/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2022 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #include "SGCoreKismet/SGSenseGloveKismetLibrary.h" #include "SGCore/SGBuzzCommand.h" #include "SGCore/SGForceFeedbackCommand.h" #include "SGCore/SGSenseGlove.h" #include "SGCore/SGThumperCommand.h" FString USGSenseGloveKismetLibrary::GetHapticsByte() { return FString::Printf(TEXT("%c"), USGSenseGlove::GetHapticsByte()); } FString USGSenseGloveKismetLibrary::GetThumperByte() { return FString::Printf(TEXT("%c"), USGSenseGlove::GetThumperByte()); } USGSenseGlovePose* USGSenseGloveKismetLibrary::CalculateGlovePose_SD_GM( UObject* WorldContextObject, const USGSenseGloveSensorData* SensorData, const USGSenseGloveInfo* GloveModel) { return USGSenseGlove::CalculateGlovePose(WorldContextObject, SensorData, GloveModel); } USGSenseGlovePose* USGSenseGloveKismetLibrary::CalculateGlovePose_GA_GM( UObject* WorldContextObject, const TArray& GloveAngles, const USGSenseGloveInfo* GloveModel) { TArray> GloveAnglesNestedArray{ FSGArrayUtils::FromBPNestedArray(GloveAngles) }; return USGSenseGlove::CalculateGlovePose(WorldContextObject, MoveTemp(GloveAnglesNestedArray), GloveModel); } USGHandPose* USGSenseGloveKismetLibrary::CalculateHandPose( UObject* WorldContextObject, const USGSenseGlovePose* GlovePose, const USGBasicHandModel* HandModel, const USGSenseGloveHandProfile* Profile) { return USGSenseGlove::CalculateHandPose(WorldContextObject, GlovePose, HandModel, Profile); } USGDevice* USGSenseGloveKismetLibrary::Parse(UObject* WorldContextObject, const FString& ConstantsString) { return USGSenseGlove::Parse(WorldContextObject, ConstantsString); } TArray USGSenseGloveKismetLibrary::GetSenseGloves(UObject* WorldContextObject) { return USGSenseGlove::GetSenseGloves(WorldContextObject); } bool USGSenseGloveKismetLibrary::GetSenseGlove_OutG(UObject* WorldContextObject, USGSenseGlove*& OutGlove) { return USGSenseGlove::GetSenseGlove(WorldContextObject, OutGlove); } bool USGSenseGloveKismetLibrary::GetSenseGlove_bRH_OutG(UObject* WorldContextObject, const bool bRightHanded, USGSenseGlove*& OutGlove) { return USGSenseGlove::GetSenseGlove(WorldContextObject, bRightHanded, OutGlove); } TArray USGSenseGloveKismetLibrary::GetCalibrationValues_GlovePose(const USGSenseGlovePose* GlovePose) { return USGSenseGlove::GetCalibrationValues(GlovePose); } void USGSenseGloveKismetLibrary::CalibrateInterpolation( UObject* WorldContextObject, const TArray& MinValues, const TArray& MaxValues, const bool bRightHanded, USGSenseGloveHandProfile*& OutProfile) { USGSenseGlove::CalibrateInterpolation(WorldContextObject, MinValues, MaxValues, bRightHanded, OutProfile); } void USGSenseGloveKismetLibrary::CalculateGloveLocation_RP_FQuat_RR_TH_bRH_MO_OutGP_FQuat_OutGR( const FVector& ReferencePosition, const FQuat& ReferenceRotation, const ESGPositionalTrackingHardware TrackingHardware, const bool bRightHanded, const ESGFinger MountedOn, FVector& OutGlovePosition, FQuat& OutGloveRotation) { USGSenseGlove::CalculateGloveLocation(ReferencePosition, ReferenceRotation, TrackingHardware, bRightHanded, MountedOn, OutGlovePosition, OutGloveRotation); } void USGSenseGloveKismetLibrary::CalculateGloveLocation_RP_FRotator_RR_TH_bRH_MO_OutGP_FRotator_OutGR( const FVector& ReferencePosition, const FRotator& ReferenceRotation, const ESGPositionalTrackingHardware TrackingHardware, const bool bRightHanded, const ESGFinger MountedOn, FVector& OutGlovePosition, FRotator& OutGloveRotation) { USGSenseGlove::CalculateGloveLocation(ReferencePosition, ReferenceRotation, TrackingHardware, bRightHanded, MountedOn, OutGlovePosition, OutGloveRotation); } void USGSenseGloveKismetLibrary::CalculateWristLocation_RP_FQuat_RR_TH_bRH_MO_GWPOffset_FQuat_GWRO_OutWP_FQuat_OutWR( const FVector& ReferencePosition, const FQuat& ReferenceRotation, const ESGPositionalTrackingHardware TrackingHardware, const bool bRightHanded, const ESGFinger MountedOn, const FVector& GloveWristPositionOffset, const FQuat& GloveWristRotationOffset, FVector& OutWristPosition, FQuat& OutWristRotation) { USGSenseGlove::CalculateWristLocation(ReferencePosition, ReferenceRotation, TrackingHardware, bRightHanded, MountedOn, GloveWristPositionOffset, GloveWristRotationOffset, OutWristPosition, OutWristRotation); } void USGSenseGloveKismetLibrary::CalculateWristLocation_RP_FRotator_RR_TH_bRH_MO_GWPOffset_FRotator_GWRO_OutWP_FRotator_OutWR( const FVector& ReferencePosition, const FRotator& ReferenceRotation, const ESGPositionalTrackingHardware TrackingHardware, const bool bRightHanded, const ESGFinger MountedOn, const FVector& GloveWristPositionOffset, const FRotator& GloveWristRotationOffset, FVector& OutWristPosition, FRotator& OutWristRotation) { USGSenseGlove::CalculateWristLocation(ReferencePosition, ReferenceRotation, TrackingHardware, bRightHanded, MountedOn, GloveWristPositionOffset, GloveWristRotationOffset, OutWristPosition, OutWristRotation); } USGSenseGloveInfo* USGSenseGloveKismetLibrary::GetGloveModel( UObject* WorldContextObject, const USGSenseGlove* SenseGlove) { return SenseGlove->GetGloveModel(WorldContextObject); } bool USGSenseGloveKismetLibrary::IsRight(const USGSenseGlove* SenseGlove) { return SenseGlove->IsRight(); } ESGDeviceType USGSenseGloveKismetLibrary::GetDeviceType(const USGSenseGlove* SenseGlove) { return SenseGlove->GetDeviceType(); } FString USGSenseGloveKismetLibrary::GetDeviceId(const USGSenseGlove* SenseGlove) { return SenseGlove->GetDeviceId(); } FString USGSenseGloveKismetLibrary::GetHardwareVersion(const USGSenseGlove* SenseGlove) { return SenseGlove->GetHardwareVersion(); } int32 USGSenseGloveKismetLibrary::GetFirmwareVersion(const USGSenseGlove* SenseGlove) { return SenseGlove->GetFirmwareVersion(); } int32 USGSenseGloveKismetLibrary::GetSubFirmwareVersion(const USGSenseGlove* SenseGlove) { return SenseGlove->GetSubFirmwareVersion(); } bool USGSenseGloveKismetLibrary::GetSensorData(UObject* WorldContextObject, const USGSenseGlove* SenseGlove, USGSenseGloveSensorData*& OutSensorData) { return SenseGlove->GetSensorData(WorldContextObject, OutSensorData); } bool USGSenseGloveKismetLibrary::GetImuRotation_FQuat_OutI(USGSenseGlove* SenseGlove, FQuat& OutImu) { return SenseGlove->GetImuRotation(OutImu); } bool USGSenseGloveKismetLibrary::GetImuRotation_FRotator_OutI(USGSenseGlove* SenseGlove, FRotator& OutImu) { return SenseGlove->GetImuRotation(OutImu); } bool USGSenseGloveKismetLibrary::GetGlovePose_OutGP(UObject* WorldContextObject, USGSenseGlove* SenseGlove, USGSenseGlovePose*& OutGlovePose) { return SenseGlove->GetGlovePose(WorldContextObject, OutGlovePose); } bool USGSenseGloveKismetLibrary::GetGlovePose_SD_OutGP( UObject* WorldContextObject, USGSenseGlove* SenseGlove, const USGSenseGloveSensorData* SensorData, USGSenseGlovePose*& OutGlovePose) { return SenseGlove->GetGlovePose(WorldContextObject, SensorData, OutGlovePose); } bool USGSenseGloveKismetLibrary::GetHandPose_HM_P_OutHP( UObject* WorldContextObject, USGSenseGlove* SenseGlove, const USGBasicHandModel* HandModel, const USGSenseGloveHandProfile* Profile, USGHandPose*& OutHandPose) { return SenseGlove->GetHandPose(WorldContextObject, HandModel, Profile, OutHandPose); } bool USGSenseGloveKismetLibrary::GetHandPose_HG_HP_OutHP( UObject* WorldContextObject, USGSenseGlove* SenseGlove, const USGBasicHandModel* HandGeometry, const USGHandProfile* HandProfile, USGHandPose*& OutHandPose) { return SenseGlove->GetHandPose(WorldContextObject, HandGeometry, HandProfile, OutHandPose); } bool USGSenseGloveKismetLibrary::GetHandPose_HP_OutHP( UObject* WorldContextObject, USGSenseGlove* SenseGlove, const USGHandProfile* HandProfile, USGHandPose*& OutHandPose) { return SenseGlove->GetHandPose(WorldContextObject, HandProfile, OutHandPose); } void USGSenseGloveKismetLibrary::SendHaptics_FFC(USGSenseGlove* SenseGlove, const USGForceFeedbackCommand* ForceFeedbackCommand) { SenseGlove->SendHaptics(ForceFeedbackCommand); } void USGSenseGloveKismetLibrary::SendHaptics_BC(USGSenseGlove* SenseGlove,const USGBuzzCommand* BuzzCommand) { SenseGlove->SendHaptics(BuzzCommand); } void USGSenseGloveKismetLibrary::SendHaptics_FFC_BC_TC(USGSenseGlove* SenseGlove, const USGForceFeedbackCommand* ForceFeedbackCommand, const USGBuzzCommand* BuzzCommand, const USGThumperCommand* ThumperCommand) { SenseGlove->SendHaptics(ForceFeedbackCommand, BuzzCommand, ThumperCommand); } bool USGSenseGloveKismetLibrary::GetCalibrationValues_OutV(USGSenseGlove* SenseGlove, TArray& OutValues) { return SenseGlove->GetCalibrationValues(OutValues); } void USGSenseGloveKismetLibrary::ResetCalibrationRange(USGSenseGlove* SenseGlove) { SenseGlove->ResetCalibrationRange(); } void USGSenseGloveKismetLibrary::ApplyCalibration_USGHandProfile_OutP( UObject* WorldContextObject, const USGSenseGlove* SenseGlove, USGHandProfile*& OutProfile) { return SenseGlove->ApplyCalibration(WorldContextObject, OutProfile); } void USGSenseGloveKismetLibrary::ApplyCalibration_USGSenseGloveHandProfile_OutP( UObject* WorldContextObject, const USGSenseGlove* SenseGlove, USGSenseGloveHandProfile*& OutProfile) { return SenseGlove->ApplyCalibration(WorldContextObject, OutProfile); } void USGSenseGloveKismetLibrary::GetGloveLocation_RP_FQuat_RR_TH_OutGP_FQuat_OutGR( const USGSenseGlove* SenseGlove, const FVector& ReferencePosition, const FQuat& ReferenceRotation, const ESGPositionalTrackingHardware TrackingHardware, FVector& OutGlovePosition, FQuat& OutGloveRotation) { return SenseGlove->GetGloveLocation(ReferencePosition, ReferenceRotation, TrackingHardware, OutGlovePosition, OutGloveRotation); } void USGSenseGloveKismetLibrary::GetGloveLocation_RP_FRotator_RR_TH_OutGP_FRotator_OutGR( const USGSenseGlove* SenseGlove, const FVector& ReferencePosition, const FRotator& ReferenceRotation, const ESGPositionalTrackingHardware TrackingHardware, FVector& OutGlovePosition, FRotator& OutGloveRotation) { return SenseGlove->GetGloveLocation(ReferencePosition, ReferenceRotation, TrackingHardware, OutGlovePosition, OutGloveRotation); } void USGSenseGloveKismetLibrary::GetGloveLocation_RP_FQuat_RR_TH_MO_OutGP_FQuat_OutGR( const USGSenseGlove* SenseGlove, const FVector& ReferencePosition, const FQuat& ReferenceRotation, const ESGPositionalTrackingHardware TrackingHardware, const ESGFinger MountedOn, FVector& OutGlovePosition, FQuat& OutGloveRotation) { return SenseGlove->GetGloveLocation(ReferencePosition, ReferenceRotation, TrackingHardware, MountedOn, OutGlovePosition, OutGloveRotation); } void USGSenseGloveKismetLibrary::GetGloveLocation_RP_FRotator_RR_TH_MO_OutGP_FRotator_OutGR( const USGSenseGlove* SenseGlove, const FVector& ReferencePosition, const FRotator& ReferenceRotation, const ESGPositionalTrackingHardware TrackingHardware, const ESGFinger MountedOn, FVector& OutGlovePosition, FRotator& OutGloveRotation) { return SenseGlove->GetGloveLocation(ReferencePosition, ReferenceRotation, TrackingHardware, MountedOn, OutGlovePosition, OutGloveRotation); } void USGSenseGloveKismetLibrary::GetWristLocation_RP_FQuat_RR_TH_OutWP_FQuat_OutWR( const USGSenseGlove* SenseGlove, const FVector& ReferencePosition, const FQuat& ReferenceRotation, const ESGPositionalTrackingHardware TrackingHardware, FVector& OutWristPosition, FQuat& OutWristRotation) { return SenseGlove->GetWristLocation(ReferencePosition, ReferenceRotation, TrackingHardware, OutWristPosition, OutWristRotation); } void USGSenseGloveKismetLibrary::GetWristLocation_RP_FRotator_RR_TH_OutWP_FRotator_OutWR( const USGSenseGlove* SenseGlove, const FVector& ReferencePosition, const FRotator& ReferenceRotation, const ESGPositionalTrackingHardware TrackingHardware, FVector& OutWristPosition, FRotator& OutWristRotation) { return SenseGlove->GetWristLocation(ReferencePosition, ReferenceRotation, TrackingHardware, OutWristPosition, OutWristRotation); } void USGSenseGloveKismetLibrary::GetWristLocation_RP_FQuat_RR_TH_GWPO_FQuat_GWRO_OutWP_FQuat_OutWR( const USGSenseGlove* SenseGlove, const FVector& ReferencePosition, const FQuat& ReferenceRotation, const ESGPositionalTrackingHardware TrackingHardware, const FVector& GloveWristPositionOffset, const FQuat& GloveWristRotationOffset, FVector& OutWristPosition, FQuat& OutWristRotation) { return SenseGlove->GetWristLocation(ReferencePosition, ReferenceRotation, TrackingHardware, GloveWristPositionOffset, GloveWristRotationOffset, OutWristPosition, OutWristRotation); } void USGSenseGloveKismetLibrary::GetWristLocation_RP_FRotator_RR_TH_GWPO_FRotator_GWRO_OutWP_FRotator_OutWR( const USGSenseGlove* SenseGlove, const FVector& ReferencePosition, const FRotator& ReferenceRotation, const ESGPositionalTrackingHardware TrackingHardware, const FVector& GloveWristPositionOffset, const FRotator& GloveWristRotationOffset, FVector& OutWristPosition, FRotator& OutWristRotation) { return SenseGlove->GetWristLocation(ReferencePosition, ReferenceRotation, TrackingHardware, GloveWristPositionOffset, GloveWristRotationOffset, OutWristPosition, OutWristRotation); } FString USGSenseGloveKismetLibrary::ToString(const USGSenseGlove* SenseGlove) { return SenseGlove->ToString(); }