/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2022 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using UnrealBuildTool; public class SenseGloveCoreImpl : ModuleRules { public SenseGloveCoreImpl(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; bEnableExceptions = true; bUseRTTI = true; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "SenseGloveBuildHacks", "SenseGloveInterop", "SenseGloveLog", "SenseGloveTypes", "SenseGloveUtils", } ); AddCoreLibrary(Target); PublicDefinitions.Add("SENSEGLOVE_BUILDING_CORE_IMPL_MODULE"); PublicDefinitions.Add("SENSEGLOVE_UNREAL_ENGINE_PLUGIN"); } private void AddCoreLibrary(ReadOnlyTargetRules Target) { string PluginRootDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..")); string SourceDirectory = Path.GetFullPath(Path.Combine(PluginRootDirectory, "Source")); string ThirdPartyDirectory = Path.GetFullPath(Path.Combine(SourceDirectory, "ThirdParty")); string LibraryPath = Path.GetFullPath(Path.Combine(ThirdPartyDirectory, "lib")); string LibraryName = "sgcore"; if (Target.Platform == UnrealTargetPlatform.Android) { IAndroidToolChain ToolChain = AndroidExports.CreateToolChain(Target.ProjectFile); List Architectures = ToolChain.GetAllArchitectures(); foreach (string Arch in Architectures) { if (Arch != "-arm64") { Debug.Assert(false, "Only AArch64/ARM64 variant of Android is supported!"); } } LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "oculus")); LibraryName = string.Format("lib{0}.a", LibraryName); } else if (Target.Platform == UnrealTargetPlatform.Linux) { LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux")); LibraryName = string.Format("lib{0}.a", LibraryName); #if UE_5_0_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20")); #elif UE_4_27_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19")); #elif UE_4_26_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v17")); #elif UE_4_25_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v16")); #elif UE_4_24_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v15")); #elif UE_4_23_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v15")); #elif UE_4_22_OR_LATER LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v13")); #else Debug.Assert(false, "Unsupported compiler!"); #endif } else if (Target.Platform == UnrealTargetPlatform.Win64) { LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "win64")); switch (Target.WindowsPlatform.Compiler) { #if UE_4_27_OR_LATER case WindowsCompiler.VisualStudio2022: LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc143")); break; #endif #if UE_4_22_OR_LATER case WindowsCompiler.VisualStudio2019: LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc142")); break; #endif #if ! UE_5_0_OR_LATER && UE_4_17_OR_LATER case WindowsCompiler.VisualStudio2017: LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc141")); break; #endif default: Debug.Assert(false, "Unsupported compiler!"); break; } LibraryName = string.Format("{0}.lib", LibraryName); } else { Debug.Assert(false, "Unsupported platform!"); } bool bDebug = (Target.Configuration == UnrealTargetConfiguration.Debug); if (bDebug) { LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "debug")); } else { LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "release")); } LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, LibraryName)); string IncludePath = Path.GetFullPath(Path.Combine(ThirdPartyDirectory, "include")); PrivateIncludePaths.Add(IncludePath); PublicAdditionalLibraries.Add(LibraryPath); } }