/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2022 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #include "SGCoreKismet/SGHapticGloveCalibrationSequenceKismetLibrary.h" #include "SGCore/SGHapticGloveCalibrationSequence.h" USGHapticGloveCalibrationSequence* USGHapticGloveCalibrationSequenceKismetLibrary::MakeHapticGloveCalibrationSequence_GTC( UObject* WorldContextObject, const USGHapticGlove* GloveToCalibrate) { return USGHapticGloveCalibrationSequence::NewHapticGloveCalibrationSequence(WorldContextObject, GloveToCalibrate); } int32 USGHapticGloveCalibrationSequenceKismetLibrary::GetMaxDataPoints() { return USGHapticGloveCalibrationSequence::GetMaxDataPoints(); } bool USGHapticGloveCalibrationSequenceKismetLibrary::CompileProfile_SR_FD_bRH_OutP( UObject* WorldContextObject, const USGSensorRange* SensorRange, const ESGDeviceType ForDevice, const bool bRightHanded, USGHandProfile*& OutProfile) { return USGHapticGloveCalibrationSequence::CompileProfile(WorldContextObject, SensorRange, ForDevice, bRightHanded, OutProfile); } USGHapticGlove* USGHapticGloveCalibrationSequenceKismetLibrary::GetLinkedGlove( UObject* WorldContextObject, const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence) { return HapticGloveCalibrationSequence->GetLinkedGlove(WorldContextObject); } void USGHapticGloveCalibrationSequenceKismetLibrary::SetLinkedGlove( USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence, const USGHapticGlove* LinkedGlove) { HapticGloveCalibrationSequence->SetLinkedGlove(LinkedGlove); } TArray USGHapticGloveCalibrationSequenceKismetLibrary::GetCalibrationPoints( UObject* WorldContextObject, const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence) { return HapticGloveCalibrationSequence->GetCalibrationPoints(WorldContextObject); } float USGHapticGloveCalibrationSequenceKismetLibrary::GetElapsedTime( const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence) { return HapticGloveCalibrationSequence->GetElapsedTime(); } bool USGHapticGloveCalibrationSequenceKismetLibrary::IsManuallyCompleted( const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence) { return HapticGloveCalibrationSequence->IsManuallyCompleted(); } int32 USGHapticGloveCalibrationSequenceKismetLibrary::GetCurrentStage( const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence) { return HapticGloveCalibrationSequence->GetCurrentStage(); } int64 USGHapticGloveCalibrationSequenceKismetLibrary::GetCalibrationPointsCount( const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence) { return StaticCast(HapticGloveCalibrationSequence->GetCalibrationPointsCount()); } bool USGHapticGloveCalibrationSequenceKismetLibrary::AutoCompleted( const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence) { return HapticGloveCalibrationSequence->AutoCompleted(); } bool USGHapticGloveCalibrationSequenceKismetLibrary::Completed( const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence) { return HapticGloveCalibrationSequence->Completed(); } void USGHapticGloveCalibrationSequenceKismetLibrary::Reset( USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence) { HapticGloveCalibrationSequence->Reset(); } void USGHapticGloveCalibrationSequenceKismetLibrary::AddDataPoint( USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence, const TArray& CalibrationData) { HapticGloveCalibrationSequence->AddDataPoint(CalibrationData); } void USGHapticGloveCalibrationSequenceKismetLibrary::Update( USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence, const float DeltaSeconds) { HapticGloveCalibrationSequence->Update(DeltaSeconds); } void USGHapticGloveCalibrationSequenceKismetLibrary::ConfirmCurrentStep( USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence) { HapticGloveCalibrationSequence->ConfirmCurrentStep(); } bool USGHapticGloveCalibrationSequenceKismetLibrary::CompileRange( UObject* WorldContextObject, const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence, USGSensorRange*& OutSensorRange) { return HapticGloveCalibrationSequence->CompileRange(WorldContextObject, OutSensorRange); } bool USGHapticGloveCalibrationSequenceKismetLibrary::CompileProfile_FD_bRH_OutP( UObject* WorldContextObject, const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence, const ESGDeviceType ForDevice, const bool bRightHanded, USGHandProfile*& OutProfile) { return HapticGloveCalibrationSequence->CompileProfile(WorldContextObject, ForDevice, bRightHanded, OutProfile); } bool USGHapticGloveCalibrationSequenceKismetLibrary::GetHandPose_OutCHP( UObject* WorldContextObject, const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence, USGHandPose*& OutCurrentHandPose) { return HapticGloveCalibrationSequence->GetHandPose(WorldContextObject, OutCurrentHandPose); } bool USGHapticGloveCalibrationSequenceKismetLibrary::GetHandPose_bRH_OutCHP( UObject* WorldContextObject, const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence, const bool bRightHanded, USGHandPose*& OutCurrentHandPose) { return HapticGloveCalibrationSequence->GetHandPose(WorldContextObject, bRightHanded, OutCurrentHandPose); } FString USGHapticGloveCalibrationSequenceKismetLibrary::GetCurrentInstruction( const USGHapticGloveCalibrationSequence* HapticGloveCalibrationSequence, const FString& NextStepKey) { return HapticGloveCalibrationSequence->GetCurrentInstruction(NextStepKey); }