/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2024 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #include "SGSettings/SGVirtualHandTouchSettings.h" FSGVirtualHandTouchSettings::FSGVirtualHandTouchSettings() : FSGVirtualHandTouchSettings{ FVector{0.04f, 0.04f, 0.04f}, FName{TEXT("TouchThumbCollider")}, FName{TEXT("TouchIndexCollider")}, FName{TEXT("TouchMiddleCollider")}, FName{TEXT("TouchRingCollider")}, FName{TEXT("TouchPinkyCollider")} } { } FSGVirtualHandTouchSettings::FSGVirtualHandTouchSettings( const FVector& InDefaultColliderSize, const FName& InThumbColliderSocketName, const FName& InIndexColliderSocketName, const FName& InMiddleColliderSocketName, const FName& InRingColliderSocketName, const FName& InPinkyColliderSocketName) : DefaultColliderSize{InDefaultColliderSize}, ThumbColliderSocketName{InThumbColliderSocketName}, IndexColliderSocketName{InIndexColliderSocketName}, MiddleColliderSocketName{InMiddleColliderSocketName}, RingColliderSocketName{InRingColliderSocketName}, PinkyColliderSocketName{InPinkyColliderSocketName} { }