand(),
|
||||
FSGCoreEnumCast::ToESenseGloveThumperCommand(ThumperCommand));
|
||||
}
|
||||
|
||||
bool FSGSenseGloveImpl::SendHaptics(ESGSenseGloveThumperCommand ThumperCommand)
|
||||
{
|
||||
return ToSenseGlovePtrChecked()->SendHaptics(FSGCoreEnumCast::ToESenseGloveThumperCommand(ThumperCommand));
|
||||
}
|
||||
|
||||
void FSGSenseGloveImpl::SendHaptics(const FSGForceFeedbackCommandImpl& ForceFeedbackCommand)
|
||||
{
|
||||
ToSenseGlovePtrChecked()->SendHaptics(ForceFeedbackCommand.ToForceFeedbackCommand());
|
||||
|
||||
@@ -2522,6 +2522,17 @@ SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGSenseGloveImpl_GetHandPose_Hand
|
||||
void* HandProfile,
|
||||
void* OutHandPose);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool
|
||||
SGCoreImpl_FSGSenseGloveImpl_SendHaptics_ForceFeedbackCommand_BuzzCommand_ESenseGloveThumperCommand(
|
||||
void* Instance,
|
||||
void* ForceFeedbackCommand,
|
||||
void* BuzzCommand,
|
||||
void* ThumperCommand);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API bool SGCoreImpl_FSGSenseGloveImpl_SendHaptics_ThumperCommand(
|
||||
void* Instance,
|
||||
void* ThumperCommand);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGSenseGloveImpl_SendHaptics_ForceFeedbackCommand(
|
||||
void* Instance,
|
||||
void* ForceFeedbackCommand);
|
||||
@@ -3236,7 +3247,8 @@ SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTimedBuzzCommandImpl_ctor_BaseC
|
||||
float DurationSeconds,
|
||||
float StartTimeSeconds);
|
||||
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void SGCoreImpl_FSGTimedBuzzCommandImpl_ctor_BaseCommand_DurationSeconds_StartTimeSeconds_MakeShared(
|
||||
SENSEGLOVECOREIMPL_PUBLIC_API void
|
||||
SGCoreImpl_FSGTimedBuzzCommandImpl_ctor_BaseCommand_DurationSeconds_StartTimeSeconds_MakeShared(
|
||||
void* OutSharedPtr,
|
||||
void* BaseCommand,
|
||||
float DurationSeconds,
|
||||
|
||||
@@ -236,6 +236,17 @@ public:
|
||||
virtual bool GetHandPose(const FSGHandProfileImpl& HandProfile, FSGHandPoseImpl& OutHandPose) override;
|
||||
|
||||
public:
|
||||
/// HACK
|
||||
/// 'FSGSenseGloveImpl::SendHaptics' hides overloaded virtual functions [-Werror,-Woverloaded-virtual]
|
||||
/// tell the compiler we want both the SendHaptics from FSGHapticGloveImpl and FSGSenseGloveImpl
|
||||
using FSGHapticGloveImpl::SendHaptics;
|
||||
|
||||
bool SendHaptics(const FSGForceFeedbackCommandImpl& ForceFeedbackCommand,
|
||||
const FSGBuzzCommandImpl& BuzzCommand,
|
||||
ESGSenseGloveThumperCommand ThumperCommand = ESGSenseGloveThumperCommand::None);
|
||||
|
||||
bool SendHaptics(ESGSenseGloveThumperCommand ThumperCommand);
|
||||
|
||||
virtual void SendHaptics(const FSGForceFeedbackCommandImpl& ForceFeedbackCommand) override;
|
||||
|
||||
virtual void SendHaptics(const FSGBuzzCommandImpl& BuzzCommand) override;
|
||||
|
||||
@@ -239,6 +239,19 @@ bool USGSenseGloveKismetLibrary::GetHandPose_HP_OutHP(
|
||||
return SenseGlove->GetHandPose(WorldContextObject, HandProfile, OutHandPose);
|
||||
}
|
||||
|
||||
bool USGSenseGloveKismetLibrary::SendHaptics_FFC_BC_ESGSenseGloveThumperCommand_TC(
|
||||
USGSenseGlove* SenseGlove,
|
||||
const USGForceFeedbackCommand* ForceFeedbackCommand, const USGBuzzCommand* BuzzCommand,
|
||||
ESGSenseGloveThumperCommand ThumperCommand)
|
||||
{
|
||||
return SenseGlove->SendHaptics(ForceFeedbackCommand, BuzzCommand, ThumperCommand);
|
||||
}
|
||||
|
||||
bool USGSenseGloveKismetLibrary::SendHaptics_TC(USGSenseGlove* SenseGlove, ESGSenseGloveThumperCommand ThumperCommand)
|
||||
{
|
||||
return SenseGlove->SendHaptics(ThumperCommand);
|
||||
}
|
||||
|
||||
void USGSenseGloveKismetLibrary::SendHaptics_FFC(USGSenseGlove* SenseGlove,
|
||||
const USGForceFeedbackCommand* ForceFeedbackCommand)
|
||||
{
|
||||
|
||||
@@ -29,7 +29,8 @@
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
* An interface for the Sense Glove exoskeleton glove.
|
||||
* Contains methods for Kinematics, Haptics and Serialization.
|
||||
*/
|
||||
|
||||
|
||||
@@ -50,30 +51,52 @@ class USGDevice;
|
||||
class USGForceFeedbackCommand;
|
||||
class USGSenseGlove;
|
||||
|
||||
/**
|
||||
* Interface for the Sense Glove; and exoskeleton Force-Feedback glove.
|
||||
*/
|
||||
UCLASS(meta=(ScriptName = "SesneGloveSenseGloveKismetLibrary"))
|
||||
class SENSEGLOVECOREKISMET_API USGSenseGloveKismetLibrary final : public USGBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
/**
|
||||
* Byte indicating a new Sense Glove haptic command.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static FString GetHapticsByte();
|
||||
|
||||
/**
|
||||
* Byte indicating a new Thumper command.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static FString GetThumperByte();
|
||||
|
||||
/**
|
||||
* Calculates a GlovePose based on sensor angles and a glove model.
|
||||
*
|
||||
* @remarks Use this when you already have gloveAngles collected.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Calculate Glove Pose", Category="SenseGlove | Core | SG | Sense Glove",
|
||||
meta=(WorldContext="WorldContextObject"))
|
||||
static USGSenseGlovePose* CalculateGlovePose_SD_GM(
|
||||
UObject* WorldContextObject,
|
||||
const USGSenseGloveSensorData* SensorData, const USGSenseGloveInfo* GloveModel);
|
||||
|
||||
/**
|
||||
* Calculates a GlovePose based on gloveAngles and a glove model.
|
||||
*
|
||||
* @remarks Use this when you already have gloveAngles collected.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Calculate Glove Pose", Category="SenseGlove | Core | SG | Sense Glove",
|
||||
meta=(WorldContext="WorldContextObject"))
|
||||
static USGSenseGlovePose* CalculateGlovePose_GA_GM(
|
||||
UObject* WorldContextObject,
|
||||
const TArray<FSGVectorArray>& GloveAngles, const USGSenseGloveInfo* GloveModel);
|
||||
|
||||
/**
|
||||
* @remarks Use this when you already have a GlovePose.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove",
|
||||
meta=(WorldContext="WorldContextObject"))
|
||||
static USGHandPose* CalculateHandPose(
|
||||
@@ -81,31 +104,52 @@ public:
|
||||
const USGSenseGlovePose* GlovePose, const USGBasicHandModel* HandModel,
|
||||
const USGSenseGloveHandProfile* Profile);
|
||||
|
||||
/**
|
||||
* Deserializes a Sense Glove from its ConstantsString. Returns a nullptr if unsuccessful.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove",
|
||||
meta=(WorldContext="WorldContextObject"))
|
||||
static USGDevice* Parse(UObject* WorldContextObject, const FString& ConstantsString);
|
||||
|
||||
/**
|
||||
* Retrieve all Sense Gloves connected to this system.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove",
|
||||
meta=(WorldContext="WorldContextObject"))
|
||||
static TArray<USGSenseGlove*> GetSenseGloves(UObject* WorldContextObject);
|
||||
|
||||
/**
|
||||
* Retrieve the first connected Sense Glove there is.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Get Sense Glove", Category="SenseGlove | Core | SG | Sense Glove",
|
||||
meta=(WorldContext="WorldContextObject"))
|
||||
static bool GetSenseGlove_OutG(UObject* WorldContextObject, USGSenseGlove*& OutGlove);
|
||||
|
||||
/**
|
||||
* Retrieve the first (connected) right or left handed sense glove.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Get Sense Glove", Category="SenseGlove | Core | SG | Sense Glove",
|
||||
meta=(WorldContext="WorldContextObject"))
|
||||
static bool GetSenseGlove_bRH_OutG(UObject* WorldContextObject, bool bRightHanded, USGSenseGlove*& OutGlove);
|
||||
|
||||
/**
|
||||
* Convert a SenseGlove GlovePose into calibrationValues.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Get Calibration Values", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static TArray<FVector> GetCalibrationValues_GlovePose(const USGSenseGlovePose* GlovePose);
|
||||
|
||||
/**
|
||||
* Apply interpolation values to the correct fields in the SenseGlove Profile, based on min/max sensor values.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove",
|
||||
meta=(WorldContext="WorldContextObject"))
|
||||
static void CalibrateInterpolation(UObject* WorldContextObject,
|
||||
const TArray<FVector>& MinValues, const TArray<FVector>& MaxValues,
|
||||
bool bRightHanded, USGSenseGloveHandProfile*& OutProfile);
|
||||
|
||||
/**
|
||||
* Retrieve the location of the glove origin, based on a reference location without requiring an object reference.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Calculate Glove Location",
|
||||
Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void CalculateGloveLocation_RP_FQuat_RR_TH_bRH_MO_OutGP_FQuat_OutGR(
|
||||
@@ -113,6 +157,9 @@ public:
|
||||
ESGPositionalTrackingHardware TrackingHardware, bool bRightHanded, ESGFinger MountedOn,
|
||||
FVector& OutGlovePosition, FQuat& OutGloveRotation);
|
||||
|
||||
/**
|
||||
* Retrieve the location of the glove origin, based on a reference location without requiring an object reference.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Calculate Glove Location",
|
||||
Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void CalculateGloveLocation_RP_FRotator_RR_TH_bRH_MO_OutGP_FRotator_OutGR(
|
||||
@@ -120,6 +167,9 @@ public:
|
||||
ESGPositionalTrackingHardware TrackingHardware, bool bRightHanded, ESGFinger MountedOn,
|
||||
FVector& OutGlovePosition, FRotator& OutGloveRotation);
|
||||
|
||||
/**
|
||||
* Calculates the full wrist location.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Calculate Wrist Location",
|
||||
Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void CalculateWristLocation_RP_FQuat_RR_TH_bRH_MO_GWPOffset_FQuat_GWRO_OutWP_FQuat_OutWR(
|
||||
@@ -128,6 +178,9 @@ public:
|
||||
const FVector& GloveWristPositionOffset, const FQuat& GloveWristRotationOffset,
|
||||
FVector& OutWristPosition, FQuat& OutWristRotation);
|
||||
|
||||
/**
|
||||
* Calculates the full wrist location.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Calculate Wrist Location",
|
||||
Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void CalculateWristLocation_RP_FRotator_RR_TH_bRH_MO_GWPOffset_FRotator_GWRO_OutWP_FRotator_OutWR(
|
||||
@@ -136,43 +189,81 @@ public:
|
||||
const FVector& GloveWristPositionOffset, const FRotator& GloveWristRotationOffset,
|
||||
FVector& OutWristPosition, FRotator& OutWristRotation);
|
||||
|
||||
/**
|
||||
* Retrieve this glove's hardware model, which contains its hardware data.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove", meta=(WorldContext="WorldContextObject"))
|
||||
static USGSenseGloveInfo* GetGloveModel(UObject* WorldContextObject, const USGSenseGlove* SenseGlove);
|
||||
|
||||
/**
|
||||
* Check if this Sense Glove is right handed.
|
||||
*
|
||||
* @remarks While the variable is stored in SG_GloveModel, added direct access here since its frequently used.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static bool IsRight(const USGSenseGlove* SenseGlove);
|
||||
|
||||
/**
|
||||
* Get the DeviceType enumerator of this SenseGlove, used in DeviceList enumeration.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static ESGDeviceType GetDeviceType(const USGSenseGlove* SenseGlove);
|
||||
|
||||
/**
|
||||
* Retrieve this Sense Glove's unique identifier.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static FString GetDeviceId(const USGSenseGlove* SenseGlove);
|
||||
|
||||
/**
|
||||
* Retrieve this glove's hardware (sub) version.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static FString GetHardwareVersion(const USGSenseGlove* SenseGlove);
|
||||
|
||||
/**
|
||||
* Retrieve this device's firmware version.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static int32 GetFirmwareVersion(const USGSenseGlove* SenseGlove);
|
||||
|
||||
/**
|
||||
* Retrieve this device's sub-firmware version.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static int32 GetSubFirmwareVersion(const USGSenseGlove* SenseGlove);
|
||||
|
||||
/**
|
||||
* Get the latest Sensor Data from this Sense Glove.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove", meta=(WorldContext="WorldContextObject"))
|
||||
static bool GetSensorData(UObject* WorldContextObject,
|
||||
const USGSenseGlove* SenseGlove, USGSenseGloveSensorData*& OutSensorData);
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Get Imu Rotation", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static bool GetImuRotation_FQuat_OutI(UPARAM(ref) USGSenseGlove* SenseGlove, FQuat& OutImu);
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Get Imu Rotation", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static bool GetImuRotation_FRotator_OutI(UPARAM(ref) USGSenseGlove* SenseGlove, FRotator& OutImu);
|
||||
|
||||
/**
|
||||
* Get the pose of this Sense Glove's hardware, based on its latest Sensor Data.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Get Glove Pose", Category="SenseGlove | Core | SG | Sense Glove",
|
||||
meta=(WorldContext="WorldContextObject"))
|
||||
static bool GetGlovePose_OutGP(UObject* WorldContextObject,
|
||||
UPARAM(ref) USGSenseGlove* SenseGlove,
|
||||
USGSenseGlovePose*& OutGlovePose);
|
||||
|
||||
/**
|
||||
* Get the pose of this Sense Glove's hardware based on a set of Sensor Data.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Get Glove Pose", Category="SenseGlove | Core | SG | Sense Glove",
|
||||
meta=(WorldContext="WorldContextObject"))
|
||||
static bool GetGlovePose_SD_OutGP(UObject* WorldContextObject,
|
||||
@@ -180,6 +271,9 @@ public:
|
||||
const USGSenseGloveSensorData* SensorData,
|
||||
USGSenseGlovePose*& OutGlovePose);
|
||||
|
||||
/**
|
||||
* Retrieve a new hand pose using this glove's data, based on (calibrated) user data.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Get Hand Pose", Category="SenseGlove | Core | SG | Sense Glove",
|
||||
meta=(WorldContext="WorldContextObject"))
|
||||
static bool GetHandPose_HM_P_OutHP(UObject* WorldContextObject,
|
||||
@@ -188,6 +282,9 @@ public:
|
||||
const USGSenseGloveHandProfile* Profile,
|
||||
USGHandPose*& OutHandPose);
|
||||
|
||||
/**
|
||||
* Calculate the Hand Pose of this device, provided it has Hand Tracking available.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Get Hand Pose", Category="SenseGlove | Core | SG | Sense Glove",
|
||||
meta=(WorldContext="WorldContextObject"))
|
||||
static bool GetHandPose_HG_HP_OutHP(UObject* WorldContextObject,
|
||||
@@ -196,6 +293,9 @@ public:
|
||||
const USGHandProfile* HandProfile,
|
||||
USGHandPose*& OutHandPose);
|
||||
|
||||
/**
|
||||
* Calculate the HandPose of this Device, taking into account user values, but not hand geometry.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Get Hand Pose", Category="SenseGlove | Core | SG | Sense Glove",
|
||||
meta=(WorldContext="WorldContextObject"))
|
||||
static bool GetHandPose_HP_OutHP(UObject* WorldContextObject,
|
||||
@@ -203,13 +303,37 @@ public:
|
||||
const USGHandProfile* HandProfile,
|
||||
USGHandPose*& OutHandPose);
|
||||
|
||||
/**
|
||||
* Set the level(s) of Force and Vibrotactile feedback, with an optional thumper command.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Send Haptics", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static bool SendHaptics_FFC_BC_ESGSenseGloveThumperCommand_TC(
|
||||
UPARAM(ref) USGSenseGlove* SenseGlove,
|
||||
const USGForceFeedbackCommand* ForceFeedbackCommand, const USGBuzzCommand* BuzzCommand,
|
||||
ESGSenseGloveThumperCommand ThumperCommand = ESGSenseGloveThumperCommand::None);
|
||||
|
||||
/**
|
||||
* Send a thumper command.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Send Haptics", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static bool SendHaptics_TC(UPARAM(ref) USGSenseGlove* SenseGlove, ESGSenseGloveThumperCommand ThumperCommand);
|
||||
|
||||
/**
|
||||
* Send Haptic Commands to this Glove.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Send Haptics", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void SendHaptics_FFC(UPARAM(ref) USGSenseGlove* SenseGlove,
|
||||
const USGForceFeedbackCommand* ForceFeedbackCommand);
|
||||
|
||||
/**
|
||||
* Send Haptic Commands to this Glove.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Send Haptics", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void SendHaptics_BC(UPARAM(ref) USGSenseGlove* SenseGlove, const USGBuzzCommand* BuzzCommand);
|
||||
|
||||
/**
|
||||
* Retrieve this device's firmware version.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Send Haptics", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void SendHaptics_FFC_BC_TC(
|
||||
UPARAM(ref) USGSenseGlove* SenseGlove,
|
||||
@@ -217,24 +341,39 @@ public:
|
||||
const USGBuzzCommand* BuzzCommand,
|
||||
const USGThumperCommand* ThumperCommand);
|
||||
|
||||
/**
|
||||
* Retrieve calibration values of this glove, as an array of size 5, containing x (roll), y (flexion), z (abduction) values.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, DisplayName="Get Calibration Values", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static bool GetCalibrationValues_OutV(UPARAM(ref) USGSenseGlove* SenseGlove, TArray<FVector>& OutValues);
|
||||
|
||||
/**
|
||||
* Reset the glove's calibration range.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void ResetCalibrationRange(UPARAM(ref) USGSenseGlove* SenseGlove);
|
||||
|
||||
/**
|
||||
* Apply this glove's calibration range to a handProfile.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, DisplayName="Apply Calibration", Category="SenseGlove | Core | SG | Sense Glove",
|
||||
meta=(WorldContext="WorldContextObject"))
|
||||
static void ApplyCalibration_USGHandProfile_OutP(UObject* WorldContextObject,
|
||||
const USGSenseGlove* SenseGlove,
|
||||
USGHandProfile*& OutProfile);
|
||||
|
||||
/**
|
||||
* Apply this glove's calibration range to a SenseGloveHandProfile.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, DisplayName="Apply Calibration", Category="SenseGlove | Core | SG | Sense Glove",
|
||||
meta=(WorldContext="WorldContextObject"))
|
||||
static void ApplyCalibration_USGSenseGloveHandProfile_OutP(UObject* WorldContextObject,
|
||||
const USGSenseGlove* SenseGlove,
|
||||
USGSenseGloveHandProfile*& OutProfile);
|
||||
|
||||
/**
|
||||
* Retrieve the location of the glove origin, based on a reference location.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, DisplayName="Get Glove Location", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void GetGloveLocation_RP_FQuat_RR_TH_OutGP_FQuat_OutGR(
|
||||
const USGSenseGlove* SenseGlove,
|
||||
@@ -242,6 +381,9 @@ public:
|
||||
ESGPositionalTrackingHardware TrackingHardware,
|
||||
FVector& OutGlovePosition, FQuat& OutGloveRotation);
|
||||
|
||||
/**
|
||||
* Retrieve the location of the glove origin, based on a reference location.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, DisplayName="Get Glove Location", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void GetGloveLocation_RP_FRotator_RR_TH_OutGP_FRotator_OutGR(
|
||||
const USGSenseGlove* SenseGlove,
|
||||
@@ -249,6 +391,9 @@ public:
|
||||
ESGPositionalTrackingHardware TrackingHardware,
|
||||
FVector& OutGlovePosition, FRotator& OutGloveRotation);
|
||||
|
||||
/**
|
||||
* Retrieve the location of the glove origin, based on a reference location.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, DisplayName="Get Glove Location", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void GetGloveLocation_RP_FQuat_RR_TH_MO_OutGP_FQuat_OutGR(
|
||||
const USGSenseGlove* SenseGlove,
|
||||
@@ -256,6 +401,9 @@ public:
|
||||
ESGPositionalTrackingHardware TrackingHardware, ESGFinger MountedOn,
|
||||
FVector& OutGlovePosition, FQuat& OutGloveRotation);
|
||||
|
||||
/**
|
||||
* Retrieve the location of the glove origin, based on a reference location.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, DisplayName="Get Glove Location", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void GetGloveLocation_RP_FRotator_RR_TH_MO_OutGP_FRotator_OutGR(
|
||||
const USGSenseGlove* SenseGlove,
|
||||
@@ -263,6 +411,9 @@ public:
|
||||
ESGPositionalTrackingHardware TrackingHardware, ESGFinger MountedOn,
|
||||
FVector& OutGlovePosition, FRotator& OutGloveRotation);
|
||||
|
||||
/**
|
||||
* Retrieve the location of the wrist, based on a reference location and default glove-hand offsets.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, DisplayName="Get Wrist Location", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void GetWristLocation_RP_FQuat_RR_TH_OutWP_FQuat_OutWR(
|
||||
const USGSenseGlove* SenseGlove,
|
||||
@@ -270,6 +421,9 @@ public:
|
||||
ESGPositionalTrackingHardware TrackingHardware,
|
||||
FVector& OutWristPosition, FQuat& OutWristRotation);
|
||||
|
||||
/**
|
||||
* Retrieve the location of the wrist, based on a reference location and default glove-hand offsets.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, DisplayName="Get Wrist Location", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void GetWristLocation_RP_FRotator_RR_TH_OutWP_FRotator_OutWR(
|
||||
const USGSenseGlove* SenseGlove,
|
||||
@@ -277,6 +431,9 @@ public:
|
||||
ESGPositionalTrackingHardware TrackingHardware,
|
||||
FVector& OutWristPosition, FRotator& OutWristRotation);
|
||||
|
||||
/**
|
||||
* Retrieve the location of the wrist, based on a reference location and default glove-hand offsets.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, DisplayName="Get Wrist Location", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void GetWristLocation_RP_FQuat_RR_TH_GWPO_FQuat_GWRO_OutWP_FQuat_OutWR(
|
||||
const USGSenseGlove* SenseGlove,
|
||||
@@ -286,6 +443,9 @@ public:
|
||||
const FQuat& GloveWristRotationOffset,
|
||||
FVector& OutWristPosition, FQuat& OutWristRotation);
|
||||
|
||||
/**
|
||||
* Retrieve the location of the wrist, based on a reference location and default glove-hand offsets.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, DisplayName="Get Wrist Location", Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static void GetWristLocation_RP_FRotator_RR_TH_GWPO_FRotator_GWRO_OutWP_FRotator_OutWR(
|
||||
const USGSenseGlove* SenseGlove,
|
||||
@@ -295,6 +455,9 @@ public:
|
||||
const FRotator& GloveWristRotationOffset,
|
||||
FVector& OutWristPosition, FRotator& OutWristRotation);
|
||||
|
||||
/**
|
||||
* Create a string representation of this device for reporting purposes.
|
||||
*/
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Core | SG | Sense Glove")
|
||||
static FString ToString(const USGSenseGlove* SenseGlove);
|
||||
};
|
||||
Reference in New Issue
Block a user