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@@ -5,11 +5,45 @@ All notable changes to this project will be documented in this file.
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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|
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## [2.3.2] - 2025-01-28
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||||
|
||||
This patch release addresses a critical issue backported from the upcoming `2.4.x` release to `2.3.x`.
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||||
|
||||
### Fixed
|
||||
|
||||
- Fix a critical issue backported from the upcoming `2.4.x` release where `HandStates->GetTransform(KeyPoint)` was incorrectly resolving to `(&HandStates[0])->GetTransform(KeyPoint)`, causing both hands to use the left hand's wrist transform under specific conditions. This occurred when the `bFallbackToHandTrackingIfNoGloveDetected` option was enabled, two gloves were present, and no hardware wrist-tracking device was active, resulting in both hands overlapping at the same transform.
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## [2.3.1] - 2024-11-27
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||||
This patch release addresses a few issues with SenseGlove Sockets Editor.
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||||
|
||||
### Fixed
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||||
|
||||
- Additional minor fixes and improvements that may not be listed here.
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||||
|
||||
### Changed
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||||
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||||
- The SenseGlove Sockets Editor now calculates hand bone reference transforms using the current virtual hand mesh being edited, rather than the reference mesh, when adding SenseGlove sockets.
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## [2.3.0] - 2024-11-13
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||||
This minor release includes some improvements and adds official Unreal Engine `5.5` Fab support.
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||||
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||||
### Added
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||||
|
||||
- Added `USGAndroidPermissions` to the `SenseGloveAndroid` module, enhancing the plugin's permission request process on Android. Now, a pop-up prompts the user to grant permissions, preventing silent crashes when permissions haven't been granted beforehand.
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||||
- Added Unreal Engine `5.5` Fab support.
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||||
|
||||
### Fixed
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||||
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||||
- Fix UE `5.5` deprecation warnings inside `USGVirtualHandComponent`.
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||||
- Additional minor fixes and improvements that may not be listed here.
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||||
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||||
## [2.2.2] - 2024-11-08
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||||
This patch release addresses a few issues with both glove and hand-tracking.
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||||
|
||||
# Fixed
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||||
### Fixed
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||||
|
||||
- Fixed a chain of critical bugs that gets triggered due to `GloveConnectivityCheckInterval` getting passed as seconds to the engine rather than milliseconds. Thus, the default or any large value for `GloveConnectivityCheckInterval` causes noticeable long delays between glove-connectivity-check intervals and consequently renders the hand-tracking state invalid in certain situations when the `bFallbackToHandTrackingIfNoGloveDetected` option is false.
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||||
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||||
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||||
@@ -1,6 +1,6 @@
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||||
## Planned Features Completion Status
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||||
|
||||
### Implemented as of v2.2.x
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||||
### Implemented as of v2.3.x
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||||
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||||
- [X] Full SenseGlove low-level core API access through Unreal C++.
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||||
- [X] Full SenseGlove low-level core API access through Blueprint.
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||||
@@ -38,8 +38,9 @@
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||||
- [X] The SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor.
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||||
- [X] A flexible virtual hand animation system that can take the mesh bone's transforms into account for a more reliable hand animation.
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||||
- [X] Ability to manage the Engine Scalability Settings through the SenseGlove plugin in order to change the graphics settings on the fly.
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||||
- [X] Ability to automatically ask for the required permissions on Android when the plugin is enabled in any UE project.
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||||
|
||||
### Upcoming features planned for the v2.3.x release
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||||
### Upcoming features planned for the v2.4.x release
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||||
|
||||
### Planned features long-term
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||||
|
||||
|
||||
@@ -2,10 +2,10 @@
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||||
|
||||
| | **Windows (MSVC 2017)** | **Windows (MSVC 2019)** | **Windows (MSVC 2022)** | **Linux x86-64 (Native Toolchain)** | **Linux AArch64 (Native Toolchain)** | **Meta Quest Stand-alone (Android NDK)** | **HTC VIVE Stand-alone (Android NDK)** | **Fab** | **Azure DevOps Version** |
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||||
|:--------:|:-----------------------:|:-----------------------:|:-----------------------:|:-----------------------------------:|:------------------------------------:|:----------------------------------------:|:--------------------------------------:|:--------:|:------------------------:|
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||||
| **5.5** | ❌ | ❌ | ✅ v2.2.x | ✅ v2.2.x | ✅ v2.2.x | ✅ v2.2.x (r25b) | ❓ | ❌ | ✅ v2.2.2 |
|
||||
| **5.4** | ❌ | ❌ | ✅ v2.2.x | ✅ v2.2.x | ✅ v2.2.x | ✅ v2.2.x (r25b) | ❓ | ✅ v2.2.2 | ✅ v2.2.2 |
|
||||
| **5.3** | ❌ | ✅ v2.2.x | ✅ v2.2.x | ✅ v2.2.x | ✅ v2.2.x | ✅ v2.2.x (r25b) | ❓ | ✅ v2.2.2 | ✅ v2.2.2 |
|
||||
| **5.2** | ❌ | ✅ v2.2.x | ✅ v2.2.x | ✅ v2.2.x | ✅ v2.2.x | ✅ v2.2.x (r25b) | ❓ | ✅ v2.2.2 | ✅ v2.2.2 |
|
||||
| **5.5** | ❌ | ❌ | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x (r25b) | ❓ | ✅ v2.3.2 | ✅ v2.3.2 |
|
||||
| **5.4** | ❌ | ❌ | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x (r25b) | ❓ | ✅ v2.3.2 | ✅ v2.3.2 |
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||||
| **5.3** | ❌ | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x (r25b) | ❓ | ✅ v2.3.2 | ✅ v2.3.2 |
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||||
| **5.2** | ❌ | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x | ✅ v2.3.x (r25b) | ❓ | ✅ v2.3.2 | ✅ v2.3.2 |
|
||||
| **5.1** | ❌ | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x | ⚠️ v2.0.x (r25b) | ❓ | ⚠️ v2.0.0 | ⚠️ v2.0.2 |
|
||||
| **5.0** | ❌ | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x (r21e) | ❓ | ⚠️ v1.6.1 | ⚠️ v1.6.1 |
|
||||
| **4.27** | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x (r21e) | ❓ | ⚠️ v1.3.1 | ⚠️ v1.4.3 |
|
||||
|
||||
+5
-1
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.2.2",
|
||||
"VersionName": "2.3.2",
|
||||
"FriendlyName": "SenseGlove",
|
||||
"Description": "Integrating the SenseGlove haptic controller into Unreal Engine",
|
||||
"Category": "Virtual Reality",
|
||||
@@ -274,6 +274,10 @@
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "AndroidPermission",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OpenXR",
|
||||
"Enabled": true,
|
||||
|
||||
@@ -236,7 +236,11 @@ USGVirtualHandComponent::USGVirtualHandComponent(const FObjectInitializer& Objec
|
||||
Super::SetCollisionResponseToChannel(ECC_Vehicle, ECR_Block);
|
||||
Super::SetCollisionResponseToChannel(ECC_Destructible, ECR_Block);
|
||||
|
||||
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5
|
||||
Super::SetAnimInstanceClass(USGVirtualHandAnimInstance::StaticClass());
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||||
#else /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5 */
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||||
Super::SetAnimClass(USGVirtualHandAnimInstance::StaticClass());
|
||||
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5 */
|
||||
|
||||
bRight = true;
|
||||
|
||||
@@ -291,6 +295,15 @@ FSGVirtualHandSettings USGVirtualHandComponent::GetVirtualHandSettings() const
|
||||
return VirtualHandSettings;
|
||||
}
|
||||
|
||||
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5
|
||||
void USGVirtualHandComponent::SetAnimInstanceClass(UClass* NewClass)
|
||||
{
|
||||
ensureAlwaysMsgf((TIsDerivedFrom<decltype(NewClass), USGVirtualHandAnimInstance>::IsDerived),
|
||||
TEXT("The AnimInstance class must be a subclass of USGVirtualHandAnimInstance!"));
|
||||
|
||||
Super::SetAnimInstanceClass(NewClass);
|
||||
}
|
||||
#else /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5 */
|
||||
void USGVirtualHandComponent::SetAnimClass(UClass* NewClass)
|
||||
{
|
||||
ensureAlwaysMsgf((TIsDerivedFrom<decltype(NewClass), USGVirtualHandAnimInstance>::IsDerived),
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||||
@@ -298,6 +311,7 @@ void USGVirtualHandComponent::SetAnimClass(UClass* NewClass)
|
||||
|
||||
Super::SetAnimClass(NewClass);
|
||||
}
|
||||
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5 */
|
||||
|
||||
void USGVirtualHandComponent::PostInitProperties()
|
||||
{
|
||||
|
||||
@@ -33,8 +33,6 @@
|
||||
*/
|
||||
|
||||
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Delegates/IDelegateInstance.h"
|
||||
|
||||
@@ -146,7 +146,11 @@ public:
|
||||
}
|
||||
|
||||
public:
|
||||
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5
|
||||
virtual void SetAnimInstanceClass(class UClass* NewClass) override;
|
||||
#else /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5 */
|
||||
virtual void SetAnimClass(class UClass* NewClass) override;
|
||||
#endif /* ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 5 */
|
||||
|
||||
virtual void PostInitProperties() override;
|
||||
|
||||
|
||||
@@ -0,0 +1,190 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SGAndroid/SGAndroidPermissions.h"
|
||||
|
||||
#include "AndroidPermissionCallbackProxy.h"
|
||||
#include "AndroidPermissionFunctionLibrary.h"
|
||||
#include "Engine/Engine.h"
|
||||
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
struct USGAndroidPermissions::FImpl
|
||||
{
|
||||
/************************
|
||||
* Member variables
|
||||
************************/
|
||||
|
||||
TFunction<void(const TArray<FString>&, const TArray<bool>&)> PermissionsGrantedCallback;
|
||||
|
||||
/************************
|
||||
* Owner object
|
||||
************************/
|
||||
|
||||
USGAndroidPermissions* Owner;
|
||||
|
||||
/************************
|
||||
* Constructor / Destructor
|
||||
************************/
|
||||
|
||||
explicit FImpl(USGAndroidPermissions* InOwner);
|
||||
~FImpl();
|
||||
|
||||
/************************
|
||||
* Default copy constructor & copy assignment operator
|
||||
************************/
|
||||
|
||||
FImpl(const FImpl& Rhs) = default;
|
||||
FImpl& operator=(const FImpl& Rhs) = default;
|
||||
};
|
||||
|
||||
USGAndroidPermissions* USGAndroidPermissions::GetInstance()
|
||||
{
|
||||
if (!ensureAlwaysMsgf(GEngine, TEXT("The engine has not been initialized!")))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
USGAndroidPermissions* Instance{GEngine->GetEngineSubsystem<USGAndroidPermissions>()};
|
||||
return Instance;
|
||||
}
|
||||
|
||||
USGAndroidPermissions::USGAndroidPermissions()
|
||||
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
|
||||
{
|
||||
}
|
||||
|
||||
void USGAndroidPermissions::Request(
|
||||
const TFunction<void(const TArray<FString>&, const TArray<bool>&)>& PermissionsGrantedCallback)
|
||||
{
|
||||
TArray<FString> Permissions{
|
||||
"android.permission.ACCESS_BACKGROUND_LOCATION",
|
||||
"android.permission.ACCESS_FINE_LOCATION",
|
||||
"android.permission.BLUETOOTH",
|
||||
"android.permission.BLUETOOTH_ADMIN",
|
||||
"android.permission.BLUETOOTH_ADVERTISE",
|
||||
"android.permission.BLUETOOTH_CONNECT",
|
||||
"android.permission.BLUETOOTH_SCAN",
|
||||
};
|
||||
|
||||
bool bHasAllRequiredPermissions = false;
|
||||
for (const FString& Permission: Permissions)
|
||||
{
|
||||
const bool bHasPermission = UAndroidPermissionFunctionLibrary::CheckPermission(Permission);
|
||||
bHasAllRequiredPermissions = bHasPermission;
|
||||
if (!bHasAllRequiredPermissions)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!bHasAllRequiredPermissions)
|
||||
{
|
||||
Pimpl->PermissionsGrantedCallback = PermissionsGrantedCallback;
|
||||
|
||||
UAndroidPermissionFunctionLibrary::AcquirePermissions(
|
||||
MoveTemp(Permissions))->OnPermissionsGrantedDelegate.AddUObject(
|
||||
this, &USGAndroidPermissions::OnPermissionsGranted);
|
||||
}
|
||||
else
|
||||
{
|
||||
TArray<bool> GrantedResults;
|
||||
for (int32 i = 0; i < Permissions.Num(); ++i)
|
||||
{
|
||||
GrantedResults.Add(true);
|
||||
}
|
||||
PermissionsGrantedCallback(MoveTemp(Permissions), MoveTemp(GrantedResults));
|
||||
}
|
||||
}
|
||||
|
||||
void USGAndroidPermissions::OnPermissionsGranted(const TArray<FString>& Permissions, const TArray<bool>& GrantResults)
|
||||
{
|
||||
if (!ensureAlwaysMsgf(Permissions.Num() == GrantResults.Num(),
|
||||
TEXT("Mismatched number of Permissions and GrantedResults!")))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < Permissions.Num(); i++)
|
||||
{
|
||||
if (GrantResults[i])
|
||||
{
|
||||
SGLOG("Permission Granted", Permissions[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
SGLOG("Permission Denied", Permissions[i]);
|
||||
}
|
||||
}
|
||||
|
||||
Pimpl->PermissionsGrantedCallback(Permissions, GrantResults);
|
||||
}
|
||||
|
||||
bool USGAndroidPermissions::ShouldCreateSubsystem(UObject* Outer) const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void USGAndroidPermissions::Initialize(FSubsystemCollectionBase& Collection)
|
||||
{
|
||||
SGLOG("Initializing the SenseGlove Android permissions singleton with the engine lifetime...");
|
||||
|
||||
Super::Initialize(Collection);
|
||||
|
||||
SGLOG("The SenseGlove Android permissions singleton has been successfully initialized with the engine lifetime!");
|
||||
}
|
||||
|
||||
void USGAndroidPermissions::Deinitialize()
|
||||
{
|
||||
SGLOG("De-initializing the SenseGlove Android permissions singleton due to the engine lifetime expiration...");
|
||||
|
||||
Super::Deinitialize();
|
||||
|
||||
(void) Pimpl.Release();
|
||||
|
||||
SGLOG("The SenseGlove Android permissions singleton has been successfully de-initialized!");
|
||||
}
|
||||
|
||||
USGAndroidPermissions::FImpl::FImpl(USGAndroidPermissions* InOwner)
|
||||
: Owner(InOwner)
|
||||
{
|
||||
}
|
||||
|
||||
USGAndroidPermissions::FImpl::~FImpl() = default;
|
||||
|
||||
void USGAndroidPermissions::FImplDeleter::operator()(const FImpl* P) const
|
||||
{
|
||||
delete P;
|
||||
}
|
||||
@@ -35,6 +35,9 @@
|
||||
|
||||
#include "SenseGloveAndroidModule.h"
|
||||
|
||||
#include "Misc/CoreDelegates.h"
|
||||
|
||||
#include "SGAndroid/SGAndroidPermissions.h"
|
||||
#include "SGAndroid/SGConnectJNI.h"
|
||||
#include "SGAndroid/SGCoreJNI.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
@@ -45,16 +48,8 @@ void FSenseGloveAndroidModule::StartupModule()
|
||||
{
|
||||
SGLOG("Starting up the SenseGloveAndroid module...");
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
const int32 R1 = FSGConnectJNI::Initialize();
|
||||
const int32 R2 = FSGCoreJNI::Initialize();
|
||||
|
||||
ensureAlwaysMsgf(R1 == 0,
|
||||
TEXT("Failed to initialize the SGConnect JNI bridge to SGConnect for Android! Status Code: %d"), R1);
|
||||
|
||||
ensureAlwaysMsgf(R2 == 0,
|
||||
TEXT("Failed to initialize the SGCore JNI bridge to SGConnect for Android! Status Code: %d"), R2);
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
OnPostEngineInitHandle = FCoreDelegates::OnPostEngineInit.AddRaw(
|
||||
this, &FSenseGloveAndroidModule::OnPostEngineInit);
|
||||
}
|
||||
|
||||
void FSenseGloveAndroidModule::PreUnloadCallback()
|
||||
@@ -72,4 +67,26 @@ void FSenseGloveAndroidModule::ShutdownModule()
|
||||
SGLOG("Shutting down the SenseGloveAndroid module...");
|
||||
}
|
||||
|
||||
void FSenseGloveAndroidModule::OnPostEngineInit() const
|
||||
{
|
||||
#if PLATFORM_ANDROID
|
||||
USGAndroidPermissions::GetInstance()->Request(
|
||||
[](const TArray<FString>& Permissions, const TArray<bool>& GrantResults)
|
||||
{
|
||||
const int32 R1 = FSGConnectJNI::Initialize();
|
||||
const int32 R2 = FSGCoreJNI::Initialize();
|
||||
|
||||
ensureAlwaysMsgf(R1 == 0,
|
||||
TEXT(
|
||||
"Failed to initialize the SGConnect JNI bridge to SGConnect for Android! Status Code: %d"
|
||||
), R1);
|
||||
|
||||
ensureAlwaysMsgf(R2 == 0,
|
||||
TEXT("Failed to initialize the SGCore JNI bridge to SGConnect for Android! Status Code: %d"
|
||||
), R2);
|
||||
|
||||
});
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -35,17 +35,24 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Delegates/IDelegateInstance.h"
|
||||
#include "Modules/ModuleInterface.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "SenseGloveAndroid"
|
||||
|
||||
class FSenseGloveAndroidModule : public IModuleInterface
|
||||
{
|
||||
private:
|
||||
FDelegateHandle OnPostEngineInitHandle;
|
||||
|
||||
public:
|
||||
virtual void StartupModule() override;
|
||||
virtual void PreUnloadCallback() override;
|
||||
virtual void PostLoadCallback() override;
|
||||
virtual void ShutdownModule() override;
|
||||
|
||||
private:
|
||||
void OnPostEngineInit() const;
|
||||
};
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -0,0 +1,82 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2024 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Subsystems/EngineSubsystem.h"
|
||||
#include "Templates/Function.h"
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGAndroidPermissions.generated.h"
|
||||
|
||||
UCLASS()
|
||||
class SENSEGLOVEANDROID_API USGAndroidPermissions : public UEngineSubsystem
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
static USGAndroidPermissions* GetInstance();
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
|
||||
struct FImplDeleter
|
||||
{
|
||||
void operator()(const FImpl* P) const;
|
||||
};
|
||||
|
||||
TUniquePtr<FImpl, FImplDeleter> Pimpl;
|
||||
FImplDeleter PimplDeleter;
|
||||
|
||||
private:
|
||||
USGAndroidPermissions();
|
||||
|
||||
public:
|
||||
void Request(
|
||||
const TFunction<void(const TArray<FString>&, const TArray<bool>&)>& PermissionsGrantedCallback);
|
||||
|
||||
private:
|
||||
void OnPermissionsGranted(
|
||||
const TArray<FString>& Permissions, const TArray<bool>& GrantResults);
|
||||
|
||||
public:
|
||||
virtual bool ShouldCreateSubsystem(UObject* Outer) const override;
|
||||
|
||||
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
|
||||
virtual void Deinitialize() override;
|
||||
};
|
||||
@@ -46,6 +46,7 @@ public class SenseGloveAndroid : ModuleRules
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"AndroidPermission",
|
||||
"Core",
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
|
||||
@@ -116,13 +116,13 @@
|
||||
</if>
|
||||
</loopElements>
|
||||
|
||||
<addPermission android:name="android.permission.ACCESS_BACKGROUND_LOCATION"/>
|
||||
<addPermission android:name="android.permission.ACCESS_FINE_LOCATION"/>
|
||||
<addPermission android:name="android.permission.BLUETOOTH"/>
|
||||
<addPermission android:name="android.permission.BLUETOOTH_ADMIN"/>
|
||||
<addPermission android:name="android.permission.BLUETOOTH_ADVERTISE"/>
|
||||
<addPermission android:name="android.permission.BLUETOOTH_CONNECT"/>
|
||||
<addPermission android:name="android.permission.BLUETOOTH_SCAN"/>
|
||||
<addPermission android:name="android.permission.ACCESS_BACKGROUND_LOCATION"/>
|
||||
<addPermission android:name="android.permission.ACCESS_FINE_LOCATION"/>
|
||||
</androidManifestUpdates>
|
||||
|
||||
<buildGradleAdditions>
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
|
||||
#include "SGBackend.generated.h"
|
||||
|
||||
UCLASS(config = SenseGloveBackend)
|
||||
UCLASS()
|
||||
class SENSEGLOVEBACKEND_API USGBackend : public UEngineSubsystem
|
||||
{
|
||||
GENERATED_BODY()
|
||||
@@ -67,7 +67,7 @@ private:
|
||||
TUniquePtr<FImpl, FImplDeleter> Pimpl;
|
||||
FImplDeleter PimplDeleter;
|
||||
|
||||
public:
|
||||
private:
|
||||
USGBackend();
|
||||
|
||||
public:
|
||||
|
||||
@@ -99,7 +99,7 @@ struct FSGAssetUtils::FImpl
|
||||
static bool IsLeftHandMesh(const ISkeletalMeshEditor* SkeletalMeshEditor, const USkeletalMesh* SkeletalMesh);
|
||||
static bool IsRightHandMesh(const ISkeletalMeshEditor* SkeletalMeshEditor, const USkeletalMesh* SkeletalMesh);
|
||||
|
||||
static FTransform GetHandBoneBoneRefTransform(bool bRight, const FName& BoneName);
|
||||
static FTransform GetHandBoneRefTransform(const USkeletalMesh* SkeletalMesh, const FName& BoneName);
|
||||
|
||||
static bool AddSocket(
|
||||
const ISkeletalMeshEditor* SkeletalMeshEditor, USkeletalMesh* SkeletalMesh,
|
||||
@@ -310,50 +310,34 @@ bool FSGAssetUtils::FImpl::IsRightHandMesh(
|
||||
return true;
|
||||
}
|
||||
|
||||
FTransform FSGAssetUtils::FImpl::GetHandBoneBoneRefTransform(const bool bRight, const FName& BoneName)
|
||||
FTransform FSGAssetUtils::FImpl::GetHandBoneRefTransform(
|
||||
const USkeletalMesh* SkeletalMesh, const FName& BoneName)
|
||||
{
|
||||
const FSGVirtualHandMeshSettings& MeshSettings{GetVirtualHandSettings().MeshSettings};
|
||||
|
||||
const TSoftObjectPtr<USkeletalMesh>& HandMesh{
|
||||
bRight
|
||||
? MeshSettings.LeftHandReferenceMesh
|
||||
: MeshSettings.RightHandReferenceMesh
|
||||
};
|
||||
|
||||
if (HandMesh.IsValid())
|
||||
if (!ensureAlwaysMsgf(IsValid(SkeletalMesh), TEXT("Invalid SkeletalMesh")))
|
||||
{
|
||||
const FReferenceSkeleton& ReferenceSkeleton{HandMesh->GetRefSkeleton()};
|
||||
return FTransform::Identity;
|
||||
}
|
||||
|
||||
const FReferenceSkeleton& ReferenceSkeleton{SkeletalMesh->GetRefSkeleton()};
|
||||
|
||||
const int32 BoneIndex = ReferenceSkeleton.FindBoneIndex(BoneName);
|
||||
|
||||
if (BoneIndex == INDEX_NONE)
|
||||
if (!ensureAlwaysMsgf(BoneIndex != INDEX_NONE,
|
||||
TEXT("Could not find a bone index for the '%s' joint!"), *BoneName.ToString()))
|
||||
{
|
||||
SGLOG_WARNING(FString::Printf(TEXT("Could not find a bone index for the '%s' joint!"),
|
||||
*BoneName.ToString()));
|
||||
return FTransform::Identity;
|
||||
}
|
||||
|
||||
const TArray<FTransform> Transforms{ReferenceSkeleton.GetRefBonePose()};
|
||||
ensureAlwaysMsgf(Transforms.Num() > 0 && Transforms.Num() > BoneIndex,
|
||||
TEXT("Invalid bone index '%d' or no transforms found!"), BoneIndex);
|
||||
if (!ensureAlwaysMsgf(Transforms.Num() > 0 && Transforms.Num() > BoneIndex,
|
||||
TEXT("Invalid bone index '%d' or no transforms found!"), BoneIndex))
|
||||
{
|
||||
return FTransform::Identity;
|
||||
}
|
||||
|
||||
const FTransform& Transform{Transforms[BoneIndex]};
|
||||
return Transform;
|
||||
}
|
||||
|
||||
ensureAlwaysMsgf(
|
||||
bRight
|
||||
? MeshSettings.RightHandDefaultReferenceBoneTransforms.Contains(BoneName)
|
||||
: MeshSettings.LeftHandDefaultReferenceBoneTransforms.Contains(BoneName),
|
||||
TEXT("Invalid bone name '%s'!"), *BoneName.ToString());
|
||||
|
||||
const FTransform& Transform{
|
||||
bRight
|
||||
? MeshSettings.RightHandDefaultReferenceBoneTransforms[BoneName]
|
||||
: MeshSettings.LeftHandDefaultReferenceBoneTransforms[BoneName]
|
||||
};
|
||||
return Transform;
|
||||
|
||||
}
|
||||
|
||||
bool FSGAssetUtils::FImpl::AddSocket(
|
||||
const ISkeletalMeshEditor* SkeletalMeshEditor, USkeletalMesh* SkeletalMesh,
|
||||
const FName& BoneName, const FName& SocketName, const FTransform& SocketTransform)
|
||||
@@ -468,7 +452,7 @@ bool FSGAssetUtils::FImpl::AddFingertipColliderSocket(
|
||||
};
|
||||
|
||||
FTransform SocketTransform{
|
||||
GetHandBoneBoneRefTransform(bRight, BoneName)
|
||||
GetHandBoneRefTransform(SkeletalMesh, BoneName)
|
||||
};
|
||||
|
||||
const bool bAddedSocket = AddSocket(
|
||||
@@ -651,7 +635,6 @@ bool FSGAssetUtils::FImpl::AddSenseGloveSockets(const ISkeletalMeshEditor* Skele
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
const bool TouchLittleCollider = AddTouchLittleColliderSocket(
|
||||
SkeletalMeshEditor, SkeletalMesh, bIsRight);
|
||||
if (!TouchLittleCollider)
|
||||
@@ -661,7 +644,6 @@ bool FSGAssetUtils::FImpl::AddSenseGloveSockets(const ISkeletalMeshEditor* Skele
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -786,7 +768,6 @@ bool FSGAssetUtils::FImpl::AddSenseGloveSockets(USkeletalMesh* SkeletalMesh, USk
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool FSGAssetUtils::FImpl::ClearExistingSockets(USkeletalMesh* SkeletalMesh, USkeleton* Skeleton)
|
||||
{
|
||||
if (!ensureAlwaysMsgf(IsValid(SkeletalMesh), TEXT("Invalid SkeletalMesh!")))
|
||||
|
||||
@@ -2075,7 +2075,7 @@ bool FSGXRTracker::FImpl::UpdateXRHandTrackingData(
|
||||
XR_ENSURE(XRLocateHandJointsEXT(OutHandState.HandTracker, &LocateInfo, &OutHandState.Locations));
|
||||
|
||||
OutHandState.bTracked = OutHandState.Locations.isActive == XR_TRUE;
|
||||
OutHandState.bHasReceivedJointPoses |= HandStates->bTracked;
|
||||
OutHandState.bHasReceivedJointPoses |= OutHandState.bTracked;
|
||||
if (!OutHandState.bTracked)
|
||||
{
|
||||
return false;
|
||||
@@ -2209,7 +2209,7 @@ bool FSGXRTracker::FImpl::GetControllerTransform(
|
||||
}
|
||||
|
||||
const EHandKeypoint KeyPoint = KeyPointInfoPtr->Key;
|
||||
const FTransform& ControllerTransform{HandStates->GetTransform(KeyPoint)};
|
||||
const FTransform& ControllerTransform{HandState.GetTransform(KeyPoint)};
|
||||
OutTransform = ControllerTransform;
|
||||
bOutMotionSourceHandTracking = true;
|
||||
bTracked = HandState.bTracked;
|
||||
|
||||
Reference in New Issue
Block a user