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UnrealEngine/Plugin
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892 Commits 18 Branches 69 Tags
e5c11adec353ed79f526ebe60f29f287ebdc7dd9
Commit Graph
3 Commits
Author SHA1 Message Date
Mamadou Babaei e5c11adec3 calculate the bone ref transforms using the current mesh rather than the reference mesh 2024-11-27 10:11:14 +01:00
Mamadou Babaei 5075b0bc17 white space and code formatting fixes 2024-11-27 10:11:14 +01:00
Mamadou Babaei 506999f690 implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor 2024-08-16 16:37:26 +02:00
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