Commit Graph
563 Commits
Author SHA1 Message Date
Mamadou Babaei b499a720c2 fix the blueprint category naming to adhere to the rest of the settings system 2024-08-16 18:02:06 +02:00
Mamadou Babaei a0dd5c1de9 move hardware benchmarking settings to its own class 2024-08-16 18:02:06 +02:00
Mamadou Babaei 9dac4cb81c disable bFallbackToHandTrackingIfNoGloveDetected by default 2024-08-16 18:02:06 +02:00
Mamadou Babaei 437e427f38 fix a bug where sgpawn hand's finger collider interact with the world when the hand is not mesh visible 2024-08-16 18:02:05 +02:00
Mamadou Babaei 7efbf9265b add the USGVirtualHandComponent::OnHandVisibilityChanged() event 2024-08-16 18:02:05 +02:00
Mamadou Babaei ced8af2a98 try to disable collision alltogether when the hand mesh is not visible 2024-08-16 18:02:05 +02:00
Mamadou Babaei d9a1fbf3db improve the sgusersettings implementation by introducing custom enum item and more accuracy 2024-08-16 18:02:05 +02:00
Mamadou Babaei ce7a74ebac implement the game user settings system 2024-08-16 18:02:05 +02:00
Mamadou Babaei 04b780a3f6 minor formatting fix 2024-08-16 18:02:05 +02:00
Mamadou Babaei 654ca4b9d9 minor formatting fix 2024-08-16 18:02:05 +02:00
Mamadou Babaei 2e691c96c9 add a partial workaround for a bug when the virtual hand inside the game is not visible but still have collisions with other objects inside the scene 2024-08-16 18:02:05 +02:00
Mamadou Babaei 246c78ff2f add IsAMetaQuestDevice() and IsAHtcViveDevice() methods 2024-08-16 18:02:05 +02:00
Mamadou Babaei a355dc9668 fix vive pro detection issues by introducing additional device identifier 2024-08-16 18:02:05 +02:00
Mamadou Babaei 46ec0b816e removed the allbreaker virtual hand model as it's no longer compatible with the openxr integration 2024-08-16 18:02:05 +02:00
Mamadou Babaei 4e56d4b5ca fix android build issues 2024-08-16 18:02:05 +02:00
Mamadou Babaei 72b3eb24b7 remove minor ue 5.1 comments and hints 2024-08-16 18:02:05 +02:00
Mamadou Babaei 288daeb844 implement bHandTrackingVisualizationAllowed 2024-08-16 18:02:05 +02:00
Mamadou Babaei df06e26e12 improve the wrist tracking code when using motion controllers 2024-08-16 18:02:05 +02:00
Mamadou Babaei 11dc86e86e refactor the sgxrtracker internals to use transforms as pimpl methods args instead of a combination of fvectors/fquats 2024-08-16 18:02:05 +02:00
Mamadou Babaei 96d480b303 minor fixes, mostrly formatting 2024-08-16 18:02:05 +02:00
Mamadou Babaei 25066a04da remove unused pimpl method 2024-08-16 18:02:05 +02:00
Mamadou Babaei 6bb4535d75 remove dead code 2024-08-16 18:02:05 +02:00
Mamadou Babaei 4881c88dc3 even more optimal fxrmotioncontroller data calculations that considers mesh when outputting senseglove data 2024-08-16 18:02:05 +02:00
Mamadou Babaei 23dff3d8a9 somewhat unfinished refactored sg bone calculations 2024-08-16 18:02:04 +02:00
Mamadou Babaei 332b930e45 increase the default finger distal phalanges length 2024-08-16 18:02:04 +02:00
Mamadou Babaei 55257efde1 add the senseglove debug kismet module 2024-08-16 18:02:04 +02:00
Mamadou Babaei 72ed8df442 unfinished improvements based on the last commit 2024-08-16 18:02:04 +02:00
Mamadou Babaei 751b9118da attempt at calculating a hand model and feeding it to get hand pose 2024-08-16 18:02:04 +02:00
Mamadou Babaei 27caa547d9 refactor the way we calculate the mesh bone reference transforms to read from the settings system instead of the hardcoded values 2024-08-16 18:02:04 +02:00
Mamadou Babaei 27f92daeeb add the hard-coded hand defaulet reference bone transfomrs to the virtual hand settings 2024-08-16 18:02:04 +02:00
Mamadou Babaei 58b4e3438f openxr bugfixes and improvements + 1st attempt at calculating the fxrmotioncontrollerdata based off of the hand mesh 2024-08-16 18:02:04 +02:00
Mamadou Babaei b239747463 fix more UE 5.4 RunUAT build issues 2024-08-16 18:02:04 +02:00
Mamadou Babaei bfc1e60091 refactor the animation, wrist tracking, and hand interaction manipulation systems for FXRMotionControllerData compatibility 2024-08-16 18:02:04 +02:00
Mamadou Babaei cab391a854 implement the OpenXR-compatible hand tracking (XR_EXT_hand_tracking) support 2024-08-16 18:02:04 +02:00
Mamadou Babaei c2b3c8d153 rename sgheadmountdisplay to sgheadmounteddisplay 2024-08-16 18:02:04 +02:00
Mamadou Babaei ff9da15dcb add extra null checks 2024-08-16 18:02:04 +02:00
Mamadou Babaei 2e82ffb416 add vive xr elite hmd auto-detection checkes and other vive headset detection bug fixes and improvements 2024-08-16 18:02:03 +02:00
Mamadou Babaei 2eb6676e46 remove ASGVirtualHandActor 2024-08-16 18:02:03 +02:00
Mamadou Babaei 8c8dd9db20 make the sgsettings constructor private 2024-08-16 18:02:03 +02:00
Mamadou Babaei 8015b0dc5d bump senseglove libraries to v2.102.0-4a8bd81d and drop support for ue 5.1 and epic native toolchain v20 2024-08-16 18:02:03 +02:00
Mamadou Babaei 5b97f07fcb remove debug logs from FSGHeadMountDisplay::GetDeviceType() 2024-08-16 18:02:02 +02:00
Mamadou Babaei 0512d85652 check hmd auto-detection against various identifiers as the names returns from the engine is not reliable 2024-08-16 18:02:02 +02:00
Mamadou Babaei e08d980860 improve vive pro and vive focus 3 detection by utilizing optic resolution to distinguish them 2024-08-16 18:02:02 +02:00
Mamadou Babaei 97ee90052d implement hmd and wrist tracker hardware auto-detection fallback when it's not set explicitly 2024-08-16 18:02:02 +02:00
Mamadou Babaei 56c111e160 fix a bug where the sgpawn right-hand grab colliders' default size is mistakenly set to the default value for the left-hand grab colliders at cdo initialization time 2024-07-16 00:30:23 +02:00
Mamadou Babaei 128f1ca2f1 fix v2.0.2 UE 5.4 RunUAT build issues that mostly caused by missing headers 2024-05-15 04:44:01 +02:00
Mamadou Babaei 978a854b7d improve target platform detection when building SenseGloveConnectImpl and SenseGloveCoreImpl modules and also distinguish x64 builds from arm64 on windows 2024-05-15 04:44:00 +02:00
Mamadou Babaei c1bce97806 fix: asking CppCompileEnvironment for a single Architecture, but it has multiple Architectures (arm64, x64) 2024-05-15 04:44:00 +02:00
Mamadou Babaei bb2913ea20 do not call FSGHandLayer::ResetCalibration on every backend initialization 2024-04-15 15:09:54 +02:00
Mamadou Babaei 0acf1e60df only instantiate the connected glove once instead of recreating and destroying it every frame 2024-04-15 15:09:53 +02:00