/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2023 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #pragma once #include "Containers/UnrealString.h" #include "Math/Vector.h" #include "Templates/UniquePtr.h" #include "SGCoreImpl/SGPlatform.h" #include "SGTypes/SGCoreTypes.h" class FSGHandInterpolatorImpl; namespace SGCore { namespace SG { class SenseGloveHandProfile; } } class SENSEGLOVECOREIMPL_API FSGSenseGloveHandProfileImpl final { public: typedef SGCore::SG::SenseGloveHandProfile FSenseGloveHandProfileType; public: static FSGSenseGloveHandProfileImpl Default(bool bRightHanded); static FSGSenseGloveHandProfileImpl Deserialize(const FString& SerializedString); public: static const FVector& GetDefaultThimbleOffset(); private: struct FImpl; struct FImplDeleter { void operator()(const FImpl* P) const; }; TUniquePtr Pimpl; FImplDeleter PimplDeleter; public: FSGSenseGloveHandProfileImpl(); FSGSenseGloveHandProfileImpl(bool bRightHanded, const FSGHandInterpolatorImpl& Interpolator, ESGThumbSolver ThumbSolver, ESGFingerSolver FingerSolver, const TArray& FingerThimbleOffset); public: /** * The cast from underlying type constructor. */ explicit FSGSenseGloveHandProfileImpl(const FSenseGloveHandProfileType& SenseGloveHandProfile); public: /** * The copy constructor. */ FSGSenseGloveHandProfileImpl(const FSGSenseGloveHandProfileImpl& Rhs); /** * The move constructor. */ FSGSenseGloveHandProfileImpl(FSGSenseGloveHandProfileImpl&& Rhs) SG_NOEXCEPT; public: /** * The destructor. */ virtual ~FSGSenseGloveHandProfileImpl(); public: /** * The copy assignment operator. */ FSGSenseGloveHandProfileImpl& operator=(const FSGSenseGloveHandProfileImpl& Rhs); /** * The move assignment operator. */ FSGSenseGloveHandProfileImpl& operator=(FSGSenseGloveHandProfileImpl&& Rhs) SG_NOEXCEPT; public: /** * The cast to underlying type method. */ const FSenseGloveHandProfileType& ToSenseGloveHandProfile() const; public: bool IsRight() const; FSGHandInterpolatorImpl GetInterpolationSet() const; ESGThumbSolver GetThumbSolver() const; ESGFingerSolver GetFingerSolver() const; TArray GetFingerThimbleOffset() const; public: bool Equals(const FSGSenseGloveHandProfileImpl& SenseGloveHandProfileImpl) const; void Reset(); public: FString Serialize() const; };