# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [1.0.4] - 2022-12-02 This is a minor release focusing mostly on adherence to the Unreal Engine Marketplace Guidelines based on the feedback from Epic Games. ### Added - Added support for MSVC 2017 ### Changed - Updated SenseGlove libraries (SGCore/SGConnect) to v2.0.4. ## [1.0.3] - 2022-11-29 This is a minor release focusing on adherence to the Unreal Engine Marketplace Guidelines based on the feedback from Epic Games. ### Changed - Adjust Config/FilterPlugin.ini in order to conform to Epic's Market Place Guidelines. ## [1.0.2] - 2022-11-27 This is a minor release focusing on adherence to the Unreal Engine Marketplace Guidelines based on the feedback from Epic Games. ### Added - Added the newly acquired Unreal Engine Market Place Offer ID to the .uplugin file. - List the dot files inside FilterPlugin.ini file as well. - Add the copyright notice to the source files missing it. - Add the SenseGlove SDK license to the third-party license file. ### Fixed - Fix the readme typos and errors. - Minor fixes in the changelog for previous releases. ## [1.0.1] - 2022-11-25 ### Changed - Exposed SenseGloveTypes as a public dependency in SenseGloveConnect and SenseGloveCore modules, so that the C++ users of the API don't need to explicitly add it as a dependency. - Cleaned up the redundant headers/modules dependencies from SGCore headers. ### Fixed - Fix RunUAT build issues prior to Epic Store submission. ## [1.0.0] - 2022-11-24 ### Added - Initial public release of the SenseGlove haptic API for Unreal Engine with support for Microsoft Windows and GNU/Linux.