/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2022 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #pragma once #include "SGHapticGlove.h" #include "Containers/Array.h" #include "HAL/Platform.h" #include "Math/Quat.h" #include "Math/Vector.h" #include "SGCore/SGBasicHandModel.h" #include "SGCore/SGHandPose.h" #include "SGCore/SGHandProfile.h" #include "SGCore/SGHapticGlove.h" #include "SGCore/SGSenseGlovePose.h" #include "SGCore/SGSenseGloveSensorData.h" #include "SGCore/SGThumperCommand.h" #include "SGTypes/SGCoreTypes.h" #include "SGSenseGlove.generated.h" class FSGSenseGloveImpl; class USGBuzzCommand; class USGForceFeedbackCommand; UCLASS(BlueprintType) class SENSEGLOVECORE_API USGSenseGlove final : public USGHapticGlove { GENERATED_BODY() public: static USGSenseGlove* NewSenseGlove(UObject* Outer, const FSGSenseGloveImpl& SenseGloveImpl); static USGSenseGlove* NewSenseGlove(UObject* Outer, TSharedRef SenseGloveImpl); public: static USGSenseGlove* NewSenseGlove(UObject* Outer); static USGSenseGlove* NewSenseGlove(UObject* Outer, const USGSenseGloveInfo& Model); public: static ANSICHAR GetHapticsByte(); static ANSICHAR GetThumperByte(); public: static USGSenseGlovePose* CalculateGlovePose(UObject* Outer, const USGSenseGloveSensorData* SensorData, const USGSenseGloveInfo* GloveModel); static USGSenseGlovePose* CalculateGlovePose(UObject* Outer, const TArray>& GloveAngles, const USGSenseGloveInfo* GloveModel); static USGHandPose* CalculateHandPose(UObject* Outer, const USGSenseGlovePose* GlovePose, const USGBasicHandModel* HandModel, const USGSenseGloveHandProfile* Profile); public: static USGDevice* Parse(UObject* Outer, const FString& ConstantsString); static TArray GetSenseGloves(UObject* Outer); static bool GetSenseGlove(UObject* Outer, USGSenseGlove*& OutGlove); static bool GetSenseGlove(UObject* Outer, bool bRightHanded, USGSenseGlove*& OutGlove); public: static TArray GetCalibrationValues(const USGSenseGlovePose* GlovePose); static void CalibrateInterpolation(UObject* Outer, const TArray& MinValues, const TArray& MaxValues, bool bRightHanded, USGSenseGloveHandProfile*& OutProfile); public: static void CalculateGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation, ESGPositionalTrackingHardware TrackingHardware, bool bRightHanded, ESGFinger MountedOn, FVector& OutGlovePosition, FQuat& OutGloveRotation); static void CalculateGloveLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation, ESGPositionalTrackingHardware TrackingHardware, bool bRightHanded, ESGFinger MountedOn, FVector& OutGlovePosition, FRotator& OutGloveRotation); static void CalculateWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation, ESGPositionalTrackingHardware TrackingHardware, bool bRightHanded, ESGFinger MountedOn, const FVector& GloveWristPositionOffset, const FQuat& GloveWristRotationOffset, FVector& OutWristPosition, FQuat& OutWristRotation); static void CalculateWristLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation, ESGPositionalTrackingHardware TrackingHardware, bool bRightHanded, ESGFinger MountedOn, const FVector& GloveWristPositionOffset, const FRotator& GloveWristRotationOffset, FVector& OutWristPosition, FRotator& OutWristRotation); private: struct FImpl; struct FImplDeleter { void operator()(const FImpl* P) const; }; TUniquePtr Pimpl; FImplDeleter PimplDeleter; protected: USGSenseGlove(); explicit USGSenseGlove(const USGSenseGloveInfo& Model); public: /** * The cast from underlying parent type constructor. */ explicit USGSenseGlove(const FSGDeviceImpl& SGDeviceImpl); /** * The cast from underlying parent type constructor. */ explicit USGSenseGlove(const FSGHapticGloveImpl& HapticGloveImpl); /** * The cast from underlying type constructor. */ explicit USGSenseGlove(const FSGSenseGloveImpl& SenseGloveImpl); protected: /** * The cast from underlying parent pointer type constructor. */ explicit USGSenseGlove(TSharedRef SGDeviceImpl); /** * The cast from underlying parent pointer type constructor. */ explicit USGSenseGlove(TSharedRef HapticGloveImpl); /** * The cast from underlying pointer type constructor. */ explicit USGSenseGlove(TSharedRef SenseGloveImpl); public: /** * The destructor. */ virtual ~USGSenseGlove() override; public: /** * The cast to underlying type method. */ TSharedRef ToSenseGloveImpl() const; protected: /** * Allows the child classes to synchronize the parent's underlying object at any time. */ virtual void SyncImplObject() const override; /** * Allows the child classes to synchronize the parent's uproperties at any time. */ virtual void SyncUProperties() override; public: USGSenseGloveInfo* GetGloveModel(UObject* Outer) const; virtual bool IsRight() const override; public: virtual ESGDeviceType GetDeviceType() const override; virtual FString GetDeviceId() const override; virtual FString GetHardwareVersion() const override; virtual int32 GetFirmwareVersion() const override; virtual int32 GetSubFirmwareVersion() const override; public: bool GetSensorData(UObject* Outer, USGSenseGloveSensorData*& OutSensorData) const; virtual bool GetImuRotation(FQuat& OutImu) override; virtual bool GetImuRotation(FRotator& OutImu) override; bool GetGlovePose(UObject* Outer, USGSenseGlovePose*& OutGlovePose); bool GetGlovePose(UObject* Outer, const USGSenseGloveSensorData* SensorData, USGSenseGlovePose*& OutGlovePose); /// HACK /// 'FSGSenseGloveImpl::GetHandPose' hides overloaded virtual functions [-Werror,-Woverloaded-virtual] /// tell the compiler we want both the GetHandPose from FSGHapticGloveImpl and FSGSenseGloveImpl using USGHapticGlove::GetHandPose; bool GetHandPose(UObject* Outer, const USGBasicHandModel* HandModel, const USGSenseGloveHandProfile* Profile, USGHandPose*& OutHandPose); virtual bool GetHandPose(UObject* Outer, const USGBasicHandModel* HandGeometry, const USGHandProfile* HandProfile, USGHandPose*& OutHandPose) override; virtual bool GetHandPose(UObject* Outer, const USGHandProfile* HandProfile, USGHandPose*& OutHandPose) override; public: virtual void SendHaptics(const USGForceFeedbackCommand* ForceFeedbackCommand) override; virtual void SendHaptics(const USGBuzzCommand* BuzzCommand) override; virtual void SendHaptics(const USGForceFeedbackCommand* ForceFeedbackCommand, const USGBuzzCommand* BuzzCommand, const USGThumperCommand* ThumperCommand) override; public: virtual bool GetCalibrationValues(TArray& OutValues) override; virtual void ResetCalibrationRange() override; virtual void ApplyCalibration(UObject* Outer, USGHandProfile*& OutProfile) const override; void ApplyCalibration(UObject* Outer, USGSenseGloveHandProfile*& OutProfile) const; public: virtual void GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation, ESGPositionalTrackingHardware TrackingHardware, FVector& OutGlovePosition, FQuat& OutGloveRotation) const override; virtual void GetGloveLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation, ESGPositionalTrackingHardware TrackingHardware, FVector& OutGlovePosition, FRotator& OutGloveRotation) const override; void GetGloveLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation, ESGPositionalTrackingHardware TrackingHardware, ESGFinger MountedOn, FVector& OutGlovePosition, FQuat& OutGloveRotation) const; void GetGloveLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation, ESGPositionalTrackingHardware TrackingHardware, ESGFinger MountedOn, FVector& OutGlovePosition, FRotator& OutGloveRotation) const; virtual void GetWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation, ESGPositionalTrackingHardware TrackingHardware, FVector& OutWristPosition, FQuat& OutWristRotation) const override; virtual void GetWristLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation, ESGPositionalTrackingHardware TrackingHardware, FVector& OutWristPosition, FRotator& OutWristRotation) const override; void GetWristLocation(const FVector& ReferencePosition, const FQuat& ReferenceRotation, ESGPositionalTrackingHardware TrackingHardware, const FVector& GloveWristPositionOffset, const FQuat& GloveWristRotationOffset, FVector& OutWristPosition, FQuat& OutWristRotation) const; void GetWristLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation, ESGPositionalTrackingHardware TrackingHardware, const FVector& GloveWristPositionOffset, const FRotator& GloveWristRotationOffset, FVector& OutWristPosition, FRotator& OutWristRotation) const; public: virtual FString ToString() const override; };