/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2024 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #pragma once #include "UObject/ObjectMacros.h" #include "SGTypes/SGTrackingTypes.h" #include "SGHMDTrackingSettings.generated.h" /** * Implements the HMD tracking settings for the SenseGlove Tracking module. * * Provides the tracking settings related to head-mounted displays (HDMs) and their auto-detection functionality. */ USTRUCT(BlueprintType) struct SENSEGLOVESETTINGS_API FSGHMDTrackingSettings { GENERATED_USTRUCT_BODY() public: /** * Determines which VIVE HMD to prioritize for detection, as the current detection mechanism cannot differentiate * between the HTC VIVE Focus 3 and the HTC VIVE XR Elite. */ UPROPERTY(Config, EditDefaultsOnly, Category="HMD Tracking") ESGViveHMDDetectionPriority ViveHMDDetectionPriority; public: FSGHMDTrackingSettings(); explicit FSGHMDTrackingSettings( ESGViveHMDDetectionPriority InViveHmdDetectionPriority); };