/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2022 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #pragma once #include "Containers/Array.h" #include "Containers/UnrealString.h" #include "Templates/UniquePtr.h" #include "SGCore/SGHapticGloveCalibrationSequence.h" #include "SGHapticGloveQuickCalibration.generated.h" class FSGHapticGloveQuickCalibrationImpl; /** * */ UCLASS(BlueprintType) class SENSEGLOVECORE_API USGHapticGloveQuickCalibration final : public USGHapticGloveCalibrationSequence { GENERATED_BODY() public: static USGHapticGloveQuickCalibration* NewHapticGloveQuickCalibration( UObject* Outer, const FSGHapticGloveQuickCalibrationImpl& HapticGloveQuickCalibration); static USGHapticGloveQuickCalibration* NewHapticGloveQuickCalibration( UObject* Outer, TSharedRef HapticGloveQuickCalibration); public: /** * */ static USGHapticGloveQuickCalibration* NewHapticGloveQuickCalibration(UObject* Outer); /** * Create a new instance of a QuickCalibration for Haptic Gloves. */ static USGHapticGloveQuickCalibration* NewHapticGloveQuickCalibration( UObject* Outer, const USGHapticGlove* GloveToCalibrate, float AutoEndTimeout = GetDefaultAutoEndTimeout()); public: /** * Default time in seconds, to end this sequence. 15 seconds is very quick for some people. */ static float GetDefaultAutoEndTimeout(); private: struct FImpl; struct FImplDeleter { void operator()(const FImpl* P) const; }; TUniquePtr Pimpl; FImplDeleter PimplDeleter; public: /** * */ USGHapticGloveQuickCalibration(); /** * Create a new instance of a QuickCalibration for Haptic Gloves. */ explicit USGHapticGloveQuickCalibration(const USGHapticGlove* GloveToCalibrate, float AutoEndTimeout = GetDefaultAutoEndTimeout()); public: /** * The cast from underlying type constructor. */ explicit USGHapticGloveQuickCalibration(const FSGHapticGloveQuickCalibrationImpl& HapticGloveQuickCalibrationImpl); protected: /** * The cast from underlying pointer type constructor. */ explicit USGHapticGloveQuickCalibration( TSharedRef HapticGloveQuickCalibrationImpl); public: /** * The destructor. */ virtual ~USGHapticGloveQuickCalibration() override; public: /** * The cast to underlying type method. */ TSharedRef ToHapticGloveQuickCalibrationImpl() const; protected: /** * Allows the child classes to synchronize the parent's underlying object at any time. */ virtual void SyncImplObject() const override; /** * Allows the child classes to synchronize the parent's uproperties at any time. */ virtual void SyncUProperties() override; public: /** * Time, in seconds, after which this sequence stops gathering data. Based on the deltaSeconds variable passed in the Update() function. */ float GetAutoEndTimeout() const; /** * When compiling the final profile, we use a Weighted Moving Average filter with this period to filer out some outliers. */ int32 GetSmoothingSamples() const; /** * The min/max values recorded during this calibration sequence. */ USGSensorRange* GetSensorRange(UObject* Outer) const; /** * A temporary profile to apply the sensorRange to. Used to generate a 'preview' HandPose. */ USGHandProfile* GetTemporaryProfile(UObject* Outer) const; /** * Determines if the user has moved enough so that we can animate. */ bool CanAnimate() const; public: /** * This sequence autocompletes after its autoEndTime has elapsed. */ bool AutoCompleted() const; public: /** * Resets data points, min/max ranges and profile. */ void Reset(); /** * Update this calibration sequence with new data. We use deltaSeconds to check for things like stability. */ void Update(float DeltaSeconds); /** * Add a new datapoint to this sequence's collection. Updates the range and profile used to generate a preview. */ void AddDataPoint(const TArray& CalibrationData); /** * After we confirm the current step, we're basically done. */ void ConfirmCurrentStep(); /** * Compile a sensor range from the data points collected while the sequence was running. Smoothed by a Moving Average Filter. */ bool CompileRange(UObject* Outer, USGSensorRange*& OutSensorRange) const; /** * Returns a 'preview' of what a HandPose with this sequence's current settings would look like. */ bool GetHandPose(UObject* Outer, bool bRightHanded, USGHandPose*& OutCurrentHandPose) const; /** * Retrieve instructions on what to do during the current step. */ FString GetCurrentInstruction(const FString& NextStepKey = FString{""}) const; };