/** * @file * * @author Mamadou Babaei * * @section LICENSE * * (The MIT License) * * Copyright (c) 2020 - 2024 SenseGlove * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * @section DESCRIPTION * * */ #pragma once #include "HAL/Platform.h" #include "UObject/ObjectMacros.h" #include "SGSettings/SGGloveTrackingSettings.h" #include "SGSettings/SGHandTrackingSettings.h" #include "SGSettings/SGHMDTrackingSettings.h" #include "SGSettings/SGWristTrackingSettings.h" #include "SGTrackingSettings.generated.h" /** * Implements the settings for the SenseGlove Tracking module. * * The tracking settings are primarily used by the SenseGlove Tracking module and are divided into various subsections, * each focusing on a specific aspect of tracking. These subsections, along with the other settings directly provided by * this section, provide comprehensive control over the tracking functionalities. */ USTRUCT(BlueprintType) struct SENSEGLOVESETTINGS_API FSGTrackingSettings { GENERATED_USTRUCT_BODY() public: /** * Determines whether to fallback to hand-tracking, or not, when no SenseGlove device is detected: * * - If disabled, only a real glove will be tracked. * - If enabled, the plugin will fall back to hand-tracking when it's available and supported by the HMD device. * * Note: disabling this option hides the hand-tracking settings section, while enabling it makes the hand-tracking * settings visible. */ UPROPERTY(Config, EditDefaultsOnly, Category="Tracking") bool bFallbackToHandTrackingIfNoGloveDetected; /** * Provides the tracking settings related to SenseGlove devices. */ UPROPERTY(Config, EditDefaultsOnly, Category="Tracking") FSGGloveTrackingSettings GloveTrackingSettings; /** * The settings in this section only affects the hand-tracking functionality when it's enabled and available. When * enabled the bare hands can be used instead of SenseGlove devices to interact within the VR simulation, of course * without the haptics feedback provided by the SenseGlove devices. */ UPROPERTY(Config, EditDefaultsOnly, Category="Tracking", meta=(EditCondition="bFallbackToHandTrackingIfNoGloveDetected", EditConditionHides)) FSGHandTrackingSettings HandTrackingSettings; /** * Provides the tracking settings related to head-mounted displays (HDMs) and their auto-detection functionality. */ UPROPERTY(Config, EditDefaultsOnly, Category="Tracking") FSGHMDTrackingSettings HMDTrackingSettings; /** * Provides the tracking settings applicable to wrist-tracking hardware. */ UPROPERTY(Config, EditDefaultsOnly, Category="Tracking") FSGWristTrackingSettings WristTrackingSettings; public: FSGTrackingSettings(); FSGTrackingSettings( bool bInFallbackToHandTrackingIfNoGloveDetected, const FSGGloveTrackingSettings& InGloveTrackingSettings, const FSGHandTrackingSettings& InHandTrackingSettings, const FSGHMDTrackingSettings& InHmdTrackingSettings, const FSGWristTrackingSettings& InWristTrackingSettings); };